I see this idea always on top about helltides and while it may be good, since this is a game, any change may have its pros & cons. Because of that, I invite you for a discussion about this subject.
Since the pros are very clear, I will start with a con for the current Duriel loot pool:
By making helltides always on, we may be led to a situation that it will become the only desired activity to be done, in spite of others far more engaging in the game.
This may happen because living steel is used to spawn Duriel. Duriel is not only the source of Uber uniques and a bunch of BiS uniques for different builds, but also is a source of guaranteed max item power in any (uniques or not) items it drops, which makes any other drop far less exciting and likely to be worst than a Duriel one.
This item problem we already have in the current version of the game, but making it always on will double-down on that
If helltide are the more desired activity because they are always on, then the problem is on the other activities not being as good/rewarding. Other activities are always up and itâs not a problem.
Thatâs a problem with Duriel, not with helltide. When the pool of uber bosses/uber uniques etc increases this issue will solve itself.
From my point of view, there is no con for it on the mid/long term.
I think itâs more about QOL for people to do it when they wish at the pace they desire.
Always on - could be a double edge sword.
IF they put it on the Hour - thereâd never be a chest reset.
I proposed this - it wasnât read ofc because itâs not contentious or a complaint.
Basically 15 minute downtimes and ALL 4 flavors of Helltide 4x a day.
Best, Good, Decent and Bad on constant rotation.
From the post:
1.Helltide Frequency/Uptime Helltide should NOT have 100% Uptime.
Yes I said that. Very unpopularâŚbear with me.
Helltides currently run at 1hr uptime, 75min downtime rotations.
My proposed change: 15 minute downtime.
Why?
Primarily, Thereâs 4 flavors of Helltides at the current 1h15m rotation and this would smoothly maintain that rotation whileâŚ
a. Giving downtime to players(this is necessary and itâs ONLY 15 minutes)
b. Helltide uptime would be much much more frequent than it is while maintaining at least some(Dev philosophy) downtime.
Players on a tight schedule could pop in and access content much more easily and for many a more frequent HT schedule would probably be very welcome.
c. Finally, most importantly: Rotations, medicine and candyâŚ
The 4 flavors of Helltide.
With this change, HT Rotates: On the Hour, 1/4 past, 1/2 past,1/4 til the hour.
15minute downtime would give 4 of each variant with 3 others day to day.(19.2 total HTs in 24hours).
Players have the opportunity to Farm 4x daily: The best & good(2xCandy), decent & bad(2xmedicine) Helltides throughout the day along with 3 others rotating day by day.
This is the core of why No 100% Uptime and âask for everything, you may get what you wantâŚâ. Imagine if the Devs put it on the Hour for 100% uptime? Thereâd never, ever be a chest reset cycle. âOh but we meant put it on the 1/4 past or 1/2 past! Change it!!â.
Yes, its a problem of Duriel, but if not fixed altogether it becomes a problem of this flow.
I am considering only enabling always on helltides and not changing other aspects of the game in OP.
That is also why by just doing that, it will remove the value of other content. So in this context, that would be a problem this change introduced, not the other content.
It would still be a race against the clock.
Many Iâve seen ask for Helltides to be more frequent agree that Cinder Carryover should NOT be a thing.
It should still be timed.
I highly doubt Helltides would dominate the game.
Currently Blood Harvests are, by what Iâve read, many players favored content and people are asking for HTs to be more in line with them.
Thank you.
I appreciate it.
The little infographic - I figured folks would be more curious about the actual detection radius of the Mysterious and Living Steel Chests and possibly INCREASING it (vs full reveal which I think Devs might be against)
Itâs tough when people ask for sweeping changes and the devs have their design philosophy - come up with a compromise and it falls on deaf ears amidst the shouting for and against the extremes.
The problem that different Helltides from Bloodharvest now is what we are targeting on them.
One will give you items, xp and such that will be used in any content of the game, it was also designed from the ground to be always on, it is an endgame activity on itself, that reach its limits in the late endgame (before 100).
The other is as of now, a far simpler activity, that with the addition of living steel chests and uber bosses, had most of its kind of rewards (near any type of chest but two, in truth one in most cases) funnelled in one single chest chase that will lead you to only one single activity flow, and this flow has potential to make other item drops pointless.
Because of that, I feel like Bloodharvests and Helltides, while similar activities, are hard to be comparable.
I donât really compare them except by their scale and flavor.
Yea 1 is core game and 1 is temp Seasonal.
I enjoy BH for the quick loot and Whispers - especially when Whispers overlap. Great for leveling Alts.
HT(if no Bug) for Mysterious and Living Steel as well as Forgotten Souls.
They do each serve a purpose independent of one another.
I just made my post in response to an awful lot of discussion here and especially Reddit(where I probably shouldâve posted it though never bothered to make an account).
Thereâs much discussion about HTâs & its frequency, chest reveal and the LS bug.
Knowing Developers - they probably want to 1. Keep the 2 Chests âhiddenâ and 2. have a least some downtime.
I merely tried to come up with a solution fair for everyone.
End of the day - players will farm what theyâll farm. Last season it was NMD or bust.
This season NMD are not the main(read: ONLY) focus really, except Glyph leveling.
I think the broad(er) spectrum of activities in S2 is a big step in the right direction and I donât think a more frequent - not 100% - HT uptime would hurt anything at all.
Abattoir of Zir coming soon as well.
Helltides being 24/7 would just be a band-aid fix like 90% of other âfeaturesâ added to the game since launch. The whole endgame loop needs to be reworked around none of it being time-gated.
Your argument is completely invalid by the fact that people that play a lot already have abundant mats to summon duriel. Especially if you have a dedicated group members.
People that donât have time donât get any runs anyway.
So changing this to permanent doesnât really change anything but make the game more enjoyable for casuals.
If you ask what people that plays a lot what are they doing mostly exclusively now, you will see the effect of them to be always on.
There might be better ways to tackle the living steel shortage so than just doing that (once again, if this is just a always on and the functionality is exactly the same as it is now).
If it is the only one desired than other places should provide rewards that are just as desirable. If they do this by nerfing helltide rewards, people will be disappointed and will play that much less. I hope they buff unique and uber unique drop rates in high tier NDs and add more of the good drop only elixirs to tree caches.
For me atm, one I enjoy doingâŚand the other I have to do.
Blood Harvest is just damn good fun because of the mob density.
Helltide is a barren waste land, but we all need steel and forgotten souls.
Previously you stated:
This may happen because living steel is used to spawn Duriel. Duriel is not only the source of Uber uniques and a bunch of BiS uniques for different builds, but also is a source of guaranteed max item power in any (uniques or not) items it drops, which makes any other drop far less exciting and likely to be worst than a Duriel one.
Not entirely true as they can drop in NMDâs, etc. All you are doing with with bosses is target farming a higher % to drop rate.
If bosses are end game - who wants to take their finished lv100 and just mindlessly continue to farm materials to do bosses. Itâs like if every NMD had a 1 hour pause before you could finish it. Itâs such a tedious endeavor to farm materials to summon.
At least with it always on, we decide how WE want to play, not be forced to wait. If this is an mmo, timed events are cool, if itâs an arpg, timed events are absurd. Here we are.
Why canât I just log into the game and enjoy doing what I think is fun⌠events are always available to farm if I wanted⌠I can run NMD whenever I want, why canât I farm materials to summon bosses whenever I want.