The scaling is done wrong

We need to scale down to the monsters, not the other way around.

If we scale down to the natural lvl of a monster, statswise at least, then that means our max gear ilvl will also go down to the appropriate level. Turning a mismatched set of gear into BiS for our newly downscaled character level. Making us level up in peace and without stress. We get to actually feel powerful and a sense of progression when we go back to a monster that we clearly outleveled without it feeling trivial.

Being level 20, and having our average ilvl be like 10, it would still be a rough fight when fighting a level 20 as it should be. But when we’re level 40, and our max ilvl is around 25… we’d finally get to feel powerful by being scaled down to level 20 with an ilvl of 20 to kill that level 20 monster.

Why should the mob scale up to us? It’s bad enough the gear that drops for us is lower ilvl than our level was when it dropped. It really should be the other way around.

6 Likes

Scaling is fine and is a non issue. You can breeze thtough everything on WT1 already if you want.

Wrong. There is an obvious issue when you gain levels and get weaker. The ENTIRE POINT of gaining a level is to grow stronger. You can ignore it all you want but the issue will still exist.

As for playing on WT1 that’s also not the answer. Another short sighted response that misses the entire point of these games. It’s like saying “Lol just stay on the default difficulty when playing D3” instead of climbing to the max possible tier.

Nobody wants to “breeze through everything” what we want is a balanced and satisfying experience. You don’t get a brand new set of gear everytime you level up to match your new level. The RNG makes it an impossible to guess unknown at what you’ll ever manage to have. So the devs obviously could never balance around it and it shows.

Basically in D4 you either have a broken build plus lucky loot drops to make the game a cakewalk. Or you dumb the difficulty down to a level that doesn’t even make it a game anymore. And you think that is fine? Rofl. There’s no middleground.

4 Likes

What level have you played to?

Mob scaling is what kills the game for me

4 Likes

Yeah, it’s not a feel good experience when you stay in a zone for 10 lvl, and at the beginning you kill trash mobs in 1-2 hits and 10 lvl later it take 5-6 hits from the same skill to kill the same mob.

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The scaling starts to become a problem at around lvl 60-70 when your progression dries up to a trickle.

After that the game effectively becomes about picking overpowered builds to offset the continual scaling monsters get while you basically don’t get any, bar the rare Legendary Node or chase item.

2 Likes

The amount of loot that drops will make sure that you will always have upgrades.

Its a complete non issue and it would make the world very bland to have ez pz zones.

WT1 is a cakewalk regardless of lvl. If thats what you want go gor it.

I enjoy that the whole map is your playground now and stays relevant.

yes, you can play hello kitty island adventure, and not have any issues with diablo scaling, but that doesnt mean scaling isnt an issue in diablo.

stuff shouldnt really scale more than level 80 or so. right now it scales to 95 with elites scaling to 105, thats ridiculous. if WT1 scaled to 20, WT2 scaled to 40 and WT3 scaled to 60 and WT4 scaled to 80 it would be perfect, and all you have to do is change the values on how much stuff scales, and make it so if a monster is more than 5 levels away from your level you dont gain exp for it.

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Again, you keep saying its bad because its hurting your feelings.

I enjoy it because it keeps the world as a whole interesting challenge and rewards wise regardless of where you are.

Hate all you want, its still the right approach.

You do get stronger. So does the world around you. It’s up to you to make decisions that allow you to keep up with/outpace the world. Progression isn’t linear. You may go several levels with minimal power gain, then get a synergistic unique and skyrocket. That’s… kinda the whole system, and tbh it feels more exciting than a linear power gain over 100 levels…

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I mean, if you want to feel OP… go do a bunch of Tier 1 nightmare dungeons at level 80 or whatever.
The overworld content at level 100 will begin to get easier and easier once you get all your upgrades and finish your build. The only challenge at that point will be Nightmare Dungeons.
I’ve come to the conclusion that people who complain about level scaling are slow in the head and just want to spin to win for max XP against easy enemies.

Yes because you should have to be max level to start feeling rewards. You might as well make the game gear score based because the whole point is that, at present, leveling is a bad experience.

actually, currently the level 90 to 100 leveling feels like massive nerfs every level, since by level 90 you have your paragon board done mostly, and all your gear in place, but as you level to 100 monsters keep getting stronger, and so you technically lose power going from level 90 to 91 and 92. its an unfortunate side effect of the system i guess.

I think the scaling is so you can be caught up with gear as well not sure why you wouldn’t want to get the highest gear possible

Well i think it’s fine. Sounds like a YOU problem.

Very compelling Mr.Bumgoo

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Leveling IS the experience. And while it’s a little slow for some classes in points, I don’t think it’s “bad” per se, and the bad parts really have nothing to do with scaling.

I’ve heard that, and it creates this kind of weird dynamic where it’s easier if you invite a level 70 character who is just hitting the pinnacle of their build to “carry” you through dungeons from 90-100 because even though you’re higher level, the 70’s power relative to the mobs in their range is much higher than the level 90’s. Which is admittedly kind of weird

Exactly.
Pointless opinion is pointless.
Nobody cares…

Why is every third post about this then

1 Like