Why choose borrowed power over tier set? Seems like Blizzard didn’t learn anything with WoW. The only thing borrowed power provoke on players is to drop the game earlier because these power make your char more OP than intended and loses the notion of difficult. And if you made them weak, then it is just a waste of time to try to level it to your gear. So, there is no reason to put them as main point for seasons.
Just make tier set, limit Legendary and Unique you can equip, but, above all, make the talents more significant, more than the half of talents from all classes are boring, 80% are like “do more damage if” or “you are more resistant if”, none of them are game changer.
In my opinion, playing a lot of Dungeon Crawlers and MMORPGs, when the gear is to make you stronger by stats, and you can choose what is your play style without gear is when the game gives the real freedom to choose the way you want to play.
The idea of Unique and Tier Sets is to maximize any build by enhancing the play style, for example: if your talents make you throw a lot of spike of ice, make them explosive and doting for a % of final damage in a certain time, then unique probably do “your projectiles skills do % more damage” or “every time you hit with a projectile skill, increase your total damage by %”.
Tier Set will do the same, but the idea, is tier set are more rare or difficult to get, because the multiples effect they provide are stronger and multiples, like:
- 2p: your projectiles skills apply vulnerable for 3 seconds and you do % more damage to vulnerable targets
- 4p: when your projectiles hit an enemy with multiple negative effects, each effect increase by % the damage it receives from you.
Why limit uniques and legendary? If the gear you equip is very powerful and you limit the quantity you can wear, you make them more valuable and player will focus their time in one system (talents) than multiple system taking into consideration the gear they can get in their journey.
If there is no borrowed power, how season will be more special and uniques? There is a lot of factor to make a season more original and memorable, such as:
- Events and mini events
- New enemies
- Stories to feed the lore and main plot
- Zones and or mini zones
- New gear (uniques and tier set)
- More talents and skills
- Thematic Art of some points mentioned before