The New Tempering System and Masterwork systems

Not a fan of what they have shown on paper for Tempering, as is, and I think it needs work. I think RNG on top of RNG is not good overall. There should be a more deterministic way of putting the affixes you want on an item.

I think they should have the new manuals drop with a random affix recipe on it (+ to Int or + to mana pool, etc.), and then you hunt items that match the item you want to temper. Crafting them would put that specific affix on your item. If you want RNG, you can put it there, with the quality of the affix, maybe being affected by the quality of the item you are using to craft with.

You could be using Rares as an ingredient in this way, to make them useful in the game. Allowing the manuals to be tradeable would also be good, as then people will want different ones, depending on their class build.

Overall, the idea would look like:

Find the item you want to temper (say a bow)
Find the manual you want with the affix you want. (With plus to attack speed)
Find a rare item that matches your target. (A rare bow that is the same base item)
Temper them to get item you want with the affix you want. (Bow with plus to attack speed randomized from 1 to 3).

This way you have some control over what you are going to get, and you can still have a useable item. As it is, you can brick your hard found “perfect” item easily, as you only have 5 chances to get a pair of random affixes you want on it.

Not a fan of the Pit being used as a farming spot for materials as well just for the new Masterwork system. I don’t understand why they need a new material. Why not use Gems? The better the gem, the better the masterwork chance and such, maybe certain kinds of gems will give you a better chance on hitting certain affixes?

As it is, The Pit is just going to be like Nightmare Dungeons, where you are in there for a specific reason only, rather than play how you want. Limiting resources to specific areas of the game is what is really frustrating about Diablo IV, as well as farming materials to unlock something for a chance at getting something then do it again.

Hopefully the Pit will be interesting, as that seems to really be the only spot people will be playing in in the end.

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RNG is healthy in an arpg.

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To a point. Having some control over it is what makes people invested.

EDIT: Everyone loved rerolling affixes.

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RNG on RNG on RNG is not

First you need a legendary, which will likely be rarer now.
Then you need 2/3 affixes to be good, preferably with the new 1.5x boost
Then you need to hit 3/3 through enchanting
Then you need to hit 2 rng temperings
then you need the proper affixes to upgrade with masterwork.

There’s too many layers, tempering did not need to be rng

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They made end game about farming GR to get mats to gamble. RNG is a huge part of a good arpg system.

Users have control over what they choose to roll. They also made it with safety systems but you can brick an item.

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in 5 tries or scrap and start over

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5 tries to get 2 of the affixes you want is not the safety valve you are looking for, not to mention the Masterworking after that.

Diablo Season 4: The Season of Rarer Items and RNG

Hopefullu they listen to the PTR more than they listen to the Beta feedback.

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Blizzard, listening to PTR feedback?

My sides.

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I like the rng. We shouldn’t have everything that easy. It’ll be rolling until you get what you want, which is good. Now I agree with the Material issue, whoever likes to do helltide do helltide, whoever likes to do pit do pit. I think There should be a way to exchange material at the NPC even if it’s a bad exchange. For example, living steel for pit material. Eggs covered by pit material. Duriel’s material for Andariel’s… etc. Put a gold cost on the exchange.

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To an extent but not for everything. When did this become a game of only luck?

I can see your point with the manuals having a “set” affix to it instead of it being RNG of what your going to get when you temper the item.

However I think since they are opening up trading a bit more now with legendary and uniques (not uber uniques) the trade community is going to thrive potentially with the abundance of “good” rolled items that can be used for tempering and masterwork (granted once you temper or masterwork they become account bound).

For a game designed around finding loot would be rather lack luster if you can just pick and choose what you want on it. Where is the reward knowing you just found something truly amazing. But lets not stop there what about the RNG elements that are in the masterwork at levels 4,8, and 12. What happens when you don’t get the boost to the correct affix? Should you be allowed to choose?

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Tempering is an unneeded layer.

First you need a legendary, which will likely be rarer now.
Then you need 2/3 affixes to be good, preferably with the new 1.5x boost
Then you need to hit 3/3 through enchanting
Then you need to hit 2 rng temperings
then you need the proper affixes to upgrade with masterwork.

5+ layers of rng on 1 item is too much

Normally I’d join you in laughing, but Blizzard is facing two game releases this year that are direct competitors (one is already out). If they don’t get their act together quickly, this game will enter maintenance mode in no time.

Im a bit confused about what you are talking about…

Trading has been opened up to legendary and unique items (not uber uniques). So i doubt they will be so much more “rarer” since they become only account bound once you being the tempering / masterwork process or imprinted. Might be good for the community trading wise, don’t know yet though. Plus we haven’t seen what actually drops now but we will during the PTR.

I am going to assume you mean the Greater Affixes that are present on the gear that can only have Greater Affixes from drops from killing mobs. YOU CANNOT get greater affixes through tempering or Masterwork. This was SPECIFICALLY stated in the camp fire chat.

Tempering is only adding 2 affixes (2 if the item is ancestral) from the manuals - Yes there is RNG associated with that…

Now lets talk Masterwork ya know basically (upgrades) like you currently can do with ugrading the item 5 times, but now goes up to 12. With major boosts to random affix at level 4,8,and 12. Yes more RNG, not sure why people thought you would just get a choice of which affix they would be able to apply the boost to…

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Trading is not a good solution

Never said you could, was specifically saying that on drop

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What would be a good solution? The choice of what you want? Sure let me craft the most perfect item so that way its done and i can spend more time complaining there is no end game on the forums

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Everyone’s a critic.

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Tempering is just one level of rng that isn’t needed, that’s all.

And buffing item rarity to match the item quantity nerf