The 'Precision' Key Passive effect is very hard to time

The ‘Precision’ key passive builds stacks on critical hits for Marksman skills. Every 5th critical hit, it empowers the next Marksman skill.

If it was every 5/10/15th (N) number of hits, the skill would not have a problem because you could reliably count to N and then use your Core or Ultimate skill.

However, because it is based on N critical hits, it is inherently unreliable and you cannot accurately time when the ‘Precision’ effect will proc.

The majority of the time you are auto attacking, and so the majority of the time you will waste your ‘Precision’ buff on your auto attack.

I think the skill could be a bit more forgiving. One idea I had is that perhaps the skill effect could not proc for auto attacks. Another is that it could be a tempo-based skill, but the Rogue has enough of those already.

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I personally believe it should only be consumed with spenders. The fact that it can be consumed with my wet noodle regular attacks is silly.

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Agreed, it should only work on the imbuable skills. Seems an easy fix.

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Here’s exactly what happened with the Precision code: They made it Core skills. Then realized Ultimate Marksman skills would lose out. So they made it ALL Marksman skills, forgetting generators are MM too. Instead of “non-Basic Marksman skills” … verbiage that they have used elsewhere in the game.

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Oh, that’s a problem. If were “non-basic marksman skills”, would be a great skill and you can play with it.

There should be 3 boxes we can check in the skills tree for the different type of Marksman skills that we want to apply to the Precision passive. Simple.

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Blizzard should just make it so basic skills don’t trigger precision. It stinks seeing the stacks get eaten by Puncture. I’d be willing to make the trade that they don’t help generate precision stacks either if I had to.

precision needs the same buff / fix as impetus. shouldn’t be consumed by basic skills.

I think precision just needs a flat out buff. Even before the CQC buff, the dual attack speed bonus on its own was competitive with precision. Now with CQC buff, the two key passives are not even close in strength.

Precision should just be buffed:

  • 10% crit damage per stack
  • 80% crit damage on stack release

Precision is garbage now anyway, it’s all additive crit damage now after 50%. Victimize is better since you can stack vulnerable damage still. Hell even exposure is better with Explosive Glyph maxing out at 390% damage at 40 dex.

Precision’s crit damage bonus is not additive though. The crit nerf does make getting crit chance less attractive (but still good imo) but for builds that still benefit from crit chance, precision is pretty much the same as before.

But yes comparatively to victimise and CQC, preparation got the short end of the stick. I don’t see how the devs think the Rogue’s key passives are balanced now.

Is precision multiple damage still? If so maybe it isn’t useless then haha, thank you for that.

If you want to avoid using it on a basic skill, I would suggest either not using a basic skill or using blade shift/invigorating strike.
It is possible to check the status bar for when it has max stacks, even then I make mistakes and use puncture though.

Anyone gotten exposure grenades to do half a million damage yet without enemies being chilled or frozen? I ask because I’ve gotten 250k so far without frozen, and my Explosive goes up to 540% Grenade damage (Currently 200%)

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it’s not possible to check the status bar when you attack 3 times per second, and each attack can provide multiple stacks. It’s also bad gameplay to have to look at the combo / buff bar all the time. Condemnation dagger has the same issue. Precision is a Marksman rogue passive. Cutthroat rogue already has 2 passives that work well. Combo points Marksman rogue has the worst passive options. If Close Quarters Combat wasn’t so imbalanced, I wouldnt normally use it on a Marksman Rogue.

Precision does multiply your crit damage, but the damage being multiplied is additional damage, not multiplicative after 50%. CQC makes CC dmg multiplicative.

Victimize would be best IMO, not precision. I’d take Exposure with the Explosive glyph over precision. My grenades are at 516% more damage.

Probably more since they count as traps, and I got almost 100% trap skill damage…

Vulnerable damage would be multiple past 20% for the explosions only.

CQC and precision are really the same in that way. The difference is your damage vs CC increases your CQC multiplier (theoretical limit is 172%) where as precision multiplier is constant (0, 4, 8, 12, 16, 40%).

The problem with precision is the multiplier is just so tiny (with 100% crit chance, it averages out to just 13.333%) compared to CQC which also has attack speed buffs too.

Sadly, precision is the worst key passive for rogues right now and CQC is top. Victimise got a big buff but the problem is crits don’t seem to carry through to victimise explosions and apparently the vulnerable damage buff doesn’t either. So, maybe still not fantastic?

Oh wow, I haven’t tried Victimize this season, that sucks if the Vulnwrable damage boost isn’t working at all, even worse if it can’t crit or get extra damage from crit damage.

Yeah CQC is by far the best now. I’ve been playing around on a third rogue this season and am just using 4 traps, concealment and a core skill. So naturally I got Exposure, had to try it with the grenade damage boost.

It won’t compete with CQC either though…