…Can you pick it out for me?
No put some work in yourself. Get busy reading!
since you clearly arent belonging to
why dont you pick some for yourself?
You’re right that Diablo IV is not breaking new ground in terms of innovation. It’s a simplified version of the formula we’ve seen for decades, and its core gameplay does lean into accessibility. But, that doesn’t necessarily make it ‘stupid’, it’s just a different kind of game. There’s value in streamlining mechanics for broader appeal, and that’s not the same as ‘dumbing it down’ for simplicity’s sake.
Now, let’s talk about Overwatch and HotS, since you seem to hold them in high regard. Both of those games also streamlined mechanics to make them more accessible. Overwatch did, in fact, define the hero shooter genre, but it also simplified and refined the competitive shooter experience for a wider audience. It made sure that, even if you weren’t a hardcore FPS player, you could still enjoy the game. The strategic depth and team coordination were simplified compared to earlier games in the genre, which, for many players, made it more enjoyable and less overwhelming.
Similarly, HotS took the MOBA genre and simplified it, removing some of the more tedious and complex aspects of games like DotA, while retaining core gameplay that still had strategic depth. It made the genre more approachable for players who didn’t want to dive into the steep learning curve of other MOBAs, and that helped it gain its own following.
I get that you’re frustrated with the lack of innovation in Diablo IV, but for many players, the simplicity and familiarity are what make it appealing. It’s not about ‘deflecting’ or nostalgia; it’s about recognizing that all three games: Diablo IV, Overwatch, and HotS, have streamlined mechanics for broader appeal.
But here’s the thing: in your last paragraph, it feels like you’re deflecting from the actual points I’ve made by reducing the conversation to a simple ‘yes or no’ on whether Diablo IV is a ‘stupid’ game. That’s exactly what you’re accusing me of doing in trying to ‘find inconsistencies and blow them out of proportion.’ The whole conversation isn’t about labeling games as good or bad, but rather looking at how they approach design and appeal to different types of players.
Also, you’ve yet to mention any other games that you think are worth playing. It feels like you’re judging the entire industry based on a narrow selection of titles you’ve criticized, without giving other games a chance. I still think there’s plenty of room for improvement in D4, I’m just not convinced your answer is better than any others on here.
In my opinion, you’re not talking about anything that really matters for a game quality.
In Diablo 3, as well as in Diablo 4, there are core mechanics, which should never be in an ARPG and a good game in general.
I can even easily name them to you, and I don’t think any of you will be able to build any logical explanation of how they can exist in good ARPG.
The main problem with d4 is that it not only doesn’t have any innovations, but also that it has absorbed too many WRONG/BAD core mechanics of d3, which will never allow it to become a good game.
Thats basically all.
please name them then.
- Open world Iso Arpg?
- Dark citadel, so group reliant content?
- classes that arent genderlocked but also customizable? (correct me, i doubt others iso arpgs offer that)
- a pletora of things one can do, many people dont “consider endgame” but really, what other arpg offers this many activities?
- so far still the best cinematics iso arpgs can offer
- best campaign (tho id agree thats subject to discussion - but yea, compared to the other arpgs, id personally say its the most coherent story)
I haven’t gone to Jared but that doesn’t scream innovation to me… calendar, paragon stones, obol vendor, build safezone… NEW FLEX affix approved by Arnold Schwarzeneger… Treasure Gremlin, nightmare dungeon affixes, Octimus Primals… crafting, gems, upgraded cultist, sage vendor, earring gear slot, “Locations = TBA”, Yawnfest S3…
I freely admit I need the help of autists and idiots here. In fact, just the sort of people I need help from for this task.

You’re right that Diablo IV is not breaking new ground in terms of innovation. It’s a simplified version of the formula we’ve seen for decades, and its core gameplay does lean into accessibility. But, that doesn’t necessarily make it ‘stupid’, it’s just a different kind of game. There’s value in streamlining mechanics for broader appeal, and that’s not the same as ‘dumbing it down’ for simplicity’s sake.
It seems like what you’re typing boils down to a stupid game.

Now, let’s talk about Overwatch and HotS, since you seem to hold them in high regard. Both of those games also streamlined mechanics to make them more accessible.
How about this. Overwatch and HotS were not streamlined to the level of asinine stupidity, and when they approached it they paid a price. They were competitive multiplayer games that in their ways pushed and challenged players to think on their feet, or butts as the case may be. You do any thinking while playing this game? Do you do anything that makes you feel like you’ve done something well?

I get that you’re frustrated with the lack of innovation in Diablo IV, but for many players, the simplicity and familiarity are what make it appealing. It’s not about ‘deflecting’ or nostalgia; it’s about recognizing that all three games: Diablo IV, Overwatch, and HotS, have streamlined mechanics for broader appeal.
What you’re doing is broadly calling people idiots. You’re wrong. You think Diablo IV is a stupid game so as to be broadly appealing, whereas its stupidity is why it’s floundering. You’ve got a little superiority complex on you where you look down on the masses. That’s why you’ve been bringing in mobile games into this type of discussion as well.
Do you know why Diablo IV is a stupid game? It’s not because some genius at Blizzard figured out it’s at the optimum level of anything. It’s because all the idiots at Blizzard never realized that Diablo II actually isn’t that good of a game. It was great in its time, the rest is nostalgia. So over the many years now it hasn’t occurred to them that they are supposed to fundamentally improve this type of game.

But here’s the thing: in your last paragraph, it feels like you’re deflecting from the actual points I’ve made by reducing the conversation to a simple ‘yes or no’ on whether Diablo IV is a ‘stupid’ game. That’s exactly what you’re accusing me of doing in trying to ‘find inconsistencies and blow them out of proportion.’ The whole conversation isn’t about labeling games as good or bad, but rather looking at how they approach design and appeal to different types of players.
Jesus Christ Almighty.

classes that arent genderlocked but also customizable? (correct me, i doubt others iso arpgs offer that)
Is it any coincidence this person lists this as a notable innovation? Among a “pletora” of other unlisted things.

