Too many people with different ideas

Some want a SSF game, others want an auction house and competitive multiplayer.

Some want a slow leveling experience, others want an extensive endgame.

Some want to earn rewards in-game, others just want to swipe their credit card for cosmetics.

Some want an MMO-lite, others want an ARPG.

Some want to pvp, others want to pve.

D4 just has too many players and it’s impossible to please them all

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Remember the times when game Devs had an idea and plan for their game?

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You never try to please everybody.

for this one, i don’t think it’s as you said xD
everyone want to earn rewards in-game.

just some don’t mind swiping their credit card for a few extra things.
but there isn’t anyone that don’t want in-game reward
and there shouldn’t be that many people who find the game shop price : normal.
(even if some buy them, i don’t think much people among them think they are fairly priced contrary to the battle pass who can be okay-ish considering it’s roughly 5 dollars if you count the gained shop currency from it)

for the rest though : yes indeed.
personally i’ll be in the :

  • Diablo 3 type of trading (only giving to friends that were there : because i love D2, i played it more than D3 by far , but i hated the RMT/Bot wasteland it became due to open trading)
  • a bit slower exp rate than we currently have
  • reward in-game (obviously)
  • depends on what, but mostly arpg considering i don’t like raids
  • PVE mostly though i don’t mind pvp at all and i do think it should have a bit more pvp content

though, of course i’am rather open , but if it were only me : this would be my mindset.

Just like in real life.

So it boils down to making your own voice heard since the devs actually listen.

D4 doesn’t have too many players but anything AAA studio at this point is sadly infested with credit card drones.

They practically all repeat the same lines when responding to other people. Instead of “D4 bad” it’s “get a job” or some other generic catchphrase.

Damn when did this unending deluge of macrotransactions become normalized

Hey, you cannot just come in here and blame the devs for not trying hard enough to reduce the player count! If you’ve been around, you’d know they’ve done their fair share.

This is true with anything though. It’s the teams job to sift through the nonsense and action on the feedback and ideas that both enhance the game and make the playerbase mostly happy. It’s not an easy job at this scale I know from experience, but since S1 they’ve done well.

i guess there isn´t a flag for boot-lickers… but i can give you some knee-pads for the other part, op.

Those first 3 line items shouldn’t even be a conversation. Anyone with their finger on the pulse of evolution with the aRPG space would agree that these should be a staple for any game released today in the genre. In fact, any game in the genre if was to release in the last 5yrs are more (the bar has been raised that high - yes).

They just missed the mark, whether its because it’s a AAA company that needs to meet deadlines to keep their shareholders happy (which probably is the most likely scenario of why we were delivered the game in such a poor state at launch).

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Best to accommodate all bob casuals is to create another separate mode.

Bob Casuals
Diablo 4 standard difficulty that comes w/ nightmare and torrent
Hardcore mode w/ slower etc…