Tornadoes and the "Tornadoes will seek" legendary aspect

I tried tornadoes early on and found their usefulness utterly frustrating. It’s like having a companion wolf that may or may not decide to attack your enemies, but costing practically half a spirit bar. Then I discover this legendary aspect that makes the tornadoes seek enemies. So I have 2 questions: 1) How is this not baseline? and 2) are tornadoes in practice worth using without this legendary aspect? If the answer to 2 is No, then why is one of our spenders gated behind a completely random world drop that I might never see after 6 months of playing this game?

  1. Wish I could comment. Not lucky for that one.

  2. Yes. This is not a “stand back” and cast skill. Best in confined spaces like rooms. Not so good in the open field where moving around is essential to control the pack of enemies.

Tornadoes are playable even without aspect, but you have to forget about being ranged caster. Tornadoes work best as shotgun, you run up close and shoot it straight to enemy faces. I use bloodhowl with extra spirit on cast and bulwark with lot of fortify and DR in build to survive that, and cataclysm+hurricane with keystone for spirit generation. It’s actually very effective

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Agreed that the tornado tracking should just be a part of the base skill. Needing a power for a skill to feel playable or even functional is pretty poor design.

In saying that, a lot of the time it doesn’t even feel like the tornado tracking actually works. I can be fighting a singular mob and they just go through the mob in a random direction and never return to it.

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tornado seeking def also needs the aspect to buff it’s movement speed and sit on their ‘assigned’ target, then it would be useful.

I am lvl 61 storm drood. I am using tornados with lightning storm clearing sigil 17s and 18s on wt3, so I dunno if my build will make it at the end end end game. But here’s what I’m using currently. First I needed infinite spirit so I went for CC tornados, and the apsect that restores spirit whe you CC an enemy. Hurricane also slow. Then I got tornados seek 2 targets. On my weapon i went for 54% attack speed for when hurricane is on CD and to spread vulnerable from stormstrike. Also have 20% reduced damage on basic attack hit. I also use earthen bulwark with an aspect that gives 32% dmg while a barrier is up. The apsect that increases hurricane’s damage by a percent every second is nice too. Long story short I have infinite spirit. But my playstyle is throw out two or three tornados, and start lightning storming, throw out some basic hits here and there to spread vulnerable. Hurricane and the tornados themselves give the spirit back.

As to your original question, the tornados sometimes do their own thing. It’s best not to use it if there’s only a few mobs. But more often than not you have to position yourself right. Many times i’ve had three tornados rip apart bosses with 12k-15 crits all on top of each other with my lightning storm doing some decent damage too. The sigil tier 18s do so much poison damage and the tornados are useful for not having to be near the boss. That being said I am only lvl 61. So idk if it will be good beyond 70 but I really really don’t want to play stupid youtuber pulverize.

Edit: someone said earlier the tornados are best as a shotgun. This is correct. At range it’ll go off into wonderland. Like i said before, just gotta position.

Thx for the replies. Overall kinda sad that the tornadoes apparently need to be “shotgunned.” Personally I’d rather have the dmg and spirit cost toned down if we could get the seeking part as baseline. Casting them simply to watch them completely ignore mob packs feels really bad and is bad game design. The devs should play Warframe to learn how baseline tornadoes should minimally work.

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I leveled to 55 with tornados. Spam them at melee range and they work fine.