To devs: Did you revisit removing town portals? Why no difficulty setting yet?

In past development devs had proclaimed that they had considered no scroll of town portals, limited scrolls or a long CD. I am wondering if this was considered for D4 and why it was not implemented.

The instant townportal shrinks the vast world you created. It makes the stacks of potions irrelevant because instant TP replenishes the potions. It makes the danger of dungeons vanish since you can TP anytime. It makes limited inventory size irrelevant.

There is a mod for diablo 2 called Hell Unleashed hands down best version of diablo ever made which removed town portals. This made the adventuring very dangerous since you add a new element of punishment for death (for softcore) and difficulty to escape situations (for hardcore).

AT MINIMUM, Tp out of dungeons should be limited to only when using the new very rare scroll of escape. At end of a dungeon, it would be okay to have a TP form to take the player out, but it would be better if the dungeon looped (like wow dungeons often did) or if it just exited into the open world.

Teleporting to friends is way worse than if friends had to mount up on their horses and venture out into the world together side by side. There are already an excessive amount of waypoints as well.

For those players that cry about this: Diablo is lacking and needs to implement DIFFICULT SETTINGS. This is also important because of Mob Scaling.

When you increase the tier to push into harder content as a character gets stronger – THIS IS NOT A DIFFICULTY SETTING. This is just normal progression. You get stronger so you go into a new zone or game with stronger mobs. That’s progression, not difficulty. The mobs are stronger but so are you. A DIFFICULTY SETTING s where all the levels of progression are easier or harder. Create a STORY MODE difficult setting that keeps the town portals, and adds in any other stuff people cry about to please them, while keeping the game good with the other difficulty settings (may i suggest normal, nightmare and hell!)

Tier 1 and tier 2 sort of are difficulty when leveling. however it falls short since once you get some renow, and codex tier 2 is overwhelmingly easy when mobs scale.
Tier 3 and tier 4 are not a difficulty setting. This is just a progression system.

Good example of how diablo iv is lacking is compared to pathfinder kingmaker which is also open world ARPG (albeit real time pause) with progressive difficult content, however kingmaker also has a DIFFICULTY setting in addition to the normal progress of the ARPG so that newer players start on the lower difficulty, veterans on the hard and people that want a challenge go on the most challenging difficulty setting, which in that game is called unfair.

This just sounds like a nuisance to a majority of the player base. No one is forcing you to use the teleport function. You can play the game how you like. This game already feels archaic and like a regression to Diablo 3 in just about every way.
Perhaps they can add a super niche super hardcore mode where you have to buy scrolls to TP but I can’t see this going down well with the majority.

For real OP sounds like he would really enjoy PoE’s ruthless mode though.

2 Likes

This dude is a giga masochist.

Diablo 2 without TP Scrolls sounds like torture.

You leave Kurast, go out looking for the Spider Lair, get one of the AWFUL spawns that puts it beyond Great Marsh, never manage to find any of the WPs between those two areas, and then you have to haul all the way back to Kurast through a sea of nothing (or actually go out of your way to find one of the WPs), and then port back to the WP and get back to where you were, again through a sea nothing? All that through the worst area ever conceived in an ARPG?

Good god.

Unless, and this is just my two cents speed runner/min-maxxer take, the solution for the lack of TP scrolls in this mod is just to quit out. It takes you to town, you do your stuff, and then you just go back to where you were, WP or no. At least the enemies are back if you need to walk again.

hi osc i edited the post because i couldn’t make a separate post for my difficulty setting so i incorporated it here.

Even souls has fast travel with replenishing items. This sounds like extra hassle that’s not difficult just more walking. And the general open world isn’t interesting enough to warrant this.