This Is a Bullet-Hell Arcade Game?

Is this what action RPGs have become? Boss fights are about dodging projectiles like in a bullet-hell arcade game? I was tired of that when you had to insert quarters to play video games, zero interest in it now. When did fantasy RPGs merge with schmups?

I guess everything sinks to the lowest common denominator eventually.

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Someone got killed by Sand Wasps

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There has been dodging involved in staying alive in every version of this game, and it’s one of the few actual expressions of skill you’re going to find inside of a game that’s largely based on your gear and builds?

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That’s how it’s always been, welcome to the genre

Forgotten City? Lol me too bud.

well…
succubus in diablo 1, knight and council member in diablo 2 and some monsters in diablo 3.

there was always some kind of heavy wall of projectile to dodge in any diablo game.

i remember trying my hardest always to dodge the wasp-thingy of act 2 projectiles in armageddon difficulty in the start of D3 those could one shot anyone.

though, still better than the iron maiden from abyss knight in vanilla D2 , not a projectile but this was … spicy :stuck_out_tongue:

They are trying to imitate Lost Ark.

Or melee and underleveld for that damn spider boss.

Imagine thinking “skill” has anything to do with button-mashing in a video game. Just imagine being that guy.

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Well, we play it by pushing buttons. Is the issue that you don’t like the mechanics of pushing buttons in this case, or that you aren’t interested in skill based gameplay?

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If you can’t handle this game’s projectiles, good luck with a real bullet hell game.

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button mashing is why you died apparently.

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You think games dont require skill? Go play some gungeon.

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True, but there’s a bit of a difference between the occasional mob that lobs projectiles at you, and a boss arena with nothing but a boss firing projectiles in dense patterns as you dodge and look for the occasional moment to attack. That’s just a platformer or schmup boss fight at that point.

Electricians have skill. Dentists have skill. Astrophysicists have skill. Video games have button mashing.

Anything you can learn by doing, with no formal training, is “unskilled labor”. Not saying it can’t be fun mashing buttons, but that’s a different kind of thing than a skill.

Just oozing with boomer energy.

There is no boss that functions like that, projectile phases are certainly a part of bosses but to frame it as “an occasional moment to attack” is disingenuous at best.

Learn the patterns and exploit the patterns or stay bad and be mad. Your choice!

Or just facetank it because bosses are the easiest things to kill in this game.

Electricians actually get the mass of their training on the job and most of them don’t go to any kind of pre-training.

Musicians who learn to play their own instruments, that’s not a skill?

You’re trying to define skill with a poor definition. There are many things you can learn that exhibit great skill without formal training. Training can always supplement that journey, but it’s not a requirement in every case.

Learning to dodge in a video game isn’t a particularly high barrier, but it requires you to master something, even as simple as a pattern you will have to recognize for a few minutes. If you can’t do that, it’s a bit ironic to be spouting off about lowest common denominators isn’t it?

You dont understand what a skill is. Is english not your first language? Grab a dictionary.

Yes! That was my point exactly. When the “patterns” are projectile patterns, you’re playing a schmup or platformer.