The Real Problem With Season 8 Bosses

The theme for season 8 is 'Season of Tedium". Gold doesn’t drop, gems, herbs, decent loot, mythics…everything drops drastically less while the things you do to get them used to be relatively quick and painless, are now pointlessly drawn out.

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I wouldn’t mind seeing Sparks added to the boss chest pool. Consolation prize? Sure. But it’s at least useful.

EDIT: But I’m 99.9999% certain that players would complain upon seeing a purple beam and “only getting a Spark” instead of a full Mythic. :roll_eyes:

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It is a repeating theme of “Stingy Blizzard”. The dev again has false believing that if they give players too much loots and mats, they will have nothing left to chase and leave the season earlier.

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In the words of someone probably working in the adult entertainment industry - “The juice ain’t worth the squeeze.”

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Are you still playing because they recently seem to have dropped off a cliff. Don’t think I’ve seen one in a week and several hundred runs including every Boss many times all on T4. In the meantime I’ve accumulated 6 each of a bunch of Legendary runes but of course not the ones I want.

If i could get a spark every 20 kills or so, then it would be ok, spend 50m and 2 sparks get a random mythic…better luck with that than the full drop of one.

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It was good how it was a couple of season ago, maybe S6?

Mythics were rare, yet common enough…

They could just change the beam colour. Or get rid of the beam for sparks.

This is impossible. The reason is that the rewards are actually already too good. You just don’t feel that way.

For about 1 minute of your time you skip the line on randomness to get what you want for your build in an almost guaranteed fashion. If you had to get your Unique equipment in the wild, from an actual drop, it would take you thousands of times longer to do so.

We’re so used to hanging off the teet that we don’t even realize how good we have it. Play any other loot game that doesn’t offer you a 1/6 chance to get the thing you want when you kill the guy (which you can do infinitely without even leaving the arena and don’t have to reset the entire dungeon to respawn) and you’ll feel it right away.

Just so you know this has been the case since time immemorial. Boss farming for a specific thing was around 30 years ago and almost could be considered a genre standard.

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Ok, but what would you have made different?

They are properly tied into the game.
In endgame activities you farm boss materials and then you go to bosses and farm for specific gear.
When farming for uniques, you will get a good items quite fast.
Non ancestral gear often with the first try, ancestral gear after a few tries.
But you can still farm for many hours to get the perfect item, with the right GA and the best unique power values.
And you can also farm for hours to get your Mythics.

That’s how it should work.
And you should always have a plan B for your build without Mythics.

How could they put bosses in the game to progress you character even better? And I don’t mean faster.

No they aren’t. Belial just got thrown into the game. There should be actual campaign stlye story evolving around him.

Have them sit in a real long and challenging dungeon. No mats farming. Have them appear at the end in a epic boss fight. Let em Drop insane loot but only once. Make it a daily or weekly thing like WoW raids.

That way the loot can be great, the challenge can be great, there is no monotonos boss grinding, no boring mats farming, and you can even implement em in a m,ore meaningfull lore friendly way.

Player memory is weird. This used to be the case. Players rejected it. See: Malphas.

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I always enjoyed the Malphas thing, and advocated for even more random pop-up bosses. But yes, players complained. :roll_eyes:

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The part that always gets to me is about 30% of the time someone has a suggestion it was already tried and thrown out. I, too, miss Malphas and his machinations. Not the weird pet though. That can stay locked in history’s closet.

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players usualy are bad at exactly pin pointing what is bad and Blizz is also bad at concluding the right things out of complains.

I bet if they would actualy introduce a challenging and fun palace maybe constructed a bit like WoW dungeons it would be a total blast to do em once a day or week.

Even in a fixed layout where there are several rooms with bossfights and certain encounters requiring certain tactics.

See endgame was boring on release cause loot was terrible.
Today endgame is boring cause enemies are terrible.

They needed to rework endgame and loot but not Enemies. I whish we stil had vanilla gameplay with all QoL features and additions.

D4 is definatly the best example of 2 Steps forward 3 Steps backwards Development.

And I bet … I bet they could call it something cool like … Dark Citadel!

Yeah, Dark Citadel seems like a really cool name, don’t you think?

Don’t try to twist these things pls.

I was talking about a Singleplay experience in a well crafted and balanced dungeon with meaningful gameplay.

Is that what Dark Citadel was designed for?

This has been my recent experience as well. Had a steady trickle of mythics I will never use and it quickly dried up to nothing. Spent 3 days farming bosses over a long weekend and got zero to show for it. I don’t count the runs but pretty much spend an hour getting mats and the next hour blowing through the mats alternating through all the games activities.

Each helltide nets me roughly 5 chances at Var, Grig and Zir with the drops from those plus Stygians used for extra Duriel runs. I run Andy, doggo, beast and urivar when they come up on rotation as well, but for sure it averages out to 10+ bosses per hour (hour gathering + hour fighting.)

Over three 10+ hour sessions that was well over 300 bosses with nothing to show for it over the weekend. I was barely able to get even GA gear to drop most of the time. Loot is just in a bad spot right now.

Well WoW dungeons aren’t really single-player, right?

I am simply taking you at your word. But maybe the Devs are too.

Keep in mind that The Gauntlet, where Melphas hung out, was a single-player dungeon. I don’t know if you’d consider it well crafted as I am not you but it met the criteria you listed + it was single player less perhaps the boss mechanics. But the dungeon itself required thought and attendance etc.

I think “melphas” was in S3 i guess? CAuse i skipped that season entirely. Dunno how melphas was integrated.

My point overall was just that i don’T think dungeons are generally an issue.

Boring tediuos dungeons with filler content however, those are realy bad and that is what we mostly got in D4. Absolut filler content.

It’s like your favorit Band made a Special Album where they only included all their “worsed” filler songs into 1 gigantic Superlativ of "Bad"ness.