This is the first time a Diablo game is being developed simultaneously for both PC and consoles, but the decision to support controller input on PC is what caused the greater paradigm shift for us. We wanted to give players the ability to switch between the two options freely, so our UI needed to be unified enough that swapping hardware inputs on the fly wouldn’t throw people completely off kilter. A unified UI means our layouts are more grid-based for ease of navigation, but it doesn’t necessarily mean an identical interaction flow.
As you can see, everything from that point forward was done with Consoles in mind first and foremost. You can not create a good PC UI experience when you are designing that same UI for consoles. There is too much difference in controller vs mouse granularity, along with sitting distance, etc to make this work effectively. This is why we have all the massive UI elements in this game. This is also why nothing is customizable. There needs to be another UI interface made for PC gamers so we don’t have to suffer through the horrible design that was made for consoles.
Time to up your game Blizzard. This garbage console ui sucks, fix it.
It wouldn’t hurt having the pc version with some extra UI features, like proper scale of UI elements and proper relative size of text in the UI. Also not covering your whole game with each and every menu screen: map, collections, clan…even your friend list just takes the whole screen… LOL
I understand and I’m actually glad that those who are going to play in console (many of them with big screen and further view distance) have a proper UI that allow them to properly read in a 70" screen 3 meters away from their couch.
But again, when you are sitting in your pc with the screen right in front of you is super weird, in this day and age I don’t get why UI elements are not customizable by players in such 3 basic elements: Size, position and text size. Then other details like not having a proper map overlay in the open world, the clan tab could show so much more info in much less space.
Another thing, the radial wheel is good for controllers I get it, but the process of binding stuff to it on pc with keyboard and mouse feels literally a punishment, when they could just have a game option that pc players could tick to enable “utility” bars for that stuff (emotes, consumables, leave dung etc) because drag and drop is 10000 times better, in fact here another thing that makes obvious that the whole UI design was done thinking ONLY in console, on PC when you are going to bind an emote or consumable to that wheel, even there you can’t drag and drop LOL you click the thing once (like pressing “A”) then you move it to the slot and click again (another “A” press) is sadly hilarious .
So yeah, I get they have to make it viable on console and controller but not at the cost of making it feel so ridiculous on PC / mouse/keyboard
This is actually one of the most idiotic posts I have ever seen. This game is way more fun to play on controller. I play on PC, I use a controller. It’s just more fun.
And you know what I do, I actually put my controller down to work on my inventory because it’s easier with mouse and keyboard. So, I truly don’t even know what you’re on about.
This PC versus Console bull is the same bull as Xbox versus PS. None of it matters.
a controller is more fun? keep the scrubs within their own consoles where the kids belong and leave PC gamers out it we don’t need to cater to controllers go play that immortal game is was done for you.
Of course it’s designed for consoles, I don’t think anyone is under the impression that it isn’t. It would cost Blizzard more money to have two seperate UI’s one for console and one for PC, so they make one UI that works on both, admittedly, with a lot of the limits of a console interface, like the clumsy emote wheel.
Still, how hard would it be to add wasd movement to the existing interface? it couldn’t be hard. That alone would make the PC experience better.
Console controllers can handle a lot more difficult inputs, than the barebone UI shows.
If you ask me, it’s designed for mobile.
While they say this will not go to mobile, I bet months after it had a successful release on pc and console, it will port to mobile as well with minimal effort, because it was designed for just that.
We don’t need two separated interfaces, we just need a bunch of extra options that people who prefer playing with mouse/keyboard and with different type of screen and view distance can enable at their will to make it work.
Besides that, there are a lot of functions missing in general and huge improvements in what each UI screen shows no matter which platform you play from.
I think some controller users think that we are asking for changes that would make it worse for them but no, we are asking for OPTIONS that people can use to fit their needs, including that controller user that one day perhaps just feels like playing with mouse/keyboard for whatever reason.
Consoles are a cancer on the PC gaming industry. But the fact is the PC gaming market is just too small for large companies too spend resources on exclusively when they can instead triple their potential revenue by diluting things to include consoles.
It’s an unfortunate reality of today’s gaming world. I’m just hoping that an indie company will rise up and further progress the ARPG genera.
FFXIV is available on consoles and they have dozens of skills. All on, up to, three rows of hot bars. 12 slots each. Ridiculous that we only 6 slots, 4 if you count the left and right mouse clicks taking up two slots. At the minimum there should be 10, counting the two mouse actions.
Consoles are better than pcs now, because they have less variables to program for. I got Diablo IV for PC and Xbox and I have to say the performance on Xbox has been excellent, but the performance on PC is kind of awful. I was freezing up at the character select earlier on my gaming laptop, and last week I got a blue screen of death on my desktop. Xbox has no problems, though.
It was the same for some other games I’ve recently played that really sucked on PC, but were fine on Xbox.
What drives me nuts is there is no option for PC players to move the chat window to its normal spot in the bottom left corner, it clearly was put in the bottom right because of the console UI setup having the players UI on the bottom left corner to accomodate couch coop, doesn’t mean PC players shouldn’t have the option to put the chat window in its normal space.