Frist i want to say is i really enjoyed the raid when it 1st came out but after a few times of doing it its pointless because it doesn’t reward anything just random legendaries and a few cosmetics.
I would like to see some multiple uniques for each class and a Mythic unique only available from The Raid
I loved the DC. Back when I did it with a mate in season 6. Then realised the DC armour has an incredibly low drop rate and nothing about the content changes from week to week.
Good bye DC. At least until they breath some life into.
That wouldn’t be ok. It would force players to play raid. But most players don’t care about raids in Diablo. This is World of Warcraft stuff Blizzard is trying to push into Diablo.
The Dark Citadel with the release of the expansion requires a minimum of two people to complete and it works just like a raid where you got weekly lockouts
It’s the Rise of Khazra - The Dark Citadel - raid in Nahantu in Diablo 4 - Vessel of Hatred. You do a quick questline to unlock it, however, you can only do the raid with a group of players. If you’re not aware, there are also Mercenary Companions that are fun and helpful in the game, too, but you need to unlock each one via questlines.
It’s pretty cool actually but it can be a lot better, especially if Blizzard allowed players to choose if they want to do the Raid run solo. Hope that helps, friend. - JJ -
never happen. too many people want nothing to do with it and adding raid exclusive loot that meaningfully impacts the gameplay would cause a riot among the lone-wolf crowd
that said giving it some of the same higher end drops you can get elsewhere would likely be a plus.
a lot of people want noting to do with it because they prefer to play solo, or dont have the time to sink into it. if it wasn’t group only that would reduce the friction.
i agree its not a raid by MMO standards but for an ARPG it’s well beyond normal dungeons.