Introduction
Hello again faithful summoners. I am back to once again gift you with the despair and knowledge of the state of minions. This was honestly much easier to test as there is no damage variance on thorns. Simply get a base value then introduce a multiplier or additive damage source. I hope that this information makes its way to the developers and can be fixed along side the remaining issues minions are facing.
Findings
- Skeletal Priest: Not working
- Razorplate: Working
- Titan’s Fall: Working
- Fueled by Death: Working
- Death’s Embrace: Working
- Amplify Damage: Working
- Finality: Working
- Minion Masteries: Working
- Kalan’s Edict: Working
- Cultleader: Not Working
- Warrior Damage [+]: Working
- Golem Damage [+]: Working
- Summoning Damage [+]: Working
- Deadraiser / Glyphs: Working
- Hellbent Commander: Not Working
- Bone Golem Active: Working
- Minion Armor: Working
- Golem Glyph: Working
- Hulking Monstrosity: Working
- Golem Mastery: Working
- Aspect of Reanimation: Not Working
- Great Feast: Not Working
- Aspect of Elements: Not Working
- Aspect of Innercalm: Working
- Unyielding Commander’s Aspect: Not Working
- Conceited Aspect: Not Working
- Edgemaster’s Aspect: Not Working
- Needleflare Aspect: Working “Applies a reduced value?”
- Vehement Brawler’s Aspect: Working
- Supreme Soulrift: Working
- Thorns Value: True to damage calculation including monster damage reduction.
- Heir of Perdition: Working
Conclusion
I want to give a big shout out to u/Macrobioboi and u/Seetod for all of their help testing and reporting these issues to the developers. Without them I don’t think this class or minions would be what it is today. I would also like to extend a very truthful thank you to the hard working developers who continue to bring us wonderful updates and additions to this game. While I understand the frustration we have faced recently, it came from them trying to modernize Minions as a build and improve the playability and QoL of the build which ended up bugging it. I would also like to note that while I didn’t previously include thorns testing in my original bug testing thread I did do some behind the scenes. My belief was that fixes overall would lead to fixes to this subset Minion build. And fortunately I was right to assume this as thorns was not working with a majority of this list before 2.1.2 came out. Overall I am looking forward to playing thorns after the fix and hope to enjoy some endgame thorns action in the future. As always, thank you for reading and happy hunting.