The ONLY way to fix Gauntlet and make it balanced for everyone

Cut to the chase… Remove the Shrines and the chests from the dungeon… Then ONLY make the mobs respawn after 100 percent of the mobs have been killed… BOOM full blown who can kill the most mobs competition… Thank me later

3 Likes

and how exactly is that balanced when different builds deal different amount of damage in AE or single target?

3 Likes

I think this has been suggested quite a few times. Definitely get rid of the shrines. I do like the fact you have to think about which ones to take next, but I also hate the fact you have to shrine duration on your gear and movement speed, otherwise there’s no point trying

2 Likes

I’m not even gonna entertain this response… I just lost brain cells reading it

2 Likes

well, the same happens to me when i read suggestions on “how to balance leaderboards”.

you compete with people of your own class. that is pretty balanced. just because you dont hit the same score as others, it doesnt make it unbalanced.

Dude the builds aren’t what’s making Gauntlet all janky… It’s the shrine buffs and planning these sophisticated paths and popping shrines in a specific way to score high, and then exploits… My way is complete just kill the things, and do it fast. It’s balanced in terms of score potential

so you say its unbalanced because you have to set up a strategy that considers your builds advantages/disadvantages?

i mean i get why some people dont like that. you cant just copy paste a build and slash mobs and get a back pat for that.

1 Like

unless every builds are pre-made (builds, paragon , equipment) and players may only choose between 2 or 3 of them per classes and they are balanced in order to be rather equal in term of efficiency overall (by blizzard patching them in order to equal them each patch until they have pretty much the same efficency in term of score overall gauntlet will never be balanced.
and even then, there will still probably the same top-scorer due to their knowledge of the game etc…

But then again not a lot of people would like that.

if you think shrines and chest are the only thing that can make 2 people have a different score you are dead wrong buddy.
EVERYTHING , including their know-how of the game, make a difference.

2 Likes

I wish I could just delete your responses because you clearly miss the point of these changes. No one wants to build a spread sheet for 8 hours on the best path and when to pop this and that and go this way… Then that way… Hit this chest, oh make sure u pop the enemy horde right here and all that jazz… Dude just kill everything in the dungeon, then attempt to make as many full clears as you can… It’s essentially what can already be done, however the improper use of shrines is what sets it aside from score potential… My way just means that ANY player can score the exact same amount of points regardless of they mess up some dumb shrine mechanic… Kill things, and kill it fast. BALANCED

Blizzard actually did it, after all the negativity there was about it being a useless stat?
That is all kinds of awesome.

Intra class balance is also very bad.

Yeah, that is great. And if Blizzard do their job properly (so probably not), each week the dungeon designs should work somewhat better with different builds.

Like the shrines example above, it would make sense if some dungeons had no shrines, while others did have them.
Some dungeons could have fewer but stronger enemies as well, to adjust the usefulness of AoE.
Etc.

I honestly doubt this is true.

1 Like

Your way is booooooring though.

Your suggestion removes every single ounce of player skill from the mode and turns it into another silly speed run mode. There’s plenty of that around already and it’s boring, it hasn’t brought players to the table since pretty much forever. Even ladders based on speeding completion are boring and tired. It always devolves into “gotta have this meta build or nothing at all”.

At least there’s a skill element to this. If you can’t figure out how to do it then you don’t win. Simple as that.

you are clearly wrong, people did it last week, and the people who scored nicely are proud that they did so.

so yea, you want to be able to score rewards, for not putting the same effort into leaderboards as others basically.

yea i def agree on that. last weeks layout felt a little meh to me for my build for example, im more comfortable this week. Itd be great if theyd take these things into consideration really.

It’s still “gotta have this meta build”. But it’s even worse right now… Then slap on top of it, grab 4 shrines before u start it is a requirement now to even compete. It’s broken… The only way to balance it, is to strip it down to nothing, THEN u can think about how to implement these other things in a more balanced way, because the way it is now, is really stupid

sounds like you have the words balanced and easier confused.

Nah, you can build a lot of different ways. There’s plenty of build variation. What you’re experiencing is the mass inability to deal with the problem at hand. You think there’s only one solution because that’s all you can figure out. You copy someone instead of thinking for yourself.

It’s far different from mathematical efficiency in speed running something. With your idea you cannot do anything else to remain competitive. You have absolutely no choice.

But think about your reply saying ‘you have to do this or else’ and ask yourself how different that is from what your normal meta builds are. And what happens to a meta build when you have to do something else? That’s called having options. You can do the meta, or build your own and figure out a route for yourself. Mix it up, change your methods.

Can’t do that your way. Your way requires no thought. Your way only requires the BiS gear and meta build. No choice of route. No choice of which stats to change. No nothing. Your way is just plain old boring.

1 Like

very very true words.

There’s a reason so many people are hiding their builds now. They have their secrets and want to keep them.

yes he is unhappy that thought has to be put in to the process of gauntlet. he wants a thoughtless process of just “me smash, monsters die”, instead of any type of planning. god forbid there be strategy involved to determine who can get on the leaderboards.

I ain’t unhappy with anything… I don’t even play gauntlet, just observing from the outside. My way creates a balanced starting point… Kill the things, get the points, person who kills more wins… Play around with all this extra nonsense after there’s a baseline

So you just want to take out the only strategy there is for scoring points?

Than why does this even matter to you.

1 Like