Hopefully they will actually be new dungeons and not 13 more reskins of the same stuff we have now!
The one clip I see of a new dungeon has the same “council” bosses at the end of the cathedral of light. I’m hoping they just stuck those in there to not show new boss design too early and this isnt just 13 dungeons with the same rotation of bosses at the end.
And I hope they arnt static dungeons or just linear hallways.
On top of that, I hope there are 13 different settings and exclusive objects.
Cool any hope for some changes to original dungeon bosses? Already 150 or so dungeons basiclly the same,
Yea lol, like all the dungeons we got now are totally different lol, even the pits and such were the same dungeons, ill believe new dungeons when I see it
7 prisoners instead of 6 !
so 3-4 different ones and repeats of the tiles with slightly different layouts?
there’s apparently 125 dungeons currently and it feels more like ~5 so idk we’ll see lol
Will probably be 1 new dungeon and 12 reskins of that ^^
Yeah very much so.
Some of the dungeons did have new bosses, so seems like they weren’t hiding any in this build of the game. Chances are those Cathedral bosses and the “resurrected malice” boss will still be there when the expansion launches.
This statement is so true it hurts to read
I saw Wudijo enter one of the dungeons in his playtest and it was just the “snake dungeon” from the base game. It also had enemies from the base game. With other dungeons, I also saw a few bosses from the base game, the 3-man cathedral council, resurrected malice etc. So highly likely many of these dungeons will be the same appearance, just like they are for the base game.
For the expansion overall, it looked like there was too much content (bosses, enemies, events, dungeon appearances etc.) copied over from the base game to the expansion. Feels like maybe only 50% of the content is actually new stuff.
Also, there are more than 13, as this number is based off the recent playtest, where the full region wasn’t available. There will undoubtedly be more in the other area, that was inaccessible during the playtest.
Not surprising really I hate to say it but the expansion feels like the new class is it’s main feature with a few others that didn’t make vanilla launch like mercs raids…
I wonder how many of those dungeons are going to have Tomb Lord as the boss of them. I’m going to say at least half.
i just be tired cause even in the map they have there i count 14 not 13. 13 of em are marked regularly like you’d see all the time and one is marked for the tree of whispers bonus.
The one in the Kurast Bazaar, right next to the waypoint in the center, is the dummy training grounds.
can’t wait to save those prisoners
I don’t think the base game even has 13 different dungeons, let alone VoH lmao
and they’re all going to suck as they’re gonna be copy/pastes of existing ones.