Is it any coincidence this person lists this as a notable innovation? Among a “pletora” of other unlisted things.
so you are ignoring the other things on the list? we were talking about innovations there. And clearly, people were, and are asking for more customization. Do i need to remind you of the “we need a body mass slider” threads regarding druids?
you begin to bore me btw. Step up your game.

please name them then.
- Scaling - you will never feel any progress
- Borrowed powers from the gear where your blatant skill tree really affect nothing and there is no “play your way” at all - you will be playing only builds that was designed by devs, or you will be x100 000(literally) weaker than any meta build.
- Long cooldowns - clearly issue that started from D3(and tbh came to D3 from WoW) - not ARPG mechanic
- Blatant itemization tbh is mainly brought by previous things that i mentioned (e.g. until max level you won’t be able to find decent gear, all your gear is a mandatorey of aspects and etc)
and etc. i can name more but i think you udnerstood what i mean

- Open world Iso Arpg?
- Dark citadel, so group reliant content?
nobody cares, open world is completly irrelevant by now, cuz you do only 2 things: either you are on helltides or in a city waiting for your new PiT.

classes that arent genderlocked but also customizable?
who cares?
Tbh i don’t even talk for now about end-game activity, cuz from my pov you can’t build good end game activities w/o building a decent core “skeleton” for the game. And D4 have D3 skeleton which suck. And cuz of this all this end-game looks like only new layer of randomness for your gear/stats and etc. Cuz as i mentioned before core of this system is bad, not any specific acitivities, just core systems are bad, which prevent them to build decent end-game activities.

so you are ignoring the other things on the list
Like open world, the dark citadel, cinematics, and a campaign? No, I’m not ignoring them.

Do i need to remind you of the “we need a body mass slider” threads regarding druids?
you begin to bore me btw. Step up your game.
…

Borrowed powers from the gear where your blatant skill tree really affect nothing and there is no “play your way” at all - you will be playing only builds that was designed by devs, or you will be x100 000(literally) weaker than any meta build.
This guy apparently wants to play meta builds not designed by devs… crosses self

Scaling - you will never feel any progress
huh? gear for sure makes a huge difference. I agree the journey to the “endgame” is kinda meh. but there for sure is scaling that lets you feel progress.

Borrowed powers from the gear where your blatant skill tree really affect nothing and there is no “play your way” at all - you will be playing only builds that was designed by devs, or you will be x100 000(literally) weaker than any meta build.
false. you can play you way. how do you think tier lists are created? playing “your way” doesnt mean that any homebrewn build is good tho. just like in any other arpg.

Long cooldowns - clearly issue that started from D3(and tbh came to D3 from WoW) - not ARPG mechanic
hm… yea i guess that boils down to personal taste. i mean, cooldown management is a thing here. i personally dont mind it, as it adds at least a slight layer of friction to a rather easy to play genre.

Blatant itemization tbh is mainly brought by previous things that i mentioned (e.g. until max level you won’t be able to find decent gear, all your gear is a mandatorey of aspects and etc)
and etc. i can name more but i think you udnerstood what i mean
feel free to name more btw. You know, the both of us can discuss in an adult manner.
regarding the “you need max level to get decent gear” well, yea. i can partly agree. the leveling journey is non existant in d4. i doubt thats due to gear tho, but rather because of how fast paced the journey became.

nobody cares, open world is completly irrelevant by now, cuz you do only 2 things: either you are on helltides or in a city waiting for your new PiT.
correction. YOU dont care. you said there arent innovative aspects in d4. you are wrong. they just dont matter to YOU.

who cares?
again - YOU dont care. I like to be able to customize my character.

What you’re doing is broadly calling people idiots.
nah pretty sure that’s what you’ve been doing brah

You’ve got a little superiority complex on you where you look down on the masses.
You’re serious?

Overwatch and HotS were not streamlined to the level of asinine stupidity, and when they approached it they paid a price.
“ThEy wErE gOod WheN I pLaYeD tHeM!”

Jesus Christ Almighty.
Couldn’t make this up if I tried.

Like open world, the dark citadel, cinematics, and a campaign? No, I’m not ignoring them.
i forgot the part where i was replying to you btw. as i said, you are boring. step up your game darling.

Open world Iso Arpg?
Definitely not a new thing. Sacred series beat it by a few decades.

Dark citadel, so group reliant content?
As bad as Diablo Immortal is, we should/could never forget it!
Also I believe Marvel Heroes had raids? (never really played it)

- so far still the best cinematics iso arpgs can offer
- best campaign (tho id agree thats subject to discussion - but yea, compared to the other arpgs, id personally say its the most coherent story)
While I dont agree with best campaign, the quality of a campaign, or cinematics, surely cant be considered innovation by any definition.
Nor is quantity innovation (endgame activities, besides, PoE and D:I probably got more activities too)

nah pretty sure that’s what you’ve been doing brah
Only the subset of people satisfied with Diablo IV.

Sacred series beat it by a few decades.
fair, actually forgot about it.
btw, one of my favorite posts from Jean <3
THIS DUMB@SS FORUM HAS NOTHING TO DO WITH RESEARCH/“ACADAMIA”/PROFESSIONAL PAPERS!!! IT TAKES FIVE MINUTES TO READ A POST YOU CERTIFIABLE MORONS NEED AN “ABSTRACT” FOR!!
Oh my god that’s amazing
That was a fun one.
right? i think so as well. especially considering you are still spending your days here on
THIS DUMB@SS FORUM
god, that post is from july 2024 o.o