I finished playing D4 and i would like to share some thoughts on it. I hope they can at least a bit help further development of D4.
CAMPAIGN
- campaign was fun, even if i didnt really like the story
- cutscenes were good
- pacing was good
- bosses were boring except Lilith
- renown progression is fine one-time chore, but why is it reseted if you switch from hardcore to softcore? i can understand it the other way.
GAMEPLAY
-
combat feels good, responsive
-
levelscaling of monsters slowed progression whole time except to 2 spikes (jump to sacred and ancestral gear)
-
so many design choices that just slow you down for no reason. These mechanics are not fun at all and serve no purpose.
- obstacles in open world which need to be destroyed. why? not fun.
- forced jumping from platfrom to another. why?
- cooldown on mount. why?
- backtracking in every dungeon (bring several items to entrance of next room. why not just 1? killing all monsters. where is fun in that?)
- travelling to each dungeon
These mechanics are not fun at all and serve no purpose. Who at blizzard thoght that adding these mechanics would make the game more fun?
-
monster density in open world is very low. Why would even anyone go to open world and kill? there is no purpose for going there except helltide, when you are forced to play less density game.
-
crowd control of character is major flaw of combat. whats fun on being chain cced? You literally have to make your build as cc resistant as possible to minimize this effect to actualy be able to play the game. More cc breaks and unstoppable uptime = better build.
-
riding a mount is painful. its stuck everywhere. why cannot we sprint in city?
BUILD VARIETY
- skill tree is even more shallow than D3.
- build variety is worst of all arpgs on market, even those which were abandoned because they were too shallow. more build variety does not equal less casual experience.
- Itemization is limiting build variety mostly. you just have specific sets of legendaries you need for specific build and thats it.
- vulnerability is so strong being a standalone bucket that every build need to have it in skills and on all items possible. simillar with cooldown reduction. its like taking off 2 affixes from you items, because they are fixed.
- paragon board does not bring any build variation. Its only increasing dmg/def on your already defined build.
- glyphs the same thing, howerever only good thing on them is stat requirement.
ENDGAME
- endgame is the same from lvl 50 to 100. nightmare dungeon all the time with forced break for helltide. its even more painful when starting new character, as you are doing this from lvl 1 and cant even do helltide and world bosses yet.
- events in dungeons are joke and skipping them is more efficient than doing them.
- some affixes of sigils are only slowing you down and bring no fun to game.
- Helltide is mechanically good with opening chest and being able to get specific mats and gear, but needs higher mob density or events.
- world bosses are not fun. there is no challenge in beating them and they dont drop anything specific from killing them. They should have different loot table.
- there is nothing to look forward or grind forward in endgame. its just chasing for higher numbers. Only pinnacle boss is Lilith at 100, but there should be more content between 50-100.
- trading is nonexistent
- community hub is not in game. you literally dont interact and dont need to interact with other players.
- being a new game is not an excuse for not having content. any other realeased game with this much content in endgame would just be abandoned by players. saying that game has good foundation will not help it and players will leave when there is no content for it. saying that other games are already 10 years in development and we need to wait and be patient is just bad excuse. D4 is also 10 years of development and it should just not be released yet if it has no endgame content.
TECHNICAL STATE
- closed betas, open betas, server slams. still technical problems. I think it was expected anyway, but announcing official hc race was a mistake with current state of game. most of hc players die because of technical problems.
Good luck Blizzard to fixing your game. I’ll come back again when its done.