This really is the reason why modern day gaming is declining

I made this comment on another thread, and honestly this cannot be stated enough how everything I’ve wrote down below is an accurate assessment of modern day gaming, younger generation gamers really should pay extra attention.

I started hardcore gaming at around 1978/9 and have played a significant amount of games over the decades, played virtually all the aRPGs, cRPGs, jRPGs, MMos etc etc etc. The issue right now if there has been a divergence in gaming which roughly happened around the 2013/2014 and I’ll get more into that later. Also remember some of the early games here were considered indie, they were written in peoples bedrooms and basements etc until some of the earliest studios formed.

Since the beginning of gaming, all games were complete - they had to be. Arcades become popular which sparked off ports to all the old systems and the market started growing until it crashed because a few publishers at the time, and some greedy developers suddenly realized this emerging market makes money and started to release basically garbage and shovelware which lead to the crash and you can thank Nintendo for basically saving the industry back then with the N.E.S - and the industry still hurting a bit after that humbling experience started to grow, and grow.

Things got a bit shaky again when the home consoles got so powerful they started to reach the same level of graphics and gameplay as the arcades such as the Ps1 era, and that lead to less and less people going to arcades which ultimately lead to that demise, which for over a decade had provided a source of easy games to port to systems for revenue, suddenly the developers and publishers had to step it up but still, games were “complete” they were in a finished state, they could be played start to finish without issues.

The home PC market was emerging with cheaper components and saw a significant increase in ownership, the internet started to become more and more popular too around this time, and that sprouted classics like Diablo, Command and Conquer, Doom/Quake the Ultima series etc etc etc, and guess what, still complete games and fast forward to the PS3 / Xbox 360 era through to modern day gaming

This is the era which saw the first divergence in gaming, because the internet had become so easily accessible with more and more features popping up on consoles, online stores…PS Home…this started the whole paid DLC, monetization, paid mods, early access and live service gaming. With developers turning into publishers and the focus shifting from making great games the players would enjoy into lets see how we can carve up the game into tiny slices for extra MONEY

Not to mention, as time progressed with Gen Xers, Millennials and Zoomers all entering the scene, GenX has seen everything and for the most part so have Millennials whilst Zoomers have not, they have not experienced games that don’t have microtransactions or PW2 aspects for example, so they rationalize it because they have been indoctrinated aka brainwashed into believing this is how all games are, or should be and its not - this is why modern gaming declines because this attitude sends clear messages to publishers to keep trying absolutely petty and obnoxious monetization tactics to get more and more money from you whilst delivering the absolute minimum product they think they can get away with and if you just put D4 aside for a second and look up all the gaming controversies over the past decade alone, you’ll see this pattern.

Monetization is the big issue here, Publishers would absolutely love to spin how this is so important, how necessary it is…no, no its not otherwise gaming would have died along time ago - its greed, because wall street clawed its way into the industry and the gamers are paying the price for it. The gaming industry nearly collapsed once and it could happen again, so the players must demand higher and higher quality instead of just settling otherwise, you’ll see more and more failures, more controversies and the industry very well could implode at some point because of it.

Your once gaming studio CEOs, managers etc all were coders and artists making great games, now steadily being replaced by hedge fund investors, wall street investors, bankers and people with significant money to use the industry, to make more money by any means necessary, at your expense - this is why modern day games suffer and these corporations that you white knight over are making you do their dirty work for them by defending bad/shady business practices and inferior products that could and should be better.

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Yes, this is the reason.

So glad that’s settled.

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in the 1990’s and early 2000’s gamers were people who liked to compete and dominate.

As social media emerged, gaming culture became a way for a bunch of socially inept screwups to gather together and be worthless in a group.

It became so big that all the game developers pivoted to targeting this demographic, because they spend money on stupid things like a flower for your digital house, and don’t even realize no one else sees it.

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Yep, social media definitely didn’t help - neither did the rise of mobile gaming. Mobile Gaming if anything has been one of the worst offenders here, not even joking.

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I’m sure it has nothing to do with Content creators hyping games up, milking a game for it’s content and then pooping on the game before leaving to another hype game.

