Is how solid the combat is. It is snappy with great weight and impact. This includes both the animations and the associated sound. Feels really good actually tearing things up. I feel like in an ARPG this is the most important thing to get right because it is the foundation of the core gameplay loop. The combat is probably the best in the business.
I feel the complete opposite.
D3 combat is one of the few things where I felt like the game was an improvement over both its predecessors and rivals, and the feeling I have is that D4 combat has all the bad things about D3 combat, but none of the very good things D3 combat also had.
- Ugly generator+spender thing from D3: a lot of your attacks aren’t actually attacks, but just a way to fill the gas tank with fuel for your actual attacks. I prefer to be actually attacking all the time instead of “pretending” that I’m actually attacking.
- Clunky like D2: at least, D3 generator+spender thing had the good point of that being better balanced, so the proportion of useless attacks vs actual damaging attacks was way better, making the combat immensely more fluid than what we have at D4. D4 needs using generators a lot in order to use spenders, so I feel like when my D2 Paladin was using Blessed Hammer at Maggot’s lair: I’m attacking all the time, but 90% of the time it doesn’t translate in the enemies losing health (in that case, because the hammers hitting the walls). Or same when my D2 Sorc spammed Blizzard and a ranged enemy was in a hole in the middle of the area where the ice shards weren’t touching him.
- Cooldown-plagued like D3: it’s ugly to have certain builds revolving around “dancing around waiting for cooldowns in order to deal damage” in the case of the offensive ones, and it’s also frustrating to have certain survivability skills never available when you need them. Having to be permanently looking at the UI in order to spam certain skills is the complete opposite to what I consider fluid combat.
- Screen-cluttered like D3: explosions, lasers, projectiles and ground effects everywhere. Impossible to see anything. Losing the mouse cursor all the time.
- Everything revolving around making the biggest area possible like D3 (luckily not reaching the PoE level of madness): single targets allow you to play more strategically depending on the specific features of each enemy. Going AoE pretty much all the time causes you to treat them like a random huge mass you just have to herd to be everyone together.
Bonus: enemy CC. This annoying feature is not present in any other game at these absolutely overtuned levels.
D3 had good combat. The haters including me know the combat is good.
Too bad thats not ehat carries an arpg
This was me until I increased the cursor size in settings. Helps a ton for me.
After playing some soulslikes the combat feels really unresponsive and basic. Why is my druid standing still for a second after casting a tornado? Why is dodging so delayed and you have to wait 5 seconds to use it again? The combat is basically “spam mana generator and use skills when you can while avoiding CC”, pretty brainless.
You’re definately not playing a barb.
The combat from your own character is great but the problem lies with outside of that.
- Enemy actions are boring and predictable, with most of the skill of survival being in evading explosions and cleansing randomly occuring cc’s.
- There is no good PvE/PvP modes to amplify this well done gameplay. League of Legends became the most popular game due to its simple but well polished gameplay and interactions going up against the variability of other players.
There are “haters” and then there are good critics and I don’t have have faith in Blizzard to turn this around based on the lack of end game thought process they’ve applied here but am willing to give a promising mega patch a try.
Anyway, FF16 will be dominating the rest of June and beyond and thank god for that…
The one thing that “shills” all seem to ignore is that people have varied opinions.
Combat is janky with resource mgt in the builds I have played.
D4 combat = best in the biz? Not for me.
true, dodging should not have a cd at all realy, it is not needed in arpgs like this at all,
then you need to get more essence per levels also
basic skills needs a major dmg, buff and we need more affixes that boost basic skills, like way more than just those who give dmg, we need special ones that changes the dmg output totaly, like make basic skills do poison dmg, frost, etc… and this needs to be from items, not something we need to put skills points in.
as for now basic skills are realy just a filler, what is totaly silly to begin with, all skills should have some sort of an impact, not just to gain essence.
also many cds needs to be lowered.
Max-size cursor since beta here.
Happening less often, but still more than it should.
False, untrue, factually incorrect, inaccurate, imprecise, and dumb af
If you run difficult NDs, above your level, the combat consists of finding a spot not covered by crap or exploding crap and moving there, mashing all skills in the 0.5 seconds you have before you get cc-ed and repeat.
Otherwise it’s just D3-style face rolling with the disadvantage that you have to pick up all the trash and backtrack a lot.
Combat is better in D3.
Not sure how you can argue this when it is by far the thing one does the most in an ARPG.
OP I think the combat is decent in this game too!
Speaking from personal experience so far Ive played rogue which is a very fun class to play… I run a ranged build with 4 evade charges and its so fun to weave around and do my rogue thing!
I played a necro, with blight corpse and sever, no minions. I lovingly call it the “You merely adopted the dark; I was born in it, molded by it” build. I dont care if I cant see things on the ground like loot or boss and enemy telegraphs or poor other players who get too close! The animations for necro are wonderful and melting things with my darkness of doom .,.chef kiss
I also played a sorcerer. Dang… i plink out weak looking spells, i use shields that look sorta bad and with distracting icons. I used to throw out my firey snekky snek and I think to myself that i am glad i cant cast that spell a lot. To me it looks off, bad. I use the ice ultimate now because it is actually a cool looking spell! I just wish it did something to the mobs besides tickle!
I cant even bring myself to try druid, but I wish I could because I love the class a lot. I just dont see it happening due to personal things.
Results may vary
I agree, Combat is fantastic. Engaging a little souls like,a little tactical and weighty arpg skills,It is very satisfying.
I like that enemies feel more dangerous in this game and not as much grunt mowing with out a care or thought, which is fun in its own games and has been for years, but i welcome this change,I feel diablo series covers a good range of gameplay variations, in it’s series and that is another great thing.I will still play and enjoy d3, because of that. When the mood strikes and i feel like those classes and gameplay.
The reason i quite assassins creed for example highlights this point,for some it’s a good thing for me it was too much the same each time.after the first 3-4 games.
Cant please everyone, but please be open to change in gaming, sometimes its a good thing.
Try nm+50 with a minimal vulnerability/unstoppable build then comeback and tell everyone how great combat is.
My attacks feel like attacks… my whole build is built around my basic attack and it slaps.
ARPG and cooldowns don’t mix.
Stop trying to put mmo crap into an arpg.
Sounds like you just need a better build
Sorry, but you position is inherently flawed.
People tend to view positives and negatives as if balancing the scales. But that’s not how it works at all. When there is something I don’t enjoy about the game, I’m not thinking, well at least I like the combat, or I like the graphics. I appreciate everything based on it’s own merits within the game.
If I run into something I really dislike about the game. Something that makes it unfun to play. It really doesn’t matter how great the combat is.