The repetitive unlocking of T3 and T4 dungeons in Diablo IV is both tedious and lackluster

The current leveling system in the game is a major obstacle to progress and is highly frustrating. Starting at T4 would eliminate the artificial barriers created by inadequate gear, allowing for swift progression.
However, this would make the game significantly harder, but it would be balanced by the fact that players could get Ancestral gear drops and play the campaign from level 1 to 100 if they desired. With the current timeframe, it takes to level up, not many people will want to achieve T4.
There needs to be a balance between leveling up too quickly like in Diablo 3 and the slow pace of the current system.

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I dont understand why there are difficulties, just make dynamic difficulty on open world and then on Nightmare Dungeons you can choose the Tier and Difficulty or whatever. Scalling and Difficulty at same time is weird.

And just to say that im all for scalling, players of all levels should be able to play together and have fun on the same activities

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D4’s leveling system is the one thing they got right imo.

It isn’t done in 3 hours like in D3.

And it doesn’t take 10,000 Baal Runs like in D2.

D4 got this one right. A nice middle ground imo.

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I must respectfully disagree with you. this game’s level system is atrocious, it’s World of Warcraft slow. Soo MMO slow and I would agree with you if I could play the campaign on max difficulty.

If I can get level 100 doing Helltides casually, then getting to 100 might actually be too easy and too quick if I’m being honest. It probably should’ve taken me a few more weeks than it did.