I get why companies like giving rewards to streamers/youtubers but Honestly I’m starting to wonder if it’s a net negative.

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Hype has existed since the 80s especially in the old gaming magazines from ages past, but the rise of the internet definitely has made hype much more problematic and we saw that happen with No Man’s Sky and nobody has since learned from that mistake.

Generally, if the game sounds too good to be true…then it probably isn’t - This is why I’m worried about Starfield because thats been hyped up a lot…then you have Star Citizen… once the majority learn to stop pre-ordering games then the publishers might get the idea to actually put in extra effort on the products. So many publishers love to push the idea of FOMO or Fear.of.missing.out ~ in fact, its become an essential tool of marketing and it honestly, its pretty bad.

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It doesn’t. Lmao people are so jealous some people play games for a living look at what weird things their imagination makes up.

The hell you on about hype? In magazines… which back in the day were most were paid for subscriptions.
Not daily
Not as accessible

I think it boils down to passion and greed takes away from that.

In the beginning these were passion projects. The people making the games had a vision and really strived to make it happen. Nothing held over their head, just the dream.

Once you turn into a corporation with investors, there is so much overhead. Management, reporting, pleasing, updating, etc. It just becomes a job. No one really cares about the game because they don’t “own” it.

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Right because there are not content creators that try to hyperide and every games community is the same.
Diablo 4’s content creators are the same as Destiny 2
where it’s just reposted regurgitated “leaks” and "OMG did you hear _____ "
didn’t like the game

Diablo 3 around during the BABY days of youtube and twitch where they had a fraction of todays numbers

Wait until you realize that most of the people you think are “zoomers” are actually 30+ years old. The average age of a gamer in the west is like mid 30s now.

Why are you watching them?

Older games are still goat! There are some gems though, Remnant 2, BG3, the majority of indies, ect.

This can be said about anything that involves capitalism. So are you saying capitalism is bad?

Nah. The decline started well over a decade ago when everyone started crying about other people getting stuff because they were better and put more time into the game. Once things started becoming faceroll and everyone got a trophy real gaming went downhill.

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I don’t but you see 100’s of posts with OMG I totally agree with X,Y and Z about the game
It’s like cool, They can have an opinion but how many of those creators actually stick with a game anymore.

The reason is simply that gaming became too mainstream. Too many bad actors, games are no longer made, by gamers, for gamers. For the most part at least.

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it’s all about money and no passion for gaming.

used to be able to find passion with money being a welcomed bonus. those days are gone heh

brevik: “when the day ended a lot of guys were just staying in playing the game just because they felt like it!”
that’s the spirit i want to see/feel.

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not really, just gotta look for the right games like Elden Ring

Mobile gaming is where the biggest downfall started.

One mobile programmer could develop an app that made millions. This wasnt just a fluke.

Candy crush didnt even compare to some old snes puzzle games and required no upkeep or development and raked in obscene amounts of money for little to no effort. Also not an isolated example.

Game devs began looking for ways to tap that model, biggest early mainstream leap that comes to mind is Riot. Lots of extreme examples here, but paid dlc/expansions became the norm around this time. I remember the Destiny dlc being announced months after its initial launch and invalidating all your old gear and work. It cost a whopping 30 bucks and appeared a tiny addition. It also succeeded.

Its been a steady slide down since then, and who can blame them? More money for less work is the dream. Not everyone can be Miyazaki. Hey theyre probably doomed after Elden Rings major success. You havd Kojima being cut after a banger of a metal gear solid as the company wanted to focus on mobile.

On the other end are indie games and startups or early access. Some turn out well, many dont. Every now and again a Darkest Dungeon is born of love and passion. Blizzard is just doing what their parent company wants. The founders who believed in something more are gone. Profit. Its the way of the world. There isnt anything left without a major breakfthrough. Larian and Baldurs Gate 3, anything by Miyazaki. Look for the truly passionate devs. In the meantime, accept the last dying dregs and the memory of everyones old favorite.

Blizzard had already sold its soul, but the devil (microsoft) just offered more. So they tightened their chains. Its never gonna be Blizzard again. One day theyll fail and something fresh will grow.

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