I think it’s more about QOL for people to do it when they wish at the pace they desire.
Always on - could be a double edge sword.
IF they put it on the Hour - there’d never be a chest reset.
I proposed this - it wasn’t read ofc because it’s not contentious or a complaint.
Basically 15 minute downtimes and ALL 4 flavors of Helltide 4x a day.
Best, Good, Decent and Bad on constant rotation.
From the post:
1. Helltide Frequency/Uptime
Helltide should NOT have 100% Uptime.
Yes I said that. Very unpopular…bear with me.Helltides currently run at 1hr uptime, 75min downtime rotations.
- My proposed change: 15 minute downtime.
Why?
Primarily, There’s 4 flavors of Helltides at the current 1h15m rotation and this would smoothly maintain that rotation while…a. Giving downtime to players(this is necessary and it’s ONLY 15 minutes)
b. Helltide uptime would be much much more frequent than it is while maintaining at least some(Dev philosophy) downtime.
Players on a tight schedule could pop in and access content much more easily and for many a more frequent HT schedule would probably be very welcome.c. Finally, most importantly: Rotations, medicine and candy…
The 4 flavors of Helltide.
With this change, HT Rotates: On the Hour, 1/4 past, 1/2 past,1/4 til the hour.
15minute downtime would give 4 of each variant with 3 others day to day.(19.2 total HTs in 24hours).
Players have the opportunity to Farm 4x daily: The best & good(2xCandy), decent & bad(2xmedicine) Helltides throughout the day along with 3 others rotating day by day.
This is the core of why No 100% Uptime and “ask for everything, you may get what you want…”.
Imagine if the Devs put it on the Hour for 100% uptime? There’d never, ever be a chest reset cycle. “Oh but we meant put it on the 1/4 past or 1/2 past! Change it!!”.
Original