The Pit damage from bosses

The damage dealt by bosses in the Pit is totally absurd, it does not reflect the player’s possible Life pool. Past level 70 it just seems every attacks just 1 shots the player. And the rate at which they uses huge AOE attacks is close to unavoidable.

Is Diablo IV just a glass cannon game or is it a rpg ?

Please review damage dealt by foes at level 160+ because it just gets stupid. Also limit the speed at which they use special attacks and reduce the aoe size. So that we can play and fight instead of just getting 1 shotted all the time.

one of the few things i can go on board with. i think it wouldnt hurt to tune the frequenzy down by like 10-15%

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Its because you cant interact with the echoes in any way, so all you get is raw damage from them, completely unmitigated by gear, aspect, or paragon you may have.