Firstly, nightmare dungeons on T4 are absolutely OP AF. Having a fire lightning generator that follows you around, moving faster than you do, and TPs to your location is OP. Having random freeze effects in the dungeon on top of this doesn’t help - for example, had used evade and TP, then get frozen in spot, can’t move and the moving fire lightning pylon hovers over you and 1 shots you (you should never get 1 shotted by a monster, let alone a trap imho), especially when the cooldowns on your mobility skills are FOREVER. Absolutely unpleasant. Add to this, the massive buffs that monsters get, the SFA buffs that you get and the mobs are 2+ higher levels than your character level, already making them more difficult. How the hell is this even remotely balanced?
With 22% CDR, frost nova still has a cooldown time of 12 seconds. Teleport isn’t much better. Both shields (flameshield and ice armour) for sorc are near useless. They don’t shield you well, and their uptime is pathetic.
D4 is reminding me of D3V with inferno mode and how crap it was, and how unbalanced it was. I gave up on D3V after 6 months, this time around, I am far smarter and can see myself giving up on the game pretty much now. There’s no point in doing something that is just creating angst for you. I have better things to do with my life and time than play a game that makes me cranky.
Patch 1.10 update thoughts - ice shards sorc seems weaker to me and is doing less damage [than last night, same clvl]. Either that, or monsters were buffed. Neither were mentioned in the patch notes, but 1 attempted nightmare dungeon tonight and a normal dungeon make me very confident that changes have been made to either nerf the sorc build/skill(s) or buff monster health.
Drops - T4 drops have been absolutely ATROCIOUS. During the normal dungeon tonight, killed 3 elites and got 3 potions and some gold for my effort. A minute later, killed 2 more elites and got a sacred magic (blue) item and gold. The boss for the dungeon? A single sacred rare and guess what, gold. The nightmare dungeon had 1 ancestral unique drop (same boots as last night), so much for random! And, nothing else. Not even another legendary (I got 90% through it before I had my 4 deaths and the dungeon finished). A very frustrating experience. It reminds me of the mess that D3V was on release with poor drops. Again, it may just be pure randomness, or user bias, but drops tonight seemed far worse than say, last night or the night before. I mean, significantly worse.
XP was also worse post 1.10 patch - I’m lvl 71 and for doing an entire normal dungeon and 90% of a nightmare dungeon, I got 1/8 of a level (with elixir usage of course). That is less than what I got previously, including the nights before.
The game has turned into pure frustration for me and I simply either return to T3 with no prospect of better drops (angelic items only dropping in T4), or just give up on the game. Gated drops are NEVER good in a game. Every difficulty should have the chance of an item type dropping imho. I have no problems with making it say, 3% drop rate for say, T4 for an angelic item, and 0.5% for T1 etc. But to have an entire class of items simply not available unless you play T4 is just crap game design.
Anyway, I think I am about done with this game. Back to D3, which I consider a far better game and far more enjoyable for me personally. Even D2R is far more enjoyable for me than D4. Even D3 will eventually get old for me, since after s28 there are no new updates. Luckily I have plenty of other hobbies to keep me busy in my spare time, and plenty of other games to play.
SLATFATF.