Just my opinion. It seems to me since they implemented the restoration scrolls they also reimplemented the stupidity back into tempering. I know, I know. RNG! RNG! but IMO it’s not real RNG when it weighted so badly. No, I don’t have any statistically analysis or double-blind studies. All I’m saying is it’s not fun going through 15+ rings simply trying to get two specific tempers. Not even asking for good rolls, just the tempers. IMO they have a long way to go before the tempering system becomes fun and adds value to the game.
someone else already did that here for you with over 3000 temperings. not weighted.
oh wow, so you actually have to play the game and not get end game gear immediately. God forbid this game sucks.
Tell me about it, i was literally 2 tempers away from bricking an amulet i had just bought for 6b, and then settled on a subpar roll i got on my second to last available temper.
It really doesn’t matter whether its weighted or not…my point is IMO the system detracts from the fun and just adds frustration
if it doesnt matter, then why make that claim?
Someone on Reddit blew mats to do 600 tempers. I was surprised, but there was no significant weighting.
The streakiness of RNG feels like crap, especially when we forget the wins and hate the losses.
The system doesn’t appear to be weighted, which is good, but pretty much exactly this. The people who can pretend otherwise are either the very small minority unbothered by this that are grinding heavy for 3 months straight or allow no consideration of the fact that the game essentially resets every 3 months. There has been no permanence to Eternal, so claiming it as the reason why you should have to spend weeks to hope for one perfectly rolled item for one of the 10+ items needed for a single build, is pretty silly. It doesn’t stop anybody from making that claim, implicitly or explicitly, but that’s the reality. You could spend all season without seeing 3GA items for most of the items in your build, and if/when you finally do get one, the tempers have a vanishingly rare chance to be high rolls for both. Properly allowing resets in the same manner as Masterworking wouldn’t end the grind earlier so much as it would keep a ton of people around that are so frustrated after a few weeks of failed and poor tempering rolls that they stop playing after seeing their best drops ruined repeatedly.
What these discussions always bring to light is that folks don’t understand what RNG is nor do they want RNG in the real sense of the word.
But yet will complain when they don’t feel like a game has enough RNG because it happens to not be in their favour.
That “feels like crap” part, that’s not what you want to proudly parade around as a functional system. That’s not something that generates goodwill and a feeling of progression. That’s not an item journey, it’s a brick wall.
The person that made up the 600 tempers was also staunchly in favor of the bricking system beforehand and just as likely could have made it up. Blizzard has never come out and said the results were evenly weighted, which they could have done at any time.
I doubt they tested every temper manual. If you actually play the game, you know they are weighted.
And weighted or not, its a terrible system.
Thats not the problem, the problem is they limited the scroll of restoration to once per item. It is an insult and a straightforward admission that they want to brick your items,
oh, probably not, thats for sure. However, these are persons that actually put in effort to test the system, where as others here just scream “omg its weighted :C :C :C”.
are you this easily insulted?
and yes, they want that. they clearly said in a campfire that its important that the temper journey of an item is supposed to have an end.
you got it.
Brick 15 ring tempering 2 affix is straight up bulldung. TC was trying to get perfect roll.
Lesson learn. You tempered for the affixes, THEN you find new gear to temper for perfect rolls.
I dont need to test gravity either. For that and wieghted tempering I see the effects everyday.
Just because the devs favor a terrible system doesn’t make it not terrible.
The scrolls are their way of admitting the system is garbage without saying it out loud. Now they just need to take the next step, say it out loud, and fix this crap.
The problem is anytime someone mentions RNG in any post everyone focuses on that and misses the point of the post (that’s where is screwed up). The point was the system is not fun for me and detracts from the game. Why that is, is not the point. Their system also gives the distinct impression of being weighted, because even with only 4 options, we get what seems like unreasonably long streaks of the same or undesired options.
After what they did to eternal and what i believe they will continue to do to eternal, you can bet your hind that I am insulted. Am I easily insulted, though? I dont think so, the games balance is a mess and we are at season 6 and post expansion. My patience is not small, but neither is it unlimited.
We’re in agreement. What did you think the purpose of my post was?
100%. That’s why combat protects against players getting chain crits and games tend to put in pity systems for loot. Unless they’re Asian gachas and which game was it that was actually lying about the odds?
The thing that irks me is nobody acknowledges that they have a far better chance of getting 5 build-specific affixes than if 5-affix items were dropping from mobs. It’s all about cognitive bias.
They added temper rolls for each GA on an item so the odds are a bit better now, plus there are the new scrolls though I’ve only seen the one I got in a seasonal cache.
Don’t forget, if you’re really obsessive you have to hit the master working too. They really do need to commit to making Eternal truly eternal for players who are interested in chasing perfect gear. That said, once they stat squish, it would be kind of silly to burn mats on the old gear.
Incorrect the post even stated specifically “Not even asking for good rolls, just the tempers.”