Is a build I planned and played myself. You just freeze things, either with ice imbuement, evading, or using Shadow Step (grenades). You can dash into flurry, you daze enemies with the clone dash, or the smoke grenade at the end (also grants extra damage).
Shadow step many times kills things (when it crits on vulnerable, mostly), you can step over and over.
Concealment is used offensively against groups of elites, or defensively, along with shadow step for CC disruption.
Extremely fast and mobile, CC everywhere, easy momentum stacks. Hard to die if you pay minimum attention.
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I absolutely blasted trough content. Bosses take 5-10 secs more than with other builds, but you clear dungeons so fast.
And… quite off-meta. No aspect of obedience/acceleration, no Twisting blades, no poison imbuement/trap… No combat rune, heh.
Absolutely fails for high NM and Uber Lilith, but as far as non-aspirational content, quick and fun, sometimes feels unfair. CC them before they CC you ^^.
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Yup. It feels like the D3 monk dash build but only for low tier NM dungeon or helltides…
- Concealment → Smoke grenade
- Frostbitten Aspect : Chilled enemies hit by your grenade skills (tooltip)
- Cold Imbuement → Shadow Imbuement for more damage
- Your Penitent greaves + smoke grenade will instantly freeze enemies (From Frostbitten Aspect)
- Skill-wise: You have to plan where you are going to dash, and where to drop grenades so you maximize frozen aoe
- Shadowsplicer Aspect → Aspect of Synergy
- You get flat 30% damage to your dash/shadow step and reduce cooldown on smoke grenade
- if you plan to keep it, then need more points to dash so that the base damage increases
- Ravager Aspect → Shared Misery Aspect
- So not only your dazes spread, your frozen can spread
- You can just drop Penitent Greaves for Frost Burn. Shadow imbued flurry + frostburn can trigger a ton of frozen enemies
- If you drop one of your glyphs to Infusion, then you can drop smoke grenade for cold imbuement
- With max cooldown reduction and flurry cast animation, you can get about 8-9 seconds cooldown reduction while you rotate cold & shadow imbuement. That’s about 6 second cooldown for each imbuement skill
- Discplined Dash → Methodical dash
- Reduced cooldown on dash
- Flurry → Advanced twisting blades IF you want to go more consistent uptime on dash
- Haste passive → Innervation
- Flurry 3 x combo passive already gives you massive boost to attack speed
- Need more energy regen during consecutive flurry cast
- Momentum Key passive → Close quarters combat
- Flat 30% damage increase
- Glass canon is the way to go
Hope this journey continues for you. I sank a lot of time playing this build 
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Interesting variation, many wise choices. I tinkered a bit on my way to T4, finally the build I got, was the most satisfying version I got on the practice.
BTW in don’t use 3 combo points into flurry, only for bosses, on the rest, 1-2 times is usually enough to blast them away.
Interesting enough, Barb’s death blow is basically this. Always fascinated by, and want to focus on a lower tier death blow build for fun. Too bad I lost it in HC and havnt had a chance to re-try it.
It’s actually better to use inner sight for single targets like bosses rather than using combo points. It’s a hassle to switch back and forth though.
Monster health scales with your paragon level, but your skills and items don’t. So, you may encounter a different experience as you level up.
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The thing is, with tricks of the trade legendary node plus 1-2 combo points is usually enough. Yeah inner sight is better for a quick kill, but bosses die fast enough to usually not bother.