This Video from Rhykker shows what endgame we need:
(https://www.youtube.com/watch?v=AUzGu3GcUGM&t=190s)
This is 100% the vibe. I second this as Iâm literally watching it right now.
We need speed, we dont need slower game with mobs with barrier or 21625 affixes
If you want slow game play poe2, thanks.
One content creator out developing a whole triple A team. Sheesh.
Iâve suggested an Atlas type system like this as well that optimizes your gameplay around what you want to do more of and improved rewards from doing it. Like his design and layout of it very much!
Heâs right it does get stale after awhile cause itâs just minor gains in the end, so maybe something else like this to fill the gap and hold your interest would be fun.
Each branch could up the difficulty and have itâs own progression system that allows you to push yourself and your build as far as you can. Maybe even make boss fights crazier, NMDâs more intense and harder with newer mobs and bosses, etcâŚ
Anyway, this could make the game feel like itâs coming full circle so good stuff!
Would be awesome. But i can see Ferguson twiddling his fingers reading this and saying ânah thats not our vision. Keep killing the same lair bosses in perpetuity and running the exact same tile sets and monster families until Expansion #45â.
Bleh
Normally, in an APRG loot hunter, the motivation to keep playing isnât to keep improving your character, but to find godly items. Be that to make alts or to trade, the item hunt is the motivation. D4 just doesnât have any interesting items because the itemization foundation is boring.
So I see why this video might seem appealing. Lateral progression, as I call it, is probably the way to go for D4. I think thatâs still best achieved through items tho â rare items you can use to make rare awesome builds. But not builds that will be much better than anything else, theyâre just rare to see. A goal to have. And can have niches.
Something like a poison necro in D2. Hard to get, and really good. But youâd do fine just using a bliz sorc too. Something to work toward. It was more fun to try and get something like that than grind to 99.
This particular video, however, seems like it could pigeon hole play. Which is not a great thing to do in an ARPG loot hunter. If I want to spend hours running the pit to find items, I shouldnât feel like I have to stop doing that to do other things in order to do this meta progression. Could be a problem, makes things more linear when non-linear is the foundation of a good ARPG loot hunter.
A caveat to this being that most players only enjoy a game if they know theyâre playing the game efficiently. So a meta progression system would be defacto mandatory, and item hunters would have to do it instead of spending several hours doing one activity which theyâd prefer, otherwise.
tl;dr: it comes down to oneâs philosophy on what motivates one to play an arpg loot hunter, the item hunt or some form of tangible progression after getting a gg build. Focusing too much on one side can take away from the other. This video may take away from the item huntersâ experience.
I perused the video myself, and watched a bit of the Rax stream earlier. To me, the core issues of Diablo 4 are itemization, skill/paragon system, and activity flow. Having an endgame system like Rhykker described would help link content more, but we need additional ways to level glyphs so that we can engage with more content.
However, at the end of the day, itemization being a major factor in how builds function, on top of their power level in the endgame. Legendary powers and uniques should have not been implemented together, itâs the sets of Diablo 3, without the flexibility of D3âs Kanaiâs/RRoG/LoD systems. Iâm not excited about a Mythic drop on a class where my slots are full of tempered legendary affixes and uniques.
Skill tree falls flat with so much power being the itemization, and it feels less impactful to level the active skills you use, because so much power is tied to the passives.
Rhykker has some great ideaâs hopefully we get a endgame like this someday.
Iâve already made this same point. We need to leave the world and activities the way we like them.
Why everyone has to have this negative reaction all the time someone suggests we need more endgame? Rhykkerâs proposal is incredible, creative and polite. Is not about âteam POE, team Diabloâ ARPG gamers usually pivot between gameâs seasons anyways. The IFs are having a major rework in S10 according to the roadmap, all our âspeedâ needs will most likely be addressed then. However, we donât seem to have meta progression in the horizon and many of us would like something to do with our characters and fully realised fantasy once we achieve every objective in the game, or a reason perhaps to engage with new mechanics to give us the motivation we need to min-max our build and keep playing. Right now, there is absolutely no reason to grind top level paragon, or MWC/3 times all your gear unless you are a content creator, when you can beat the game at paragon level 205 tops, MW8. The devs absolutely need to see this.
