This is why D4 eroded my trust in the Franchise & Blizz

I’m a long time gamer and love ARPGs (played all the Diablos). Without bringing the shortfalls of other Blizzard properties into this thread, I can honestly say the Diablo 4 release is so bad that I will not be a first day purchaser of another game in this franchise. This was it for me.

Here’s why:

  • No end game - Literally launched with no end game content except Uber Lilith (LOL). And with the introduction of the the 3 (LOL) uber bosses, at every stage, the Devs have put a hurdle for you to jump to get to the bosses because they are literally developing the expansion to try to suck more money out of the IP. They have no interest in delivering a fun experience, instead its how can they introduce the barest of bare minimum and then make it take forever to unlock the tiny bit of content that there is. The fact that you have to spend so much time collecting X number of this or that to get summoning mats in content that is repetitive isn’t the worst of it. It wasn’t even implemented well. For example once you unlock a certain level of NM Dungeon it would be nice if you just got keys that let you enter whatever one you want so you could push NM dungeons for gear and do your stupid tree of whispers quests, but nope even the slightest convenience might mean you complete something a bit quicker (amirite).
  • Itemization is bad - I’m not going to go into a whole thing about this because they know the itemization is bad. But its the worst itemization I have ever seen in an ARPG and it strongly hints that either the Devs don’t play the game hardly at all or its purposefully bad to extend the “end game.” The fact that Ancestral & Uber Uniques mostly don’t roll defensive stats making it pretty difficult to wear more than 1 or 2 in the hardest content in the game says it all. Basically the best gear is NOT the best gear (LOL), its just the most rare. Most of them are bad even if you could wear them from a defensive stat perspective. Also, there’s just not that much gear to even get :frowning: .
  • PVP - Non-existent. Please stop saying there is going to be PVP content in the game and then fail to deliver it. I can think of lots of ways to bring PVP to the game. For example you could create PVP seasons and make them available on the Eternal Realm only. Then introduce PvP mini-games like capture the flag, King of the hill, defeat the waves, PvP Hell Tides. Each instance of these games could have its own rules to facilitate a better player experience. Then tie cosmetics, mounts, titles, and other rewards to player ranks. A whole new world of builds would emerge to support running the flag, killing waves, etc.
  • The social elements really are bad - D4 Devs did not impart reciprocity into the game design hardly at all. There is no reason to really grp with anyone aside from small passive buffs. People would be social if the game supported it. For example, what if grouping unlocked different types of encounters for certain bosses/dungeons instead of just zerging every boss. You know, something that requires a team to split its attention to achieve a goal.
  • Build diversity is an actual joke. Probably the biggest way an ARPG can fail is to have mucked up the talents so bad that everyone specs basically the same and/or wears the same gear.
45 Likes

But they have like 9000 devs?
Play the way you want and endless customization!"

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There are PvP areas in the game so they didn’t fail to deliver plus a real PvP player would go out and buy an actual PvP game

Subjective, my end game is roaming around killing stuff, not how fast I can kill stuff

You are just mad that they don’t come the way you want

Heres the thing, If I want to group up with my friends, there is nothing stopping me

I can pick whatever class, skills and items I want to use, no problem, whereas 80%+ people go to the nearest Diablo build site and just copy what the best build is considered to be

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Saying “if you want X go find a game with X in it” does not somehow justify the state of this game.

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This is the end of the game. Of course there is nothing past Uber Lilith.

I already laid out why Path of Exile is the worst itemization in the ARPG genre in another thread but it starts with over 4,500 affixes with about 40% of them being conditional. PoE is the entire reason people think that a loot filter is required in the genre.

This is just a lie. You know it’s not true, why would you say it? Are you mad that they said repeatedly that they won’t balance for PvP? Did you buy the game to do something they told you they won’t support?

No Diablo game has this feature you request, no one has said they were going to do anything like this. Why are you judging a game on something you fabricated?

I agree that having a tight meta with 5 builds that perform significantly better than others in the class is pretty lame. Sadly, this is how ARPGs work though. People have always in every single ARPG sought out mathematical best builds. That’s why there is even a term for it, “meta”. It’s just normal.

Overall, you’re demonstrating that you made a purchase based on imagined expectations that had no basis in any of the released marketing material. This isn’t a trust issue, this is a lack of comprehension on your part problem. You’ve made significant assumptions and based your desires on getting things that the company has never mentioned or have expressly said they won’t do.

6 Likes

Untrue, Grim Dawn comes out of the box with a world class loot filter. Options for the player are never bad.

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So does Last Epoch, it’s the best loot filter in the genre.

But Path of Exile had a loot filter 3 years before Grim Dawn. Of course it needs one to mask the horrible itemization.

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So if more than one of the alternatives have it, why is there opposition to having it here? Like I said more options for the player is a good thing.

