There is no good design reason why most item types are class-restricted

Why can’t a necromancer use a staff? Or a sorcerer use a bow? Weird non-optimal flavour builds are fun ways to engage with the game!

Diablo 2 enchant sorcerer with a bow or a melee weapon? Fun stuff, although not “good” at high difficulty levels. But so what? Make a barbarian with a staff, or give that shield to your rogue. Who cares if rogues don’t have any skills that use the shield?

Thanks for coming to my TED talk.

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We already get so much gear bloat in this game. I don’t want gear for other classes as well.

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classes tend to lose their unique identity when they remove restrictions like this, I get what you’re saying but it could just have strange, unbalanced instances.

It might be fun and we cant have that. :wink:

Sto asking for exotic builds. They didn’t even provide the normal builds. You can’T meven use a shild as barbar even though one of the 3 Barbarians on mount areat was a shild wielder…

Did i mention the other one used thworing axes…

See only reason to have these limitations is for “balancing” purpos. But we can see how good the game is balanced…

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I had to read your name twice. I thought it said “meatwad”.

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I thought they could, tbh…maybe they took it out???

It was odd that the Wizards of D3 could do this, tbh.

Idk…Barb literally has zero magic-based skills. I don’t see that as being something they’d do. And while Rogue could use some added defense…can you imagine a crossbow/shield wielding Rogue? They would have to alternate between the crossbow and their shield…probably another not-so-good idea.

In summation: Op, I do admire your desire for diversity. I do. In the case of Rogue using a shield, they would likely have to create some kind of weapon-swapping feature.

This. Doesn’t seem to me that it should be so hard to provide a normal build to players…but it is. But I digress. Short of saying their nerfs could use some work–I’d rather not get in trouble for being disparaging towards the devs. “They” are always watching…