Replying to OP: 7/15/2025
Hello Friend! I agree, balancing is needed somewhat in the game, but as I mentioned in previous posts and comments on this forum, Diablo 4 actually needs to be properly tested, fixed and mostly improved overall FIRST, and once at least most of the bugs, issues and problems are resolved in the game, then Blizzard can focus on balancing classes, bosses, monsters and pesky demons LAST.
- As of this writing, today’s Diablo 4 Patch update 2.3.1 had to be rolled back earlier today due to crash and bug issues, and that says a lot and it is now becoming the unfortunate norm in D4, and that is NOT acceptable for a game we all paid for and continue supporting.
The reason why I’m saying to fix, test and improve Diable 4 FIRST AND FOREMOST is simple: It is for Blizzard to avoid MORE train wrecks and the epic fails we are seeing with Diablo since it launched in June 2023. Unfortunately, Diablo 4 is still a broken, buggy, nerf-ridden, punishing, mostly unrewarding, grindy Beta game that leaves many players disappointed and frustrated, and by Blizzard doing constant mass-nerfs and experimenting on balancing classes during season game play when we are paying for the new shameful Battle Pass that now gives less rewards and 500 less Platinum for the same price, and then weakening players and taking away progress every season, only adds more fuel to the fire for most players and it doesn’t help Blizzard or D4 Players at all!
For example: Imagine having a large construction crew that is driving its massive work truck on a busy, rush hour highway, and suddenly the leader and crew decided to stop in the middle of the highway that was moving along just fine until this giant work truck stopped in the middle of rush hour to begin construction work blocking all traffic, and then the crew needed to figure out what method will work best to do the new, unexpected construction work in the middle of rush hour, which only makes everything worse for everyone now stuck on that highway due to this sudden, new work, while the rest of the road had major issues that did not block traffic, the contruction crew and their leader figured it wont be that big of a problem, but it’s obvious it is.
Well, same with this or any work in progress. Disrupting the norm, the fun and expected good and entertaining and rewarding game play and experience D4 players expected after buying Diablo 4, Blizzard decided to do this sloppy, experimental work and weakening players every season, and then mass-nerfing things, and making the game unfun and mostly unrewarding. It is obvious Diablo 4 has only gotten worse and not better.
Granted some fixes and improvements have been made by Blizzard and it is appreciated, but it’s clearly NOT enough especially after 2 year now. The Balance issue is not urgent. It can wait and be put on the back burner for now.
- The main thing is having a stable, fun and rewarding game to play when we play Diablo 4 and not have to deal with all of these unnecessry and ongoing issues, bugs and problem with the game. Blizzard can simply focus on fixing the game issues, bugs and problems and have D4 properly tested, fixed and improved FIRST and then worry about dealing with class balancing issues last, because right now the game, D4, is an absolute buggy, broken beta game and a huge mess, and it needs to be fixed, tested and improved FIRST before anything else. Because this way, the transition for both Blizzard and all players will be smoother, and other players agree with this method. It’s definitely not rocket science to understand this.
Either way, I’m with you and agree overall when it comes to getting the game fixed and improved in the best way possible, because I believe Diablo 4 can be an awesome, fun and rewarding game for all D4 players and I also believe Blizzard can make it happen and eventually get it done. Let’s just hope it’s done sooner than later. We shall see how things play out in the next 6 months.
Thank you for sharing, friend. Cheers! - JJ -