Sorry, but not sorry. What do people smoke to justify such a behavior? Judging on a 10 Minute video is nothing, but plain underminded. The video shows 2 human beings playing a game they put tons of effort into, who the heck cares if they are playing like a god gamer or not? “BuT thEy aRe dEVs oF SaiD gAme!!!11” - Yes, they are talking about it, they are Level Designers, which is a small portion of the game and you know what? They did an amazing job! All the design teams freaking nailed it, the tone of the game, the setting, the world building is amazingly good. Period.
That said, there is obviously more to a game than just the World Design, and also those teams did good jobs for the most part. Almost everyone agrees that the game is amazing in the beginning, maybe some level experience for some classes was not optimal, but overall it was great. The problems start later on and this is typical for ARPGs overall, the problem here is that the Leads and Directors/Project-Managers seem to not play the game until then. It’s their overall vision that needs to work well together and it does in the early levels, during the campaign and as long as your are building up your character.
Given that, at a certain point you reach the “end game” and this is all about finding better loot and optimize the efficency and you just stop caring about the world and level design, because you experienced it already enough times. Sounds hard, but as good those dungeons might be designed, at some point all you want is pass them as fast as possible, that’s the nature of the endgame loop. The later D3 nailed it, you had random generated dungeons you blasted through to get your next upgrade. You just didn’t care about the environment anymore and everything that slows you down is annoying, because you loose time in your grind for no reason.
D4 doesn’t offer much of this; The game slows you down because it falsly assumes you still want to enjoy the atmosphere of the dungeons… While doesn’t offer you enough items to hunt for, especially for other build items, because even if you find them, you don’t look foward to respec 225 paragon points one by one. They completely forgot about the other end of the player base, those that stick to the game past Campaign and of course everyone defines it’s own “max efficency”, but in general the players that stick longer than the early phase are looking for the item hunt and this is as stated extremly lacking in this game.
But it has nothing to do with single developers that might be “bad” at their “own” game… It just doesn’t matter, the only thing that matters is, that the Leads probably refused to learn from other teams that worked on past titles or never really learned deep enough about the genre they are creating.
Sorry, but those postings an the downvotes on that dev video made me feel so ashamed of people claiming to be “gamers”. You are going for the wrong - the innocent people here, just stop it.