I love this suggestion in the video.
The idea of having the bragging rights of a piece of gear with your name on it that you crafted from scratch, is awesome. And wishes are a great way to engage with the open world that I feel we donât get to explore anymore. I still havenât found large pig. There are so many side quests also that have a very compelling lore and no one does this anymore due to the silly reward system and trash itemisation.
You bring back the vibe which certain legendary aspect was super rare in S0 while Mythic drop was 1 in 10 million chance
Lol. Mythics are nothing mate. Since blizz made them basically required versions of their build guides they have lost all significance. I remember the times prior to loot reborn when I would idle outside Durielâs lfg, sometimes to wake up and find myself dead after a Gea Kul HT lol. The once called âubersâ were truly hard to grind and you could spend seasons without having one. I am not saying they should do the same crap but I wish we could get this feeling back with a super special item. The day the grandpapa dropped on me, it was 4am I think. I screamed so loud and went downstairs to wake up my partner (with whom I play sometimes) that Iâve got it. I kissed the screen, I danced, it took me 1000s of kills, carryâs, mat grinds of boring content. We need this feeling back in the game. An uber mythic or an ancient mythic craft. I sort like the name Rhykker proposes with the ancient stuff. It sounds badass.
The item hunt only works as an incentive if there is something we can use it on that requires you to have it. There is no such thing in D4 unless youâre going for Pit 100-150 just because. Everyone else can finish out the season journey with less then optimal gear.
So⌠what to do?
Rare lateral builds to try and farm. Builds that require rare drops. Use D2âs deathâs web drop rate for the kind of rarity and time consumption in order to get parts for the build. And make the build LOOK cool when itâs used, so everyone knows you have a crazy rare build.
Not really. Item hunt is more than just gear. D4 added the Rune system, which was a step in the right direction. However, adding more socketables like Jewels could do a load more to give more character customization as well as finding those rare mods in general. Charms also allow you to me more flexible with affixes on gear slots, like getting defense, resists, add some D4 mods like Lucky Hit Chance, etc; just as long as they have their own inventory and not the âmeaningful decisionsâ system of D2.
You can also have rares serve a place by having affixes unique to just rares, like giving cross class skills (such as the current runeword system) and can make new builds from them like Zeal Sorc in D2 (since Sorc has Enchant skill to add massive fire damage to weapon skills).
Loot hunt is hollow when your gear slots are determined for you because of how itemization functions, it is also hollow when it isnât really rewarding at the leveling progression, since there is nothing found during the pre-paragon leveling journey to really get that WOW factor from, because you know youâll be replacing it come the next item level bump/Tier bump to Ancestral. Not like finding an exceptional unique in D2, then having the ability to up the base to elite for progression through Hell difficulty.
Finally, loot hunt isnât as rewarding with the strict smart loot system since you are not really finding anything that will make you scream âIâm gonna go roll such-and-such class!â At least in D3, the Smart Loot wasnât as strict, and the game was well enough streamlined for blasting.
I think that goes too far. I do believe that there should be a decent amount of rarity to some items that give you a WOW feeling when they drop, but they should never be required for a build.
TBF, its essentially just a ripoff of POE 2s atlas system modified to fit D4. I actually like the idea but itâs still just a ripoff of it.
Unfortunately, Blizzard will never do something like this. Even if they miraculously decided to right now, it wouldnât make it in the game until like expansion 3.
Then if it made it in expansion 3, very few builds would be able to do it because Blizz has some of the worst balance teams I have ever seen. So there is that problem.
There was a time where Blizzard was a great company with some of the best game devs ever. They would absolutely do this. This is what they were best at⌠taking ideas from some of the best games and making those ideas better. Making great games with them. Those days are long gone.
if you want speed how about you just go play Need for speed?