They need to make it 1 shout instead of 3

I think it is time for D-Team to accept having 3 shouts is hurting barb.
Instead make only a single shout and make others passive nodes instead.

Currently barb choice of skills are limited because of this.

7 Likes

I disagree.

Fix our survivability- Up our other passives that provide DR. Or give us more of a flat bonus outright and nerf CS to compensate.

And fix fury gen. Double the gain from our basic attacks. Or give berserk a gen buff too.

4 Likes

I think we just need a more varied access to DR and unstoppable status.

Shouts are fine imo but you need a way to get them out of your build with an investment elsewhere.

That way yiu can use 1 to bridge a gap your build needs

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So… you disagree but some how still say make the features of the shouts passives or elsewhere.

You realize that is the same thing right?
By moving the passives elsewhere the other shouts become redundant. Hence they are no longer needed when their benefit is found elsewhere.

So easiest solution is to remove 2 shouts, make 2 new abilities.
Then move the benefits provided by the two as passives in other nodes

The problem is the limit to active abilities.
shouts by their nature are passive buffs - they just need their own “Activation” mechanic which can easily be done by other means

3 Likes

Sounds like it would inadvertently nerf Marshal Glyph, thus nerfing Rallying Cry, thus nerfing your survivability lol

I’m after making true end game WT4 builds more varied and not mandatory three shouts.

1 Like

Wouldn’t combining all 3 into 1 make it op? It would be a prime target for a big nerf.

i agree we need to be capable of having 100% unstoppable access. we are in melee… in the heat… in the tick of battle 100% of the time. its extremely dangerous.

sometimes like 5+ stuns go out at the same time and its impossible to avoid it. if you get hit… you die

Barb needs easier access to unstoppable/DR. 3 shouts is somewhat of a necessity for pushing content because their survivability is lacking without shouts despite being a melee character, and later game being able to avoid cc/not getting melted is more important than doing big dick dps at least as far as pushing nightmare dungeons are concerned

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  • Barbarian Base DR is increased from 10% to 25%
  • Barbarian Fury generation greatly increased from all sources.
  • All skills that inflict damage now generate Fury naturally, ie., Ground Stomp, Charge, Leap, Steel Grasp, Iron Maelstrom.
  • Basic Attacks changed to a Cleave or small AoE. Every enemy hit generates Fury.
  • Additional Ranks of Basic Skills increase Fury generated with that skill.
  • Shout Passive Skills also benefit Iron Skin.
  • Iron Skin generates a Barrier based on a portion of your Maximum Health and not a portion of your Missing Health.
  • Iron Warrior Aspect added to upgraded version of Iron Skin. This Aspect is reworked to allow your Barrier to linger longer and have a chance of deflecting Distant Attacks.
  • Challenging Shout removed and replaced with an Active Skill. Personally, I would prefer a Parry Skill that when upgraded Counter-Attacks Close Enemies and Deflects Distant Enemy attacks on a successful Party. Successful Counter-Attacks would be based on Thorns value.
  • Rallying Cry removed and replaced with an Active Skill. Ghostwalker Aspect replaces this. Grants Movement Speed Bonus, walk through enemies and Unstoppable. Upgrades to this provide wither Dodge or Fury build per second.
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Or they could just change it so Marshall Gylph reduces shout CD by 4s

You aren’t making 3 into One. You are only having 1
And moving the other 2 shouts as passive nodes somewhere else.

Essentially the 2 shouts have to be removed because Blizzard doesn’t want people to stack effects to make even more defense. So the only option is to remove 2 of them in order to make them passive nodes

I believe deathblow does basic attacks when on cd. Hope that helps

3 shouts existing isn’t the problem. The 3 shouts being needed on your skillbar is the problem.

I think what I really dislike about the Shout abilities is that they last so little time. If it was easier to keep a single shout up permanently, I would’t feel the need to carry 3.

4 Likes

If I understand correctly, you want to remove 2 shouts from being active skills and turn them into passives. So, their effects would always be active once you pick up the passives? Not that I don’t think that would be pretty cool, but that doesn’t sound like something the devs would realistically want to implement. If as active skills, they give a lot of survivability, then as passive they would be considered op since you get the same effect without having to worry about activating it anymore or watching their cooldowns.

I made the same thread like 5 hours earlier than OP yesterday and for some reason OP’s got more replies.

Oh well. At least we’re in agreement. Though I also want Wrath of the Berserker addressed because I absolutely hate it.

They just need an activator.
Take Warcry

Active
Increasing your damage dealt by 15.0% for 6.0 seconds, and Nearby allies for 3.0 seconds.

Passive
When player takes 50% of total hp damage in 3s, releases shout that gives 10% damage boost for 5s and allies for 3s. Cooldown 10s

That way it becomes a passive ability
Has an activator so isn’t always active

Now Warcry is a balanced passive

Sounds like a pretty good idea. I hope they implement it at some point.

I got at lvl 62 and im having an imposibile time to clear fallen temple without the 3 shouts build and i dont want to play like that, so lets say i level to 70 and clear the capstone, then what? Il be way worse then any barbarian without playing the cookie cutter build… This is so frustrating, i hated this so much in WOW it haunted me back here, i know there will always be a meta, but a mandatory one to actually be able to play/survive is stupid.

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Just leveling a barb before i will send him a lilith statue chase through Cladeum.

Noticed that the shout seems to be the only notable heal+sustain barbarian have. Makes it a bit no brainer.

Like shout 9% heal each second, with 7.43,3.4,3.4 duration and 25 sec cooldown. So 14 ish sec uptime,.

Meanwhile Impale heals 15% every 10 second. Invigoration Fury is 9% every 100 Fury. Iron skin is 10% of 50% missing health and Lunging Strike only heals at the start of combat.

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Ya the problem is because those skills exist
Blizzard is having a hard time balancing around them because of stacking effects.

So the best way to remove such a terrible design impediment for balancing is just to remove them all together.

Once they become passive instead of active skills - it becomes less of of an issue. Since you can have so many passive skills but very few active ones.