Tower and Pit problems

Quick post.

  • Pits -
    Are you gonna fix the “suddenly“ 30% progression bug fill that happens when you are 70% of the pit and kills 1 elite or 1 mob ?

Can you guys also give pits more mobs progression to clear ? The backtrack still a thing, you have like 105% of total monsters to kill in a Pit so if you leave like a 6% progression of mobs at first floor you face a dead end and have to back all the way to find progression to clear.

  • Tower -
    Can you guys please remove the Shield System from pylon at this mode ? In High Tower the shield HP is more difficulty to break than a Elite Pack. Whoever got this Shield Pylon idea, its bad idea.

and I know is “BETA” but pls improve Visual interface, get pylons a clear name/symbol to visualize, improve Tower clear final screen, that ring with Clear number and time is horrendous, and still bugs repeating it when you are at town.

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Regarding PIT, I think they have tried their best to design the first floor as a straight line, but at the same time, I personally hope that there is a third floor.

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