These items are just way too hard to read

When did items become so convulutated with all these stats.

Lucky hit
Over power
Vulnerable
Damage to healthy
Damage to unhealthy.

These are just a couple examples but dang… idk i guess coming from WoW and League of legends these items are exhausting to read through.

This is what an item in WoW looks like.

One-HandFist Weapon 424 - 605 DamageSpeed 2.60(197.9 damage per second)
+2,028 Intellect
+1,351 Stamina
+189 Versatility
+267 Mastery

Classes: Evoker

Equip: Your Empower spells activate the Order magic within, releasing a sphere of Order that seeks a powerful ally, increasing their primary stat by 500 and Speed by 600 for 10 sec.

This is what an item in diablo 4 looks like
https://twitter.com/WolfcryerYT/status/1671145893360283655?t=smf9Bu_m2vqcAxwap5GT3w&s=19

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I dont mind complexity , but i think the devs need to put definitions to those things in the game. They highlight the words to signify they are important. So where is the definitions to those things

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Idk i pick it up and have to read it over and over again to just understand wtf I’m looking at.

My wow item example it effects my mastery and gives me vers that let’s me survive and heal more.

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Are you really complaining that it is too hard to READ? Never seen people willingly put their diminished mental capacities on display like this before.

That’s fair. Different minds are made for and used to different things :slight_smile:

There is a lot going on with stats on items and they don’t tell you the half of it.

What I can recommend is to maybe read a little bit about the abilities you like to use.
Then mark down stats that work for your build.
Then ignore absolutely everything else and not care any further.

You should be able to pick up an item and know what it offers.

I’m seeing diablo streamers making spread sheets to understand if an item is an upgrade or not… so yeah these items are heavily convulutated and super complex for what reason.

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You can if you read it. I have no problems. Its really not that difficult. This whole thread is :laughing: :rofl: :joy:. Idiocracy on display.

So that it’s interesting to figure out what loot to use? Why have any stats on loot at all if you just want periodic no-brain buffs to drop?

Honestly, the only issue is that it looks like a wall of text. If these abilities were called things like “mastery” and “versatility” it would look exactly the same as your example.

I had to watch several YT videos that explained them in detail before I got it. And it’s weird. Not intuitive at all.

The irony you’re dismissing is more exactly what you’re saying

An item giving 25% bonus damage to slowed and another giving 13% to crowd controlled targets.

The bigger number doesn’t mean better, especially cause you have to factor your up time slow vs ccd.

This is a single stat example.

You saying you just look at it is coming off as you just being really casual.

Slap on 30 different “IF” affixes on ur build is amazing fun. To get your full potential damage you have to root,freeze,vulnerable, sit in a tree, backstab and stand still for 8 seconds.

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I agree there’s tons of random, niche and sometimes ‘filler’ affixes.

That being the case - it more strongly points out a glaring design error - the following:

What I don’t like is the fact that EACH Affix line is independently selected and there’s no established hierarchy to the Affixes.
Therefore when reading… I joke to my friends “Hang on a sec, going blind at the Blacksmith” - and they totally get it with zero explanation. It’s just something I started saying because my eyes get all screwy after a couple hours of playing.

Example:
Main Stats
Implicit


Vulnerability %
Damage to Slowed %
Crit Damage %
Crit Damage with Imbued %

There very next item with identical stats will often be a jumbled up…
Crit Dmg with Imbued%
Crit Dmg%
Vulnerability%
Damage to Slowed %

Our brains and eyes are trained to see things in order.
There’s absolutely zero ordering to the affixes and no hierarchy to speak of that we can briefly(other than Item Power - I admit using a weapon is a bad example because all we’re looking at is item power…)
When looking at Armor Items the stats are all over the place.
One item Damage Reduction is at the top…
The next - Damage reduction is at the bottom of the list.

It’s this way becuase the game is bad. The item structure is just on par with everything else in this game.

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It’s more like convolution. The complexity you speak of just leads to more wasted time farming gear.

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In a game of endless repetition like Diablo readability is actually pretty important. You’re gonna end up scanning through your bag numerous times looking for upgrades. I will say I’ve noticed it’s harder to find the information I’m looking at a glance than it used to be.

I think things could stand to be separated into more categories or something. Like main stats could definitely have their own box rather than just being thrown in with the other stats for example.

I don’t think it’s an “intelligence” issue, I think it’s just a bad user interface.

I dont know, it seems very simple to me. All you have to do is read and comprehend.

Once again, yeah you get the information, but it could easier and faster with a better UI.

Yeah it is a lot different from D3.

I also noticed some of the extra break down data is missing. Like the actual effect of changing the item. If you switch weapons it doesn’t tell you what your actual damage will change to.

Its hard to calculate everything when it is this complicated.

Just so I am clear, you are pretending that the item UI in Diablo 4 is perfectly fine?

Just need to know what level of delusion is happening here.

No, Im saying that if you really think this is hard or a problem you are likely a moron that finds reading simple words too difficult.