Equip: Your Empower spells activate the Order magic within, releasing a sphere of Order that seeks a powerful ally, increasing their primary stat by 500 and Speed by 600 for 10 sec.
This is what an item in diablo 4 looks like https://twitter.com/WolfcryerYT/status/1671145893360283655?t=smf9Bu_m2vqcAxwap5GT3w&s=19
I dont mind complexity , but i think the devs need to put definitions to those things in the game. They highlight the words to signify they are important. So where is the definitions to those things
Are you really complaining that it is too hard to READ? Never seen people willingly put their diminished mental capacities on display like this before.
That’s fair. Different minds are made for and used to different things
There is a lot going on with stats on items and they don’t tell you the half of it.
What I can recommend is to maybe read a little bit about the abilities you like to use.
Then mark down stats that work for your build.
Then ignore absolutely everything else and not care any further.
You should be able to pick up an item and know what it offers.
I’m seeing diablo streamers making spread sheets to understand if an item is an upgrade or not… so yeah these items are heavily convulutated and super complex for what reason.
So that it’s interesting to figure out what loot to use? Why have any stats on loot at all if you just want periodic no-brain buffs to drop?
Honestly, the only issue is that it looks like a wall of text. If these abilities were called things like “mastery” and “versatility” it would look exactly the same as your example.
Slap on 30 different “IF” affixes on ur build is amazing fun. To get your full potential damage you have to root,freeze,vulnerable, sit in a tree, backstab and stand still for 8 seconds.
I agree there’s tons of random, niche and sometimes ‘filler’ affixes.
That being the case - it more strongly points out a glaring design error - the following:
What I don’t like is the fact that EACH Affix line is independently selected and there’s no established hierarchy to the Affixes.
Therefore when reading… I joke to my friends “Hang on a sec, going blind at the Blacksmith” - and they totally get it with zero explanation. It’s just something I started saying because my eyes get all screwy after a couple hours of playing.
Example:
Main Stats
Implicit
Vulnerability %
Damage to Slowed %
Crit Damage %
Crit Damage with Imbued %
There very next item with identical stats will often be a jumbled up…
Crit Dmg with Imbued%
Crit Dmg%
Vulnerability%
Damage to Slowed %
Our brains and eyes are trained to see things in order.
There’s absolutely zero ordering to the affixes and no hierarchy to speak of that we can briefly(other than Item Power - I admit using a weapon is a bad example because all we’re looking at is item power…)
When looking at Armor Items the stats are all over the place.
One item Damage Reduction is at the top…
The next - Damage reduction is at the bottom of the list.
In a game of endless repetition like Diablo readability is actually pretty important. You’re gonna end up scanning through your bag numerous times looking for upgrades. I will say I’ve noticed it’s harder to find the information I’m looking at a glance than it used to be.
I think things could stand to be separated into more categories or something. Like main stats could definitely have their own box rather than just being thrown in with the other stats for example.
I don’t think it’s an “intelligence” issue, I think it’s just a bad user interface.
I also noticed some of the extra break down data is missing. Like the actual effect of changing the item. If you switch weapons it doesn’t tell you what your actual damage will change to.
Its hard to calculate everything when it is this complicated.