The Real Problems with Diablo in it's current state

Stop:

  1. Ping-ponging us every season from “everything dies instantly” to “the game is a slog” - find the middle ground
  2. 2-3 meta builds can only play end game every “slog” season
  3. The same meta builds last 2-3 seasons - no variety

Start:

  1. Balancing the game and make more builds viable for endgame - players like to experiment with builds and try new things
  2. Proper build balancing (stop cheesing boss fights due to lack of)
  3. Fix tempering
  4. Fix Mythic acquisition (increase drop rates and/or make runes targetable or something)

In short, focus on “balancing” more builds! The game in it’s current state has plenty of activities (don’t remove any).

Thanks for your time and consideration devs.

4 Likes

throw balance out the window, and let every char/build variant destroy mobs of monsters

keep the power fantasy alive!

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By balance, I mean 30-50 builds can actually get to tier 4 and NOT one-shotting everything.

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Could you define “endgame”?

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Everyone wants an endgame, they just don’t know what one would look or should look like.

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pffft, aside a few outliers, this may be their best balance in quite some time.

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The game doesn’t have 30-50 builds. I don’t know of any that do that can do all content reasonably well in any of these types games. Unless your idea of a build is changing out a paragon point here or there but using the same exact skills. PoE (1 or 2) doesn’t even offer this for every class, nor does LE.

(Ignore that first paragraph, it’s been a day, misinterpretation)

Reasonably speaking, if you know how to make a coherent build that takes advantage of things, you can push with it, as finding the optimization is what the game is about if you plan to push the Pits. If you’re just throwing the paragon points wherever they land and not paying attention to your glyphs or your aspects, you’re going to have a bad time.

Now you can muddle through T4 and the seasonal objectives, albeit probably slower, but pushing the Pit will be a pain if you aren’t optimizing. That’s not to say the current builds don’t need a power boost, some absolutely do. However that’s not the whole problem is what I’m saying.

They need to show Rogue and Barbarian a little love. The rest are fine.

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Replying to OP: 7/15/2025

Hello Friend! I agree, balancing is needed somewhat in the game, but as I mentioned in previous posts and comments on this forum, Diablo 4 actually needs to be properly tested, fixed and mostly improved overall FIRST, and once at least most of the bugs, issues and problems are resolved in the game, then Blizzard can focus on balancing classes, bosses, monsters and pesky demons LAST.

  • As of this writing, today’s Diablo 4 Patch update 2.3.1 had to be rolled back earlier today due to crash and bug issues, and that says a lot and it is now becoming the unfortunate norm in D4, and that is NOT acceptable for a game we all paid for and continue supporting.

The reason why I’m saying to fix, test and improve Diable 4 FIRST AND FOREMOST is simple: It is for Blizzard to avoid MORE train wrecks and the epic fails we are seeing with Diablo since it launched in June 2023. Unfortunately, Diablo 4 is still a broken, buggy, nerf-ridden, punishing, mostly unrewarding, grindy Beta game that leaves many players disappointed and frustrated, and by Blizzard doing constant mass-nerfs and experimenting on balancing classes during season game play when we are paying for the new shameful Battle Pass that now gives less rewards and 500 less Platinum for the same price, and then weakening players and taking away progress every season, only adds more fuel to the fire for most players and it doesn’t help Blizzard or D4 Players at all!

For example: Imagine having a large construction crew that is driving its massive work truck on a busy, rush hour highway, and suddenly the leader and crew decided to stop in the middle of the highway that was moving along just fine until this giant work truck stopped in the middle of rush hour to begin construction work blocking all traffic, and then the crew needed to figure out what method will work best to do the new, unexpected construction work in the middle of rush hour, which only makes everything worse for everyone now stuck on that highway due to this sudden, new work, while the rest of the road had major issues that did not block traffic, the contruction crew and their leader figured it wont be that big of a problem, but it’s obvious it is.

Well, same with this or any work in progress. Disrupting the norm, the fun and expected good and entertaining and rewarding game play and experience D4 players expected after buying Diablo 4, Blizzard decided to do this sloppy, experimental work and weakening players every season, and then mass-nerfing things, and making the game unfun and mostly unrewarding. It is obvious Diablo 4 has only gotten worse and not better.

Granted some fixes and improvements have been made by Blizzard and it is appreciated, but it’s clearly NOT enough especially after 2 year now. The Balance issue is not urgent. It can wait and be put on the back burner for now.

