They are essentially just limiting build options.
All focused on one element and offer strong bonuses to that element, making dual or tri-element builds feel like a bad choice by design. They’re the strongest passives available, basically screaming at you ‘only play one element or your character will be weaker’.
Why is there no passive that gives general bonus, or a bonus for using more than one element ? The only one that seems usable is the Vyr’s mastery that gives 20% close damage reduction, but still gives bonus to lightning damage, making you feel you are missing out when using more than one element.
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Yeah im kind of surprised there’s not a passive that gives x% damage bonus when casting a spell of a different damage type than the previous cast.
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Enchantment with Spark, Frost Bolt, or Fire Bolt gives access to the secondary conditional of that element.
So you could do a lightning build that procs Burning, utilizing the burning passives for increased mana and health regen as well as some extra critical strike damage.
There’s a lot in there, it’s just not all in your face, slapping you around the room.
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I’m talking about choosing multiple active skills of different elements. That’s dual or tri-element build.
There is no passive that benefits two or more elements. All are focused on one single element.
Also, why would I play lightning build and choose the burning passive. The enchantment slot from firebolt only gives me one single source of burning afaik. It would still benefit me 1000% better to just go Vyr’s mastery or the crackling energy one for lightning build.
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You can probably do that just fine, remember we get an additional 25 points or so on release.
Likely because they all have completely different mechanics so they don’t mesh well. They went in on the additional effects of crackling energy, burning, and chill/frozen. Just take the key passive for whatever you will use most and then use aspects to empower other abilities I guess?
Then choose multiple actives of different elements?
You don’t need to pick 6 DPS spammables. You can utilize skills for their secondary effects.
Like Spark to build crit and fund Fire Ball, which benefits the most from all the extra Crit damage boosts, while you use Blizzard to slow and chill - allowing Hoarfrost passive to boost damage even further.
I’m quite sure I could make a much better build if I bothered to look into Legendary Aspects and uniques.
Since no one else mentioned it, I will - Paragon. We will have over 200 points to spend on these boards. So, spend some time looking at the boards and planning accordingly. Work X element with skill tree, work on Y element with Paragon. It may not be “the best” endgame build but as long as you can do content that is what matters.
There is one multielement build promoted tho. Focusing on Conjurations. There is the Elemental Summoner Conjuration paragon board ability that gives 10% cooldown or mana cost reduction per conjuration equipped, as well Conjuration Mastery that gives 3% increased damage per Conjuration active.
Yes the part that there isnt much incentive to go full elemental is true.
But the second part that there is nothing you can do with those secondary effects is just wrong. read the paragon nodes again, and maybe you notice something. If not, well you probably havent figured sorc, and i wont spoil the AH-effects you will get when you finally realize how wrong you were.
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Paragon is also known and mapped out for the most part.
each class has two “neutral” boards and two boards for each element with oddly enough just enough points to do 4 boards.
There is more customization available than the skill tree but mostly just within the boards that your already going down to compliment your skill tree.
Sorcerer might actually have it pretty good comparatively. Most classes don’t really have such strong distinctions between their 3 ‘elements’ and kind of make a cobbled together build of all 3 which makes passives often only affect one or two skills at best.
Much easier to figure out what youd want paragonwise with a Sorcerer, than a Barbarian for example.
And another guy, who hasnt figured sorc. Well your in for a surprise of some creativity in the sorc class.
Watching Kripp for example should have given you some ideas, but i guess you havent figured out what is possible with sorc . And i wont spoil it.
What a strange attitude, if anything you should be trying to spread information about what people isnt seeing.
I would definitely like to hear more about sorcerer capacibilities. Dont get much out of watching videos due to hearing issues.
no i wont, when i did that, people called me stupid, for not seeing that only purist builds are viable. So i wont spoil that anymore.
Your loss then if you dont have confidence to stand up.
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fine i give you some pointers. Burning for example is a strong effect that has many strong dependencies, and there are multiple ways to incorporate them into your Build w/o going fire.
It is especially potent since, unlike cc abilities it always works on bosses.
Going off of beta isn’t going to do much since it has such a small amount of stacking multipliers.
Anyone can of course take utility from any element but as far as I’ve seen so far there is nothing to the effect of “fire does x% bonus on chilled creatures” or whatnot
The more passive legendary effects and Paragon effects all stacking together for one element they put in the more it will cement the idea
then you havent read most of the sorcerer skills and paragon nodes.
Another hint is neutral damage increase, based on effects. Unlike other classes sorc has a lot of that. In Aspects and Paragon.
Yes, its my impression that burning is among the most reliable condition to continually rely on. Stunned and frozen is unreliable on bosses, as well mobs gaining unstoppable.