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Amen, they preached about an open world with a social dynamic and we got nothing… too many affixes that cause clutter and the lack of anything to do in the end-game.

Not to mention stash tabs are a joke and supply little space for the plethora of items that you’ll find.

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My opposition to loot filters in D4 is that… the game doesn’t need one. A loot filter here would only serve to simplify an already simplistic level of itemization.

I’ll use PoE for comparison since it’s generally accepted as the most popular competition.

PoE - 4,575 affixes. 1,337 uniques.
D4 - 470 affixes. 95 uniques.

In PoE, you can get every possible affix on eligible gear and any possible unique item regardless of your class.

In D4, you do not have access to the full list of affixes and will not get access to at least 44 uniques due to class loot restrictions.

Both PoE and D4 have item slot restrictions for affixes but in action we see the difference. Roughly 280 potential affixes on average are available on each piece of gear in PoE once restrictions are accounted for. D4 has access to roughly 30 on average per gear slot, with a bigger quantity specifically on amulets due to class passive affixes.

PoE just has much more “bloat” to sort through, this is by design. You get a lot of gear that will not be useful to you on that current character playthrough. I suspect in part that’s due to wanting you to keep playing even if it’s on another character but also they have to sell stash space.

D4 has almost no “bloat”. All loot you get has useful stats for your character. It’s actually kind of oversimplified in a bad way, especially since they changed the buckets system. You won’t get gear specifically for another class 99.7% of the time.

To me, I don’t see the purpose of spending development time on a feature that doesn’t fix a problem. Even from a QoL perspective, a loot filter in D4 doesn’t provide enough of a benefit and can be seen to be a detriment in some instances.

A loot filter is only as good the capability of the systems. If the loot filter takes a lot of time to setup because it’s highly capable -look at Last Epoch to see an example of a highly capable loot filter- then it will create a barrier to the loot system. After the barrier is breached however, the filter is now playing the game for you. If the loot filter is as simple as the filter we see in out stash, then it won’t really do enough to provide a benefit and then there’s no point of adding it.

To reiterate, in my opinion there isn’t a complex enough level of itemization in Diablo 4 to justify adding a loot filter. Does it make sense to add a system because we can’t be bothered to look at 2 dozen items an hour from a usability perspective, does it make sense to add a system that will reduce your loot pickup amount by very little or by a lot.

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Kind of a lil bit curious. As a “first day purchaser”, what was the final straw that prompted you to post this NOW, several months after engaging?

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and making false statements about how there is no PvP in this game is defendable how?

and funny how I have a differing opinion counts for nothing because I didn’t automatically agree with you

all comes back to I have this opinion and if you don’t agree with me you are automatically wrong and what others think is immaterial because it’s all about me

and then there is the whole issue of I don’t like the way the game is so it has to be changed to the way I want

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You can think whatever you want but you are wrong.
This game’s pvp is a lazy implementation of a game mode.
Not sure why you are surprised that those who want pvp are upset.

Look at a game like Lost Ark where pvp, has effort put into it. Then you will see why people think this is a joke and low effort.

I don’t get paid by blizzard sorry if it hurts your feelings.

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Proving my point, what I think is immaterial because you don’t agree so I’m automatically wrong and things have to be changed to the way you want and too bad for everyone else

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When they drop sacreds in WT4 are you sure about that? They have shown through several patches that they cannnot limit what you see based on Word Tier.

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You are wrong and you are here criticizing someone else’s take. Maybe go make your own thread and you won’t see me in it.

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what are those PvP areas where you can kill other players and get shards of hatred then seeing as there is no PvP in the game

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Yes, I’m sure about that.

Does ignoring gear that says Sacred while on the ground break the game for you? How much difference do you feel it would make if you didn’t see the word Sacred because a loot filter hid it, compared to just not clicking on it?

How lazy and/or incapable do you think players are? I think players are generally capable to discern between a lot things over the course of a few seconds, so this should not even be a concern. It’s absolutely unreasonable to think that ignoring sacreds is too hard.

In the voice of Morgan Freeman, “You think the developers aren’t capable of making a working system and your idea is to have them make another one?” :rofl:

I know I wasn’t in this bit but you were told ahead of time that PvP would not be balanced or planned for in any way, that PvP was not a priority. People who bought the game for the purpose of PvP should be upset at how foolish they were to ignore that.

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No I run by 95% of loot as it is. But why does having the option to hide it, based on possibly more than just tier, like maybe search words, impact you so much? I keep saying it, but you keep ignoring it, more options for users is better.

Imagine everything else being invisible except loot that has only the affixes you are looking for.

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Doesn’t this invalidate your prior statements that stash is too small because people want to collect things that aren’t for the build they’re currently playing? That was you, right?

Also, I’d strongly dislike having less drop on my screen because I need materials for 5-6 characters a season across multiple accounts. Those drops are useful.

1 Like