The way they just answered the minion question

Indicates to me that they have no interest in making full minion necro a viable build.

Minion question starts here:

(https://www.youtube.com/live/gZuG4Yng4bY?feature=share&t=5394)
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I’m starting to think they still don’t understand what a minion build is suppose to be.

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Would be nice to have the ability to control them but no they answered the worst take possible in regards to whether it should take a skill slot. Yea. Cool. Not HP or dmg buff but skill slot trash. Neat.

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Honestly, I don’t even care that summons take up ability slots. If I’m playing a full minion build then that’s fine, because I just want minion skills lol, but they didn’t address minion power or functionality at all. Minion damage is complete trash without Mendeln’s, and with Mendeln’s you aren’t gearing around minions.

The inability to target minions is also unacceptable in a game that specifically requires you focus on buffer type mobs or particularly dangerous elites. It wasn’t an issue in D2 because you had 40 minions crowding the screen destroying everything. It wasn’t an issue in D3 because you could control them. It is an issue in D4.

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for me, I want the minions to do literally 99.99% of the damage. No AOE is fine. Watching them hitting hard and fast 1 by 1 is still fun to play. I don’t care if the clear speed is slower than other builds or classes, I just want them to do reasonable damage.

at level 100, each of them should at least hit for 50000 above without critical striking easily. Now they are barely hitting above 10000 with all glyphs upgraded, all gear for minions, and all paragon boards dedicated for only minions.

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Because minion is designed as support in this game:

https://twitter.com/AZJackson85/status/1662139487248617472

I guess they couldn’t or never wanted to say it out loud in public again since they know that it wouldn’t be a good move.

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They need to at least learn a little bit from Last Epoch minion builds. Golemancer and skeletal firemage necro are damn good on that game

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They shouldn’t put the necromancer in the game if this is the case lol.
Just make a new class called BloodBoneShadow knight and remove all the minion’s related skills and the class will still be fine.
kalan’s edict is completely useless anyways.

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Blizzard has always been frickin weird about the idea of “letting the game play itself for you” with pet classes in all of their games. They’re so afraid of “you won because the AI doesn’t miss” sometimes, and like… yeah… that’s… that’s the point of a minion build: Monsterbation.

If they don’t want to support it, don’t offer it.

Kalan’s edict straight up does not fit in the game they’ve built. “Healthy” can be played to, “No one hit the caster” can’t be.

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I still really don’t know why they don’t change it to while healthy.
Like they think that 30% attack speed will make minions build too strong :joy:

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Designed as support? With two full paragon boards, 4 Gylphs and two skill slots dedicated to them! I expect a heck of allot of “support” for all that.

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What’s amazing is that the (Necro) designer himself posted that info on twitter, so you can tell him what you actually want to see.

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Lol, watching him struggle to find any kind of answer.

So we’re druids then. Druids have pets but not a pet key passive, so shouldn’t expect
“pet druid” fantasy support. But we have one. It’s garbage but we have one. Apparently that was a mistake?

They answered all the questions.

On why Raise Skeleton/Golem takes up entire slots on your bar: Those buttons ARE abilities and if that’s not what you want then you should be using Sacrifice to put abilities that you do want.

For example (this is me speaking), the Raise Skeleton button has the Skeleton Priest buff/heal, and the Golem button has the AOE slam (which in itself does different things depending on what you pick). If they took this button out, then you’d lose those active abilities. Or if they made them another button, you’re essentially asking them to give you more active abilities than any other class even HAS! So yeah, this obviously imbalances the game and in my personal opinion, this is one where the devs aren’t going to budge on.

On minion end game viability: They said that this is still ongoing and survivability was something that they’re looking at.

The crux of the issue is that you want them to be able to do this with no gear investment AT ALL! You just want them to do all that with just putting the points in. That’s unfair and unrealistic.

The whole point to what I was doing was that I did put the investment into the gear and accordingly saw it pay dividends. I’m not sure of how long that can last seeing as I can’t play the game anymore but that was what I was doing. I think that the devs want to see you do that too and then if that still doesn’t work then that’s where they step in and change things. The problem is that no one’s doing it and so they don’t have any player feedback to even base the changes on.

Think of the devs as the chefs. They don’t eat the food that they prepare, but they design and put together the food so that YOU can eat it. Of course the chefs sample everything and make sure that they’re not serving food that people can’t eat. They use their professional training and knowledge to bring all of these different components together and make sure it goes together.

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This is a good post and yeah, there needs to be people that step up and BUILD FOR MINIONS and then succeed or fail, and I’m willing to literally dedicate my Eternal main necro to doing that because the plan is Minions with a blood sidegig for personal survivability, build around the deathspeaker’s pendant, hoping for that pet ring that starts with M, then razorplate. Literally filling out golem and pet paragon board for RAW STATS once all clusters are completed, as RAW STATS translate to pets. If that happens and still can’t clear reasonably, yes, we have a problem.

It will never be meta, I can accept that because it’s monsterbation and not intended, but it should be viable for solo play to 100.

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Do you… read what you type? Y’know, to make sure it doesn’t sound like you just got done eating a can of glue?
You literally quoted him saying he had full paragon, full talents, and full gear dedicated to minions (which btw is harder to get than perfect dps gear :frowning: ) and then told him he wanted minions to be good with no investment…
You also can’t possibly be playing a necro minion build above level 55-60 if you think there isn’t a problem with the class. Minions are THE identity of the class. If they want them to be a support role? Fine. Remove active skills and make them passively buffable to a lesser extent but autosummoning by default based in an internal cd and not by corpses. IE, Same way D3 did it. Then they are just a minor feature of the class like Enchants or Imbuements that you can pick a flavor for but is just the icing on the class cake.

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I had the same reaction. It was almost like, "Minions? Oh yeah, ahem, yeah minions, sure, the skeletons and stuff. We’re, uh, yeah, we’re looking at that, uh huh. Wait, they take a skill slot, too?

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Monions is in a very weird place, for Druid and Necromancer.

If Minion’s aren’t meant to be a legitimate source of damage:

why is there +minion damaging affixes and +minion damage legendary powers?

Are they trap’s for player’s?

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Let alone the paragon boards for minions and golem.

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