The world tier limits ruin the open world campaign

It’s been stated in a few topics here and on reddit, but for emphasis. I was having a great time immersing myself in the open world, doing some side stuff here and there, nothing too crazy. On world tier 2 for the extra challenge. It was great till I realized I was getting around level 40 at the end of act 2. The only clue to any issue I saw was that world tier 2 says it’s best for level 1-50… it was not clear what that meant at all.

Turns out, apparently enemies stop leveling after that and your loot stops improving. So now I have to TRY NOT TO GET TOO MUCH EXPERIENCE IN THE OPEN WORLD BEFORE THE END OF THE GAME. Let me just say, the idea that an open world rpg makes you have to avoid doing too much side stuff or it throws off the entire balance of the game is an insane choice that has actively ruined my first campaign playthrough. Now I just have to make a beeline through without really taking in the world, which really affects my enjoyment. This needs to change for future players.

From the responses I’ve seen, people say you should just mainline the campaign, or just level past 50 and steamroll all the enemies that can’t catch up (thus ruining the entire point of playing tier 2 for the challenge) and also ruin all the potential future loot drops you could get in World tier 3. Yes some people like to do that, but to actively punish people for DOING SIDE STUFF IN AN OPEN WORLD RPG… like seriously, are you allowed to play the way you like or not? Why is this a question? Why make the initial campaign an open world then? Am I taking crazy pills?

I can see why this may have been done this way to make the post-game content leveling engaging, but you actively sacrificed the enjoyment of the campaign for many people. I don’t know the exact solution, but the quick fix would be to just let enemies keep leveling. This might throw off endgame balance. But I’m not a game developer so I don’t know exactly how to fix it, I just know this needs to be addressed. Hope somebody at Blizzard has taken note of this and other threads, thanks.

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I totally agree. I was wondering if I’m just a “special” kind of player, or if a lot of players have a problem with this “beat the game to unlock the game” system.

I was Level 52 when I finished Act 2. My playing style aims at getting immersed in the game and really enjoying the world.

After act 2 I realized that the campaign seemed to be designed to be rushed. I felt like getting punished for exploring the world.

I started to rush the campaign from act 3 until I completely lost interest in the game. It was super annoying that I just had to run around the world without doing anything. I was watching the minimap and just followed the red line to the next story quest.

It was no fun at all and it ruined my experience.

In my opinion, locking the game (wt3, world bosses, special drops, …) behind finishing the campaign turns the campaign from an awesome gaming experience into a chore.

Also the game just gets easier and easier and WT2 doesn’t help at all.

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Yeah, could’t agree more with you.

I was wandering around, doing some dungeons and side quests, taking my time, alongside with the mainquest… lvl 35 by end of Act 1… but then I discovered about this kind of “softcap”… I think it’s very sad that now I have to rush through the campaign… I mean, if it is supposed to be an open world, let people enjoy the open world, otherwise lock it til after the campaign.

It’s a non-issue because XP gain slows to a crawl after level 50 unless you upgrade to WT3. Just enjoy the game the way you want to.

World tiers are a joke since you can’t do tier 3 until 50 and done with the campaign, but world tier 2 caps gear and xp at 50. They shouldn’t even call them world tiers. The only time you have a choice that’s real is 1-50 between tier 1 or 2. 50-70 requires tier 3, and so on. New characters you make can’t even access 3 until 50 so again, there’s no “option” for higher risk higher reward. It’s a joke