The funny part about the nerf is I actually thought they’d found a neat gameplay mechanic with Control by accident.
Try to stay a live and focus on CC long enough to stagger the boss, then use Control to WTFBBQPWN them. I thought it was a fun way to allow Sorcs to have good glass-cannony DPS but with the downside that you had to build up to it. A nice crescendo to the finale. Something that required gameplay and build crafting instead of just being incredibly squishy.
I knew it was probably not working as intended; but I was kind of hoping Blizz would see it was kind of fun and adapt to that. Especially since Sorc DPS was generally behind the curve anyway…
yeah I’m not sure how they expect cold sorcs to do any meaningful damage to bosses when a ton of their damage is tied up in damage to frozen/chill/cc. Combine with the massive nerf to crit damage/vuln/devouring blaze, it’s going to be 10 times worse.
they never do this
they seem to be following the same politics when it comes to these adjustments like they did in wow and that is a game with mandatory monthly subsciption
It is not like Fire or Lightning have a passive which gives a straight up 15% damage boost to Elites with no qualifications ala Permafrost. So this has always struck me as an odd complaint, especially with Frost also being the element which got Vulnerability and the other two did not.
Vulnerability is a fair point, but there is a massive difference in damage when a mob is chilled/frozen compared to when it’s not. It’s very noticeable especially when playing a different class that doesn’t lose nearly as much damage against bosses.
Well gee…Lightning loses its access to Stun and Fire loses its Immobilize too…and do not get a passive which just buffs their damage in the same way Frost gets via Permafrost, nor do they get a means of applying Vulnerability.
Complaining about Frost is like Musk or Zuckerberg complaining about the cost of yachts going up compared to what regular people have to put up with in terms of inflation–they have a lot more to work with. Same for Frost. And yet to hear it Frost is weak, and gets cheated. Last I looked the most popular builds are not Fire or Lightning based. There is a reason for that.
Even if other elements have it worse, that doesn’t negate the point that too much of sorc damage is tied to CC. I basing my played experience and boss damage is pathetic compared to other classes.
Yeah lightning and fire also have it bad. Compare time to kill uber lilith not using the blizzard stagger build to rogue/necro. Sorc boss damage is weak.
You’re logic is flawed. Just because something performs better than something else, doesn’t mean its satisfactory. I’m comparing sorc to other classes, not relative performance to other builds. I don’t have experience with fire or lightning, so I’m not able to speak with experience to those builds even if they are equally affected.
Nah, it seems like most aspects target around a 30% damage increase. That Control was like an order of magnitude more than that was almost certainly an oversight. Otherwise it’d be one of those aspects everyone kind of hates because it’s “mandatory.”
My logic is perfectly fine. The complaint is unfounded. Every element suffers but Frost fans repeatedly go on as if they have some special burden they in fact do not and in truth get partial compensation for which the other elements do not (well, okay…Fire has the burning bit which every gloms onto, including Frost…so nothing special for Fire, unlike Permafrost being strictly beneficial only to Frost sorcs).
I think we complain about Frost because it was the only viable build; we’d minimally like it to stay viable if the others aren’t going to get buffed into relevance.
I’m comparing performance to other classes. So just because fire and lightning are even worse doesn’t mean I can’t complain about ice sorc performance. There is a lot of damage tied up in damage to freeze/chilled.
Ice shards sorcerer lilith kill is very sluggish compared to necro/druid/rogue. The reason is because a big chunk of damage is lost outside of stagger. It’s why blizz sorcs did zero damage until stagger.
Everyone knows Fire/lightning are a tier below cold, but that doesn’t mean cold is fine.
I prefer a bigger picture because if everyone only complains about Frost, then Frost will be the only thing which gets fixed. But then, this is Blizzard we are talking about…they aren’t going to be fixing anything for Sorcerers for a very long time, if ever.
And if you’ve read my posts elsewhere, you will see I think the fundamental design of the class/skills is the problem and the entire thing needs to be rebuilt But they definitely are NOT going to do that. They may eventually play with number some however.
Honestly, per the OP, I kind of thought DPS was okay with Control as it was and such… maybe behind some other classes but I didn’t feel a lacking for DPS (with a Shards build).
Real problem I had was survivability and the lack of any margin for error; that got really tedious.
Oh, we agree there. The class is miserably designed with an intent to silo players by element and the elements not being equitably designed in the first place. An entire sub-branch of the skill tree is basically useless (Conjurations), the Mastery skills are just more expensive Core skills with nothing special to them. Toss in being given the worst armor/life combo with most boosts predicated on base values, the specialty defense area for the class (Resists) not working with Blizzard in no rush to address and unique items which are mostly of the Monkey’s Paw variety (having effects which look good but come with horrible downsides)…
The irony is that they nerfed it to put it straight back into season 1, albeit only for DoT builds:
Malignant heart
Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.