I want to start by saying that the loot reboot has been a game-saving measure. The convoluted pool of gear affixes has been distilled down to a level where we can play more than we analyze in town. Big ups on that.
People may claim that (1) the high costs in terms of gold and mats or (2) the shortage of certain crafting mats will be the game’s downfall. But I think patches and tinkering by the developers will fix that issue.
What will be the nail in the coffin and a big reason why the X-pack will have unimpressive sales has to do with the crushing feeling you get ‘bricking’ a nice item. Great drops are rare (maybe 1%) and that’s fine in the game economy, given how much you must sell and/or crush to work the 1%.
But there is nothing that feels as bad to a gambler as thinking you got lucky and have a win (like a good two-star or three-star drop) only to have it taken away upon failing at a 1 out of 3 or 1 out of 4 option.
Unless they come up with a fix to not brick your great drops (or reset a brick for some steel, pin cushion doll, and square gems), that horrible feeling of seeing your incredibly lucky (one in a few days occurrence) go up in tempering failure flames will keeps players from returning. The subconscious feeling of losing a winning ticket is not what they want their consumer to have.
I have bricked about two-thirds of my great drops, and in talking with other players, it seems that is about typical for them too. Nix the bricks by giving us a ‘do-over’ that costs enough to not have it undermine the game.
2 Likes
How about spending countless hours grinding to finally be able to craft a shako, then days of nothing but pit runs to masterwork it several times and then hours after getting it 12/12 you log out for a few hours to come back and find your wearing a trash legendary helm and your shako is gone. All my items are favorited so there is no way it should just disappear. And the best part…“customer service” tells you there is nothing they can do. If they don’t start showing real customer service they won’t get another dime from me.
2 Likes
this game is no longer an RPG
It’s a farming game
Can someone explain to me what the objective is of making a 100 or 120 hole?
What reward do you get, better than doing 80 or 90?
It’s a waste of time, you get better items in the hell tides than in the pit.
You level up the items, okay, but why would you want to continue playing the pit? if you don’t get any reward of better items or anything.
What’s the point of making a normal duriel or a 200 duriel?
Ubers aside, the other items you get are garbage, they even give you the same item three times.
This season is exclusively designed to keep you making hellish tides all day long.
to get a one or two star item, then ruin your temper and destroy the item, so you can continue making tides infinitely.
1 Like
there is mid season patch notes coming out soon but if tempering is not reworked im just done
2 Likes
Agreed. This feels like when I had to quit Diablo Immortal because of the PTW… I guess it is a good thing Path of Exile 2 is coming out
- Resets $5mil is WAYYYYY overpriced, probably needs to be free
- Bricks on tempering needs to go, give us unlimited chances to use the materials we have gathered.
- Put a mechanism in that looks at what you rolled and makes what you haven’t rolled a higher chance to hit each time. Also, make it so we can just put what we want on the item and the gamble is how much of your mats it is going to take (reasonable, not 1k of each mat each roll). So for instance i select “Critical Strike Chance” and roll, and it takes 20 of this mat, 250 of this mat, 5 of these, 10 of those, but I get the stat I want and the item isn’t bricked. It may have cost me a lot, or a little in the end. Much more satisfying gameplay. Right now you are grinding your player base down, for no reason.
I will be quitting and refunding my xpack if this isn’t fixed … not paying for a game to play that tortures me…
I have shelved it in the meantime…
1 Like
So many great responses and ideas here. I very much hope someone from Blizzard reads through this game feedback thread and realizes what a massive mistake their current bricking system is.
During the first week, I typically had about twenty friends online when I’d log on. Now it is typically five or less. That’s huge attrition for three to four weeks. The few goners I’ve ‘talked’ to (on discord) have all left because of the demoralizing feeling from irreversible bricking. They’ve moved on to other games and won’t be coming back.
Blizzard doesn’t get to read these comments from the many people who have ejected because of the brick issue, so they may not be aware of how many X-pack sales they have lost. I seriously hope they make this one change, because it will likely be what kills the franchise.