I’m a long time gamer and love ARPGs (played all the Diablos). Without bringing the shortfalls of other Blizzard properties into this thread, I can honestly say the Diablo 4 release is so bad that I will not be a first day purchaser of another game in this franchise. This was it for me.
Here’s why:
- No end game - Literally launched with no end game content except Uber Lilith (LOL). And with the introduction of the the 3 (LOL) uber bosses, at every stage, the Devs have put a hurdle for you to jump to get to the bosses because they are literally developing the expansion to try to suck more money out of the IP. They have no interest in delivering a fun experience, instead its how can they introduce the barest of bare minimum and then make it take forever to unlock the tiny bit of content that there is. The fact that you have to spend so much time collecting X number of this or that to get summoning mats in content that is repetitive isn’t the worst of it. It wasn’t even implemented well. For example once you unlock a certain level of NM Dungeon it would be nice if you just got keys that let you enter whatever one you want so you could push NM dungeons for gear and do your stupid tree of whispers quests, but nope even the slightest convenience might mean you complete something a bit quicker (amirite).
- Itemization is bad - I’m not going to go into a whole thing about this because they know the itemization is bad. But its the worst itemization I have ever seen in an ARPG and it strongly hints that either the Devs don’t play the game hardly at all or its purposefully bad to extend the “end game.” The fact that Ancestral & Uber Uniques mostly don’t roll defensive stats making it pretty difficult to wear more than 1 or 2 in the hardest content in the game says it all. Basically the best gear is NOT the best gear (LOL), its just the most rare. Most of them are bad even if you could wear them from a defensive stat perspective. Also, there’s just not that much gear to even get
. - PVP - Non-existent. Please stop saying there is going to be PVP content in the game and then fail to deliver it. I can think of lots of ways to bring PVP to the game. For example you could create PVP seasons and make them available on the Eternal Realm only. Then introduce PvP mini-games like capture the flag, King of the hill, defeat the waves, PvP Hell Tides. Each instance of these games could have its own rules to facilitate a better player experience. Then tie cosmetics, mounts, titles, and other rewards to player ranks. A whole new world of builds would emerge to support running the flag, killing waves, etc.
- The social elements really are bad - D4 Devs did not impart reciprocity into the game design hardly at all. There is no reason to really grp with anyone aside from small passive buffs. People would be social if the game supported it. For example, what if grouping unlocked different types of encounters for certain bosses/dungeons instead of just zerging every boss. You know, something that requires a team to split its attention to achieve a goal.
- Build diversity is an actual joke. Probably the biggest way an ARPG can fail is to have mucked up the talents so bad that everyone specs basically the same and/or wears the same gear.