Tower Competition

The intention is to compete. To be fair, other players could have the option to replay the map of whoever is in first place in the ranking.

- It’s a horrible mechanic similar to the rift in d3 but worse. There’s no fun or challenge.

Improvement/suggestion:

- Abandon floors. This is just more loading screens. Make enemies spawn from portals non-stop.

- Gathering enemies is still the best way to clear. It’s been like that since d3. I put a limit on the number of enemies. If there are 80 enemies alive, the portals stop summoning more monsters.

- Eliminate shrines or other elements that don’t help at all except luck in getting the best pillar at the right time.

- Be creative, why not have an option to use the wardrobe and use 2 different pieces of equipment, that is, have a spare piece for each slot and be forced to switch skills. One of the biggest problems with Gaulet was that we didn’t have guards and movement speed wasn’t easy like it is now. Changing equipment was a nightmare.

-I loved the new Capstone dungeon, I wish the tower was like that. With some specific mechanics.

-We need a table with the best times per season and across all seasons.

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actually love the idea. something mechanically demanding would be awesome

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It would be cool if the best build for the pit wasn’t the best build for the tower.

Since it’s about the tower, a staircase with some kind of mechanics between the floors would be interesting.

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