It seems that the proximity of NPC‘s, portal, stash, waypoint, etc., are far too close to each other. especially in Temis, this is a problem. On the console with a controller these objects have quite a range that you can access them from but then it becomes very crowded. It didn’t used to be like this in the older towns a few years back. I get the feeling that people complained about having to run around town because they’re too lazy and now everything‘s been compressed into one tiny zone. Things need to be more spread out and utilize the space of the town. Don’t listen to the people who complain about having to run an extra three seconds to go from one vendor to the other.
Kyovashad is another great example. Half the town was emptied out in order to condense all of the vendors into one little clump. That’s totally lame.
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i’m on PS5 and haven’t experienced what you describe. the way Temis is set up is really to facilitate war plans and the cube. outside of that you can still favorite other waypoints if the area is too crowded. or just go to another town.
Yeah, I generally do go to other towns. Just wished that the cube was in more places. They definitely condensed the vendors though, especially in Kyovashad. I mean, even just one or two moved would give the town more space.
Kurast Bazaar and Gea Kul are well spaced. Come to think of it. It’s just Temis and Kyovashad that need to be spaced out a little bit. Ked Bardu just needs the gambler purveyor moved a bit. He’s kind of jammed in there, but otherwise it’s a good layout.
On that note, having at least an occultist in more of the tiny towns would be helpful as well. Rather than trying to jam everything into one place. Giving the small towns a few more services or even swapping some in and out. Maybe a town only has an occultist and a purveyor. And maybe another one has the blacksmith and jeweler. Like mixing and matching them instead of being all the same.
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they could have done like D2 and given us a physical cube or even a cube tab. the other towns are ghost towns.