The Pit Life Buff - Don't balance content on op builds please!

As mentioned in the topic title… please don’t balance content on op builds.
Not every player is playing a copy-paste overpowered build from website xy.
There are many players making their own builds, maybe they have not so much knowledge about synergies or they just have fun experiencing with builds.
And you lock them out from doing the main content of the game.
You did the same mistake with AoZ and now you are increasing the life of the enemies from pit level 1 on. So, I may ask you… why???
Let people have fun doing pit level 1-50 without being frustrated.
Let them learn to know the content.
Let them farm some hours, having fun in their free time.
It’s not Elden Ring. Game does not to have to be that challenging from level 1 on.
This is just so unnecessary.
Pit is scaling up to level 200. It’s okay when level 200 is a bit challenging. But level 1 does not have to be that challenging.
Don’t like that change at all to be honest…
Now I am much less hyped for the season.

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Its always interesting when people whine about something being slightly challenging. You are acting like level 1 will be impossible :sweat_smile::rofl::joy:. Relax it will be ok, it’s just a game.

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Eveyone wants the skill bar set exactly below what they personally can achieve.

Instead of rising up to a challenge, most people simply wish to exclude as many others; as long as they personally can meet the bar.

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Balance is done around what they build in house.

They balance is on multiple variables.

How much health and effective health can each class and intended build have.
This would include barrier, fortify, and damage reduction (hence the big changes to damage reduction).

How much single target damage, and how much AoE damage can each class and intended build put out.

If someone finds a way to do 5x more damage than intended, and makes the game trivial, it doesn’t mean that the game is balanced around that build, it just means that the game is actually “hard” for the intended builds.

Play around, enjoy switching up your builds. It is fun, a hell of a lot more fun that picking something from Maxroll (even if they are super powerful). You may not be able to ‘easily’ kill the end of game bosses, but it will typically be possible with enough skill and effort.

Learn how to make an op build or copy from any streamer…
PIT level 200 (last one) is supposed to be hard and requires op builds and play skills to get finished.

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Nobody will ever mistake Diablo 4 for Elden Ring sadly.
But it very much should be challenging from lvl 1.

However, also nerf the everliving heck out OP builds.
Make the game a challenge for a large amount of builds. Not a challenge for a few broken builds. Fix those builds.

So true :confused:

they should make level 200 impossible to win

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With that logic, they should just make 199 pit levels then.

But on topic, all content needs a 10x life increase in season 4 based on the PTR LOL. That’s coming from a unique snowflake build of my own which was missing at least 2 aspects, build was half baked, wrong paragon, nothing masterworked beyond 4/12 etc.

200 you should need full ubers and near perfect gear and max glyph and best paragon setupd or what is the point???

it is perfectly fine to do your own build. i often do as well. but if you are unable to clear content, then your build isnt that great. you need a better understanding of the stats and multipliers. any build can clear the content, you dont have to use a meta build. not every homebrew build needs to be able to clear endgame. some people just suck at putting a build together and the content should not be trivialized that they can clear it with their crap build as well

thats okay. its also okay if people dont know certain synergies. End content cant be balanced around that tho. if your homebrew build cant clear certain content, you should consider redoing your build and figure out the mistakes you did.

if youll consider lvl 1 to be “that challenging” i honestly dont know what else to tell you.

i mean really, what point is there to discuss balance before we even got to play live?

Thats correct, at least I wont bother try to clear PIT with Chain Ligtning sorc build. Using the S3 meta build Blizzard spike not even efficient.

From what I understand from the stream is that the Pit will scale differently, as mobs can go above level 199 (if I heard right). Blasters like Rob/Wudijo etc will probably clear level 200 within first week, mortals like the rest of us will probably not reach level 200 in the first month. Just my 2 cents, time will tell!

Don’t worry!.. Through S4 update notes, all classes are buffed, I don’t think PIT level 1-50 that too difficult for all of us…

Furthermore, I feel it isn’t too difficult to setup a build…I also built my own after consulting with many friends. Just read the descriptions carefully and it’s OK.

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Just play necro minion, that is the :sparkles: of s4

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But this is how you learn about those synergies. AoZ taught me so much about builds. I ran into it got my butt handed to me and instead of saying “well my build should be a key to do this content” I went off and looked at it and thought “how can I make this build more resilient and still have good enough DPS to complete it” I tweaked it some and I did better. Then I tweaked it and it got worse and I realized I had the wrong idea of how two things worked together. Arguably it’s the entire point if games like this, tweak your build until you’re as strong as you can be.

Oh please, On both my first barb and rogue playthroughs I played random patchwork builds through to WT4.

Lets not pretend like the game is difficult if you aren’t playing a top tier build.

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There is no reason that the average player should be able to do the highest Pit level. IMO, it should take tryhards 100s of runs to beat it. Everything else in the game keeps getting easier and easier. These new changes seem to make getting to level 100 very easy. That leaves refining your build as the only real challenge and you need a goal to push you to do that. Stronger World bosses, uber Bosses and the Pit should provide those goals and give people incentive to keep playing after Lvl 100. If you make everything too easy then people will get bored, complain there is no end game content and quit.

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Adversity is the best teacher. Every defeat, every heartbreak, every loss, contains its own seed, its own lesson on how to improve your performance the next time.

Malcolm X

that AND pro level skills. good layouts. good timing on stuff. dodging every attack.

think of it like this… D3 had 150 GR levels. and it took a FEW seasons for some to get to 150, only the smallest of smallest percent got there, most could get to 130 with some serious commitment, but it was a GOAL to play for. you got better, you got more skilled, you memorized layouts, you tweeked skills for harder content, you augmented gear even further. then only till 26ish seasons later everyone could get to 150 (and switch to D4 game)

this should be the same style here… it was FUN to hunt the leaderboards…

if you just give everyone a easy clear of PIT200 then theres no need to keep playing every season. you beat the game on hard mode in a way… this is when you get the “dont reset my character again every season” people who just want to finish the battlepass or earn some title for the season and quit in a day instead of earning it all over again. the game gets smaller and shorter and you stop loggin in then…

Let there be a Chase’able goal ! 200 = 20 redbulls, nonstop rerunning to memorize every corner of the map, ect ect…
then this way, LEADERBOARDS mean something… peeps with zero skill and max gear still get stuck at 130, but maybe your a diablo seasoned player and you can squeeze out to 140ish… the sense of joy from that is 100 times greater then just having to “get gear and i can clear 200” participation trophies award…

The only downfall i see is we will be “meta” chasing, witch has good and bad qualitys… good for new players to pickup the game and have alot of fun (even with best builds with zero skill you wont make it far anyways), good for Devs to be made aware of the MAJOR balancing issues some builds struggle (not like they cant kill uber bosses still, just maybe cant make higher on the PIT list) and gives devs the chance to go back to the board and add more tweeks or gear to power-up the build. Bad because if your desired play style isnt a current meta you wont make it as far as others (but still good because you can be the “highest cleared player of hydras or something random” and slot yourself on that leaderboard as number 1 because nobody played it because it wasnt meta ? theres never a truly locked out skill every season, just some do better then others. and a game where every skill does the exact same thing is BORING and pointless to play