  • The main thing is having a stable, fun and rewarding game to play when we play Diablo 4 and not have to deal with all of these unnecessry and ongoing issues, bugs and problem with the game. Blizzard can simply focus on fixing the game issues, bugs and problems and have D4 properly tested, fixed and improved FIRST and then worry about dealing with class balancing issues last, because right now the game, D4, is an absolute buggy, broken beta game and a huge mess, and it needs to be fixed, tested and improved FIRST before anything else. Because this way, the transition for both Blizzard and all players will be smoother, and other players agree with this method. It’s definitely not rocket science to understand this.

Either way, I’m with you and agree overall when it comes to getting the game fixed and improved in the best way possible, because I believe Diablo 4 can be an awesome, fun and rewarding game for all D4 players and I also believe Blizzard can make it happen and eventually get it done. Let’s just hope it’s done sooner than later. We shall see how things play out in the next 6 months.

Thank you for sharing, friend. Cheers! - JJ -

IMO the biggest problems with D4 are …

A. Open World “always on” multiplayer that doesn’t seem to actually be multiplayer, given that people are divided up by difficulty levels.
B. The Pit desperately needs to be re-worked, though IMO it ought to just die in an oil fire.
C. Itemization is really bad.
D. Devs don’t seem to have a clear idea of what they want to do.
E. Devs act as if the MTX store is more important than the game.
F. Seasons getting repeated with but with slowly rotting coats of “new paint.”
G. Mob density – especially in Nahantu – is way too high, requiring us to constantly deal with swarms of worthless trash.

I don’t see any of these changing any time soon.

the game does need at least 3-5 builds per class that is viable in the sense playable in some fashion at T4 for specific things.

Pit pushing
Group synergy builds
Speed runs
Etc Etc.

If we go with 5, that is 30 builds.

There are some staples of course:
there should be builds that use most of the core damage, and abilitty to use the different ultimates.

Ultimates not being used in any builds means an ultimate that needs to be redesigned with supporting gear / paragon board changes.

A core skill not viable for builds should probbaly also be redesigned with supporting gear / paragon board changes.

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Per class and added up, yes 30+ builds sounds reasonable. I think I was misinterpreting it as 30 builds per class for some odd reason. It’s been a day.

See I don’t see that as an issue, especially when we have Basic Skill Builds as well. Sometimes you just can’t fit in an ultimate, and there’s no need to. I think that’s perfectly fine in and of itself. There are builds that rely on Basic, Core, and/or Ultimate skills, each doing the brunt of the damage while the others are more support.

The endgame is farming for the best items. What else could there possibly be in a game of this kind?

There have already been tons of “Real Problems” threads posted on the forums.
Honestly, I can’t even tell which ones are actually real anymore.

Bottom line is this is what Blizz should do:

Take the next 6 months off and stay in the development room going line by line in the game code. Fix everything. Extend the current season we are on for that long. No seasons until said main game code and DLC are fixed. Once that is done, you can drop seasonal content which will show you what really still has issues. But what they did was copy code from D3 and made original D4 code which does NOT work well together. D4 should have been all original. Blizz has copy/pasters that cannot fix this. All they do is patch every 3 months the same bugs that are broken.

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The real problem is the person in charge of all things Diablo. Until that ex used car salesman is relieved of duty nothing will change.

If there is no use for an ultimate in a “viable” :slight_smile: build, why have it as an option.

While there may be filler skills and items, “ultimate” or “core” being useless seems…bad design at best and at worse clownmanship.

This is why the build variety is so important. It supports play your way.

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I see ultimates as any other skill. Unless you build into them they are rather useless aside from maybe the utility you get from them. Same can be said for basic, or core, or any other type of skills.

Sure ultimates are meant to be better than Core skills just in general use without aspects or anything else boosting them. However the game isn’t built that way when you actually have items and glyphs that boost your other skills beyond what ultimates can do.

People want diversity, if you force them to always have an ultimate that’s just pigeon holding, not diversity.

Nope, Mythic is chance item. It is suppose to be hard to get.

Stop this kind of entitlement mentality.

Nobody is “forced” to have an ultimate, any more than they’re “forced” to have any other skill. You could argue that most builds are enhanced by ultimates, but that doesn’t mean players are “forced” to take them … however, I’d guess that Blizzard included them with the intention that players would use them, due to the benefits to builds.

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