The problem isn't OP builds

The existence of OP builds isn’t the real problem.

It’s only one or two classes having op builds that’s the issue.

When you pour all your time and effort into a class that has to struggle and work to play endgame, then you look over and there’s a guy hitting one button while eating a sandwich just deleting everything, it makes you go… well, $hit. why can’t i do that?

Don’t nerf OP builds, this game is about feeling powerful. When that last piece of your build falls into place and suddenly you’re unstoppable, it’s a great feeling.

What needs to happen is that every class needs to have an OP build. That way there’s no sour grapes over what other classes can do. Everyone would have the option to play the “broken” build, or go off meta if they want more of a challenge.

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cope and switch classes, play the new op class next season

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I use this for motivation to make more characters. Before anyone thinks I need motivation because the game is bad. No. The leveling of several characters becomes tedious to me, though. So yeah, I usually just play whatever I feel like playing, then make another character that can have an OP build. I mostly end up with around three characters that I like playing.

Players criticizing both ways just proves that Blizzard should never have listened to what players wanted, and just made the game they wanted to make.

It started out: game is too slow its boring…
Now its: everything is so OP its boring…

:man_shrugging:

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The problem is they keep adding player power and nerfing :japanese_ogre: :japanese_ogre: :japanese_ogre:

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Same as in other games, like wow, e. g. It’s just a way to make ppl create new characters, imo.

You probably didn’t read carefully. The problem is indeed that not EVERYTHNG is op, but only 1 class, because they nerfed EVERYTHIG else.

No need to switch if you have played barb in S2 and there wouldn’t be a need to switch as long as you keep playing barb.

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Tell me you dont know how make a build. Without telling me. This season my druid clears an entire room 20 levels higher in 1 second. I saw some guy who made a minion necro just smacking all content. This game is well balanced. Stop listening to the “pros” only playing known meta.

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Its like playing D3 in T6 mode when we need 16. Numbers obviously got too big in D3 but power creep isn’t Voodoo economics

Show me a BL sorc, Ice Shard sorc or Incenerate Sorc that does it. And then you can say

and you don’t have to play the meta.

Until then, you are bound to play whatever Blizzard wants you to play.

I think you’re the one who didnt comprehend what they were reading…

Please tell us which classes cant get it done?

You’ll play Barb and like it.

Every class is capable of tearing through t100 NMDs like it’s world their 1 content. Last season every class eventually cleared AoZ 25.

I think the real issue is it’s easier to create these builds on some classes than others.

Most people don’t take the time to figure out the best Paragon boards for the skills they have and then blame OP builds for their lack of knowledge about their own class. I play a hota barb. I’ve played with other people who are HOTA barbs too and when I stop attacking I see them struggle to kill anything. My guess is they jumped on the hype wagon but didn’t actually figure out how to make a build that melts everything.

Now having said all that that doesn’t mean that balance within class builds should be so wide, assuming they’re built properly. But I do think a lot of the complaints are coming from people who just don’t know what they’re doing and look for something else to blame than do the work to get better.

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@OP, Sorry, I couldn’t reply earlier. I was both eating a sandwich and drink a Cola. No free hands. Which button is Charge again? What? was that a tornado wolf behind me?

@pmulgrew612 based on the sincere (intelligence) of your post, I think you of all people could understand that even if they figured it out, the gap between HOTA and everything else right now is just…way to far apart.

You can even see this in PvP right now. The theoritical max limit of barb is just way, way higher especially on HP than anyone else can achieve. Until S2, it wasn’t even possible to use some glpyhs for sorcs because nothing was in range of the glpyh that met the conditions the glyph was boosting. Is that the player’s fault or is that just bad design?

Further, at some point class balance is impossible when 1 class can equip more multiplier aspects from gear than any other class.

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I’m definitely not disagreeing with you. There are some class balance issues for sure. It’s a tough task to balance it out when you have to factor in players that actually tried to optimize the class vs those that just cry over a little effort, which is like 80% of this forum on all topics not just builds.

I think more has to be done than “let’s make this skill hit harder” I’m hoping a bit part of that comes with the itemization changes. There are so many aspects out there that just suck and I’d never use for example.

But I don’t want to see them get rid of utility choices. If someone chooses to do something like boost their movement speed so they are zipping around the place and sacrifice damage as a result then the option should be there. The problem is some people make those choices without realizing what they’re giving up and then complain about being weak. Or people that make glass cannon builds that can one shot every but do to one of those hedgehog things and then complain. That problem I’m not sure how to fix.

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I sympathize with the gamers that can’t figure out builds without guides b/c it’s impossible to rely on tool tips and descriptions within the game UI to figure things out.

Classic case of ‘imbued skill vs imbuement skill’ damage. I helped 2 HOTA’s tweak their builds with simple gear changes recently to get the build to work. But if I had to do it from scratch again in their shoes, how is anyone really supposed to know the tradeoff between + Strength and Dmg Close or Dmg Berserk? There’s so little that’s clear about what any of these things actually do if you don’t use a 3rd party reference source. It’s just not in game.

Anyways, I’m about to mule sorc (already muled rogue). Looks like it’s barb or bust only at at this point. Necro gets to stay employed as speed farmer b/c windstriker + slaughter aspec means this little train could.

You can write me your address. I will send you glasses.

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Yea and that’s one of the improvements that could be made for sure within the UI itself to help guide players. When I started playing a barb in season 1 I was stacking berserk damage but wasn’t realizing that I need to actually trigger berserk to benefit from it. I only really had one or two ways to make it happen. Same can be said for hota. It kinda sucks unless it overpowers so to really make it OP you need to figure out how to trigger overpower a lot.

I think were gaming companies get lazy is leaving the work of figuring out the details to streamers. Steamers get a lot of hate in these forums but they do provide an important service by putting in the hours the rest of us can’t. But realistically what percentage of the player base actually watch streamers? I don’t have twitch and don’t subscribe to any in YouTube. I only find them when I go searching for information.

But I do have sympathy for blizzard devs, I’m not a game dev but I do code for a living and getting users to do anything more complicated that a few clicks is next to impossible so for them the challenge of building a robust skill system and educating players on it is not an easy task in the slightest.

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Let’s be honest, balance has never been Blizzard’s strong point.

Build flexibility has gotten better but it still needs work.

Imo, every ability you can put points into should have viability in an endgame build. There should be synergies that make the gameplay loops more engaging and fun.

I’ve always hated the builders in this game because they’re just wasted talent points. They should give them interactions later via paragon boards that amplify other abilities or ditch them altogether.

I think the devs should stop trying to balance the game with this “Agile Blade went from 16% to 20%”, that’s so insignificant. Every season should have, I don’t know, 3 power auras when completing a mission you choose 30% damage over time or 40% ice or 25% attack speed. In the other season, it puts 30% physical damage, 15% poison damage and 10% damage reduction or 20% cooldown reduction. Or create a gem that when equipped on the weapon increases basic skill by 1000%. This alone changes the tops of the Builds ranking plus the theme of the season. What cannot be is Charge having a 900% increase. Then blizard chooses a meta build that everyone will play. That’s not fun.

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