To development team Please!

Please I’m begging you. Please, save the game.

My one and only and big complaint. The skill tree is not allowing build variability. The skills don’t branch out enough. You know - one branch and then two more?! That’s two options for a skill.
Do " season of skills" the game will become crazy.

Last thing. Zoom out more. You did it once. Do it again. 100 reasons why it can be a good thing. Please think about it I really want to see the game growing

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No, let’s don’t make this gane where you need AI to play. They already have issues with exploits. Can you imagine the amount of exploits if you branch out even more variables?

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See?
There’s always someone who want the game simpler than simplests…

What the heck, what’s the problem in having skills with millions of variations? Make the game more complicated!
Go for it, without fear!!!
D2 rules!!!

PS: Yes, i’m whining…

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Most of them will be useless anyway.

D3 gave what, like 6 variants per skill? It gave the most versatility of any Diablo game when it came to skill selection but “waah, it wasn’t a tree.”

Some people just want to click on things to make number bigger. Some want the illusion of choice. I would just like the existing skills to have more consistent viability first. That’s just me though.

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You’re right. The thing is in d4 you must have synergy, so that’s what causes the problem

I can see them doing that eventually, but they seemingly can’t even balance the game with it’s current characters/skills.

They don’t need more Branches until the Tree Trunk is good and stable (balance) before they start branching off even more, IMO

Would be nice though- But as far as I can remember Diablo in general never had an expansive skill tree system or w/e.

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I agree with you. The thing is that now there are strong dependencies and synergies so it must happen. If they add everything and then start creating content and balance it would be great in my opinion

Your idea is a bit untenable.
They should make it so that the quotations themselves cannot be improved, and only passive characteristics in a group can be improved. Then there will be more skill points and the ability will be balanced. But this is more of a return to D3.

Jesus the whole game is broken with practically all aspects in the game…wake up!

I had to laugh at it “must” happen.

I share the opinion with others you have to have a strong foundation before you start adding more it.

They can’t even seem to make the current variants of classes balanced or in some cases viable to play. There’s no way they would get that right either.

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I actually liked this in D3, especially the ability to change a skill’s element. Sadly, that bit didn’t matter very much.

D4 takes the opposite approach. Rarely can you change a skill’s element, but it makes a massive difference.

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I think it was more build-specific, but for example, Firebird sorc (by the time they actually got the set in good condition) needed three fire skills to proc it iirc, so the flexibility of choosing the skills I wanted was great (I can’t remember the exact names but I used the fire version of the arcing electrical generator skill, the flame version of blizzard, the magma hydra, and the double-wide disintegrate, so I had plenty of options.)

Plus, you could benefit from +elemental damage more specifically by using similar elements. For the above, stacking fire damage was great.

I was a big fan of this. I also did a similar thing with ice necro skills and the one item that gave you bonuses for not using set items, since there was a real lack of ice-themed sets. I managed to build quite a viable setup.

There are specific reasons that I wrote this post.
When you choose a skill you have to (!) choose only 1/1 options afterwards. And then 1/2 more. The skills themselves have no variety.
Another example. There are certain classes that you cannot use overpower. Others allow it very easily. That’s just the choiceless skill tree

Diablo 2 didnt have skill variation, you couldnt even change the element of a skill.

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just make the game an AI blueprint and then allow people on disability and basic income and welfare to work for free generating new types of demons to add into the game, giving free ideas on the forum. make a build of a game, test it out with a user in a solo online shard, if it works out, multiply the build to other users until a working game manifests.

don’t like a specific version of the game made by AI? make your own version, heck create an entire multiverse of D4 builds until each one settles with the game version they want. populate the realm with artificial life pretending to be humans so they don’t feel alone.

how about that?

Definitely. But there were no synergies.

You can use Overpower on any class in theory, its called Xan rune.

Correct, D2 had no synergies, just boosts to make you not feel bad about wasting 10 points on a skill when you should have just held out and used them all on the highest tier one.

Whenever there’s a topic where someone asks for what amounts to a separate playtest realm where one or two fundamental rules are different, the obvious solution IMO is simply make a separate realm for it, while you tinker with ideas.

This has held true for:

  • Leaderboards.
  • ‘Ruthless’ mode (you’d net most of the people who probably left after S1 b/c the game got too ‘easy’).
  • Semi-perpetual PTR, where players can test wild item/skill interactions as they’re being birthed, without spoiling much (let’s be frank - what’s there to spoil?). And to emphasize: 100% of the people who are asking for ‘more’ are those who are quickly done with a season… they don’t give a flying hoot about trying out the ‘next’ idea early, b/c the expectation is, you’ll be throwing ideas into this realm every few weeks & then releasing some of them with modifications based on feedback into the season itself.
  • Add to that: a more complex skill tree. Who cares? Dump it into the ‘experimental’ realm & scramble some eggs. That’s what it would be for, and no one would hate you for it.

Why don’t they do it? Have you seen what a clusterfudge each major patch is? Did you or did you not experience a buggy, only-superficially-useful Armory that was 1.5 years in the planning, that had a ready-made template in a previous game (built on the same game engine supposedly)… and which couldn’t swap out socketables?

This team is woefully outmatched by the tech - 15-year tech though it supposedly is - and they just don’t have a managerial process that could support inventiveness & experimentation at this level, at the pace OP wants. Bro, just look who’s at the helm. Pay attention to his ‘speak’. You’re not getting anything technically daring, ever.

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I think they are planning something big for S8… “an old friend return”. Wait and see…