Tormented bosses must be the worst experience in this game

What purpose do tormented bosses have other than being loot piñatas when doing them with 4 people - And yes if you arent doing it with 4 other people you are missing out on 400% the loot so doing them solo isnt even an option really.

Do you have something planned like a skillfull fight that is rewarding? With limited attempts and hard to farm mats?

Or could you make mythic uniques drop from other endgame content? D2 drop rates are godly where it actually feels great getting Crown of Ages, Death’s Fathom, Tyraels Might/Templars Might, Deaths web etc.

The items have weight accompanied with the gameplay. The tormented bosses is so poorly designed that I’m out of words. I got 500000 of the same unique from 10 tormented bosses. Whats the point of that?

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Mythic Uniques drop everywhere, technically. But I’ve found the undercity tribute a much better source for mythics than mindlessly smashing the lair bosses. Harder to get though, but its how I got my shako and my shroud last week.

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Nice but I think there should be something in between, common uniques, rare uniques and mythic uniques.

Also that its not smart loot with an AH would help a lot too.

We also need leader bords tied to speccs for pits and other content.

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So far in S7 off 2 tormented bosses (Varshan, Duriel) on top of all the same uniques I’ve gotten…

4 Shrouds
3 Tyrael
1 Shako
3 Doombringer
4 Starless rings
2 Visage
2 Amulets
3 Grandfathers
5 Perditions

… and a partridge in a pear tree.

Probably 400 or so kills across the board… all T4. Of all those only 3 dropped when I was in a group… carry runs with their mats.

All the rest were solo… blood wave necro.

I have the gear I need… all I do now is create sparks to fish for higher GA items on my personal gear with the random crafted blacksmith cache. Got lucky twice so far with a couple 2GA upgrades.

Additionally… the point is all those unique items salvage to useable mats. I went through probably 50,000 veiled crystals last season masterworking all my gear to perfection.

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Mythic Uniques need to remain as Rare as it can be, or else whats the point in Chasing/loot hunting anything.

Your gear doesn’t need mythic uniques, Yeah it’ll be easier, you’ll do more crazy things possibly but you don’t “need” it.
Just continue to chase or grind out the sparks to craft your own.

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you arent doing it with 4 other people, as the group size is 4 people. you are doing it with 3 other people.

tormented bosses basically became a thing because, once again, people were crying for a way to target farm uniques. Its really just the circle of complaints and crying. Want them to be challenging? sure, id even personally agree on that. Then we will get back to people being sad cause they dont get unique item XY on day 2 of a season.

agreed. but since people just blindly follow guides, they think they “need” them. There is actually no build enabling mythic unique. As you said yourself, they are strong, yes, but no build needs them to function.

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This is maddening to me as well. Now that it’s just Uniques it’s the same stuff, over and over and over. Furthermore because of the weighting it’s the Uniques you don’t want over and over and over.

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played d2 since launch and never seen any of those other than deaths web: drop rates in that game is dictated by bots so i wouldn’t praise it that much. if you think rmt is bad in d4, d2 is on another level. literally people are rocking enigmas day 1 every season now.

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You’re right the economy is in shambles due to bots and has been for 20 years. What I mean is some items are super rare, I have never found a Tyraels and been playing 10 seasons of PD2.

But in an economy where so many people are playing the items are still tradable. I do feel that mythics shouldnt be tradable but we should be able to get them elsewhere with better ratio (still very low drop rate) instead of running tormented bosses which is the biggest pile of crap in D4 right now.

problem with mythics in this game is that many builds won’t even work without them. to me, they should be some thing that’s nice to have that adds to a build instead of defining them.

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The point of tomented bosses is to farm uniques

The second point of tomented bosses is to be a difficult challenge which is not the fault of the bosses but a fault of blizzard not being able to balance the game

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mind giving an example?

so far not a single mythic is build enabling. They are strong, for sure, but every build functions without mythics.

sorc LS anything, you need a shako to get cdr down enough for it to work right and a starless to maintain enough mana to spam FO or BL. the moment i got those 2 (on my necro lol), i was able to do t4.

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now granted im far from being a sorc expert, and obviously sorcs arent in the best spot right now.

however even this build functions with legendary and regular uniques as well.

theres a gear set without mythics, and it can do t4 actually.

Build enabling means that the item, or aspect is neccessary for the build to actually function. Thats nothing any of the mythics provide. They empower you and bring your build to new heights tho, thats for sure.

cooldown reduction is, like any other stat capped too (ok, the % stats to be precise ^^). You can work with that on legendary gear.

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ya the build will work up to t3 but it will struggle in anything higher unless you waste mats on gear that is better replaced. try playing LS sorc without a shako to see the difference i guess. ok done derailing, sorry op lol.

I think Shako is the outlier more than any other mythic because of the armor, cdr, dr, and 4 ranks. It really is build defining for T4 for really any build.

Anyway there should be a T5 that has higher GA drop chance built to pit 110 or so. It’s not good that pit bosses are more mechanically challenging than torment ones.

Doing it with 3 people makes your mats go 4 times further, so yes more loot if mats are your constraint.

They’re a decent fight if your build isn’t overpowered for them. Overpowered builds for content other than high pits is too readily the case. 150 pit should be out of reach for the foreseeable, not expected to be accessible.

During s6 campfire they said all classes were at the right level except SB and they would pull ROK down and fix known bugs to bring it back into line.

Then all that went out the window and some classes got significantly boosted builds again. I haven’t yet seen a justification for this from Blizz so am wondering what’s up with their advice on this.

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The only thing I don´t like about tormented boss (and expands do any bosses in this game) is that they are brainless fights. No mechanics at all… the sparring at Kyo are more smart than these bosses…

Thoughts on doing what they did to WB to the torment bosses (inherent DR).

got 2 mythics just doing varshan and gregoir whispers in T1 pretty much found my current gear in an hour or so but nothing of value has dropped since :frowning: (or it did but it was lost because of a crash and now i can’t get an other to drop)

oh yeah, found a 4GA mother’s embrace with 59/60% on the unique affix… not once did i use that ring and not going to start now :joy:

so yeah, much rather have mythics be rare as hell again and increase GA chances the higher you are in torment level (feels weird to get 2 rare items and good GA’s in T1 and nothing after that)