The question of an end game

They are “sticking to their guns” no changes.

Never said they would, or should. Just making general observations.

In the case of a loot grind game, some players may never see a given piece. If that piece (or stat, or whatever) is critical to a build, that player is grounded and cannot compete.

But the problem is that if the loot game has it set so that the given piece is required (meaning the given build is required) to play then the game is functionally broken internally. See, this is the problem with this conversation:

You’re straddling the line between technical failure and personal preference fulfillment. If you never get the Big Stat Stick that you want but can still play the game successfully then it’s not a technical failure but if you have must have the Big Stat Stick to progress as intended and designed that’s a technical failure.

So this:

I’ve personally run D4 seasons where I simply never got what I wanted. Bad? Not necessarily. Blizzard designed this game with that in mind: some people not being lucky. It’s a game of gambling. But therein lies the rub. I knew from the time this game was announced as a strange hybrid between an mmo and a dungeon crawler that systemic problems would arise.

You bought the wrong game. I wish I could refund it to you. This is not a dungeon crawler. One of the key components is that progression is in steps, i.e. you never find floor 1 loot on floor 10 in a dungeon crawler. IARPGs are exactly the opposite; you may be on floor 1,000 and get a floor 1 drop.

You just flat out bought the wrong game. It’s not even about “gambling” because there are no gambling elements in the game. You don’t have loot boxes or any other microtransactions that aren’t transparent like other predatory games and the loot that drops is relatively inline with expectations of a game that is designed as an IARPG. You can’t destroy your own gear. You can’t lose stats. You can’t actually brick an item.

So when you say “gambling” what you mean is “I didn’t get what I want” not “I had to play a risk/reward game with the odds against me” as if some isolated incident is really what breaks the mold. The terminology itself is pretty misused in these discussions. If you think that random loot or random encounters is gambling that’s almost every RPG on the plant so where is that line?

I am not trying to defend D4 or the genre but I am saying that the criticisms don’t fit. There’s nothing new in the formula so the game is bog standard for the genre. You can’t conclude that this game has those elements and then games like this game don’t.

Diablo 4’s new endgame model:

Nightmare dungeon(NMD) bosses have been scrapped, and completely redesigned for a greater bossing experience.
NMDs can now only be accessed via keys that drop from the Pit(GR).
NMDs now have random modifiers dependent on the key that drops from the GR boss.
Higher NMD tiers and more favorable mods to the keys will depend on the tier of GR they drop from.
One of many new currencies have been added to NMDs, here’s one example:

Blacksmith shocking collar
You can now select the desired temper to add to an item with a chance that the BSer (Blacksmither) will have a heart attack and the collar will be ineffective.
“Time to bring these monopolizing creatin’s in line with a little shock”

GRs have been reworked to be much more interesting.
We have completely reworked all of the ladder bosses and added them to every 10th tier of GR for a much more exciting experience and their difficulty now scales with the GR tier, additional boss mechanics will be added per tier of GR.
Don’t you worry as we have been hard at work and have enough bosses to fill every tenth floor.
Mephisto as a true Pinnacle boss has been added to the new last tier of Pit(GR) and is tier 200.

Helltide will remain about the same as it is now except…
Diablo will invade as a roaming Worldboss once enough cinders have been collected globally. Don’t you worry we have upped the ante on max players per instance, and added a global chat, as this will still not be enough for you to no be completely obliterated by the lord of terror.
It will be completely understandable if you never set foot into a Helltide again.
Disclaimer: Big D’s difficulty scales with Torment tier.

Torment tiers and gear has been reworked for the next season.
All Eternal players if there are any left at this point will be able to retain their gear in the exact state it is in now.

Torment I is now considered by the Devs to be early game and GA items, along with the more desired Uniques will not be able to drop here.

Torment II is still early game though you now have access to 1 GA items and a select few more Uniques.

Torment III is still early game though now you have access to 2 GA items, and every Unique except Mythics.

Torment IV is now considered mid game by the Devs and you now have access to all the gear in the game. Time to start farming for the Pinnacle content.

We have reworked the two old Capstone dungeons and added a few more to be truly hellish environments with Pinnacle bosses at the finale.

Lilith is no longer a Boss as she never died because we chose her side and let her have Neyrelle.

Happy Holidays

We say gambling, because the game is not rewarding not event decent rewards from most difficult activities.

The game treats you as if you were masochist. The harder it is, the better the rewards should be, but D4 is not the case.

On a personal note, I would have. She had the most valid position.

1 Like

Do a post for it and pray Blizzard hear your feedback

1 Like

We say gambling, because the game is not rewarding not event decent rewards from most difficult activities. The game treats you as if you were masochist. The harder it is, the better the rewards should be, but D4 is not the case.

Then by definition that’s not gambling. You’re “betting” with your time but you don’t want the prizes upfront. This is the logic I don’t get; if the rewards aren’t what you want then why are you playing?

The intelligent gambler doesn’t play the hardest game but he plays the game he is most likely to win given it pays him what he wants.

They cannot make any decent gameplay be IT Bosses or Dungeons as Long as the class Power goes from insignificant to astronomical.

I stop playing lol, I play like 3 weeks from season starts and I left it for that. Tho, even if I play more, there is nothing guaranteed, same items with a very small chance for 1GA, the worse of this, is better doin RMT or farm gold to bought something useful to push pit, because is the unique real endgame activity right now.

That is why is feel like gambling, I just spend time killing infernal hordes or uber bosses and even after 100 tries, I not have nothing guaranteed.

Tho, even if I play more, there is nothing guaranteed, same items with a very small chance for 1GA, the worse of this, is better doin RMT or farm gold to bought something useful to push pit, because is the unique real endgame activity right now.

So here’s the counterintuitive part of this. If you can achieve RMT items they must have originally existed at least once in the game. People cannot code them into existence. So that means that the rarity of them is not high enough to not come across. The paradox of a million rolls is that if you have 1M people rolling a dice in one turn at the same time that is not the same as one person rolling a dice for 1M turns.

Part of me wishes we could go back to days when you couldn’t trade because I completely understand balancing a game’s odds around that very fact. If you couldn’t trade we wouldn’t be talking about how rare things (you want) are because they could be just flat out more common.

I mean you always have nothing guaranteed in any game of this genre so it’s not specific to this game but I just feel like very few people here really know the game loop or have a better memory of the length of time to get what they wanted in the past if they did play these games. Honestly I recommend Eternal.