It was actually an issue in D3. Several years ago, they tried to add a bunch more stash tabs, but on the PTR it basically choked the game. So, one more stash tab was made obtainable — instead of the 5? originally promised which brought it up to 13 max. And they said they’d try and work on it in the future. (Spoiler — D3 has had no more stash tabs added since then.)
When I saw that tweet, my first thought was “didn’t they learn from coding D3 that way?” So, if they are using the same engine, that would sort of explain things. Still, the D3 issue came up in like 2018 or 2019 as I recall, so there really isn’t any excuse for not taking care of it before launch. Anyone who thought that D4 would magically need less inventory space than D3 is living in a fantasy world.
D2R has the same issue… they got issues when trying to add more than they have now. Diablo does the thing Bethesda does with all their games. Uses an old engine
When engines are old and you keep stacking on them… they would need to do an ENTIRE new engine, which most likely current shareholders were telling them no
of course they did not program it like that, it is just a lame excuse so that they can sell stash tabs (either in the shop for real $$$ or as massive gold sinks) in the future.
I mean D2 strongarmed people by locking all new runewords behind seasonal drops and you could only get some of them by trading or RMT if you refused to play the ladder
I assume this is a Troll comment?
Aspects. that is the reason. Almost all uniques are laughable and I assume you only play one class?
I have 3 armor and weapon sets for my druid (not including the one I wear) enabling me to swap out my build when I grow bored of spamming the same skill over and over.
There are fundamental issues with the gameplay that lead to these issues. (And I’m a long time Diablo fan so it hurts to say that)