Here we are,
just over 10 days until Diablo 4 Early Access launches and, the game looks great to me, but I’m stumped for a reason.
I still wonder if the gold management in Diablo 4 was well managed.
I don’t want to impose my way of seeing things, I want to be clear, but the idea that gold loses importance after a few months of play, at least for me, is a pity.
I know that the scarcity of gold would make Diablo 4 a den of sellers, but I feel much more stimulated if I have to achieve a difficult goal, instead of having everything right away.
In Diablo 3 I had the same problem.
Thanks to the goblin lair I have collected 400 billion gold in no time at all. I had so much gold that if Blizzard decided to take it away it wouldn’t make any difference.
there will always be gold sinkers, they’ll add new ones each now and then. and then guess what? it will always pile anyway. it’s not a problem, it’s a reality. after a while you become rich and costs aren’t a problem anymore. want to limit or avoid that? nothing forbids you to throw away all your gold. or simply play seasons. you will only be able piling for 3 months. then mo more gold.
Gold doesn’t matter, I think I spent some in the early game to get a better item. What use is it when the drops are better than the one or two items you can buy in the store?
that is your opinion based off another game, ill respect that. That being said as someone who has seen how expensive crafting can be; a Min / Maxer will be burnign through goal on his road to perfection. Assuming he is constantly evolving and aimming for that on at least two characters + cost of respecs you can easily burn through 10mil+ gold in a second. only diablo 3 had a goblin lair, d1-d2 did not have this method of mass gold farm.
Yes, as the upgrade curve starts to get steep and upgrades become few, I will have wanted to save my money for that point. This is where it will count.
They aren’t talking about buying gear from the vendor, I doubt anyone does that. They mean taking your good drops and upgrading them further with blacksmith upgrades, enchanting, gems/sockets, and imprinting. All of these things add up to significant gold costs.
There’s the noob trap, if you can wait a few you’re going to get something that is better than the upgraded gear you just paid for.
Or you save all the gold until it actually can be used for an upgrade that matters, and you find that you have more than enough. Even if you sell nothing, scrap it all at the blacksmith.
Yeah, that’s what I am saying. I don’t think that’s going to bust your gold but it does get expensive. You also need to salvage more than sell just to get the craft materials to do so.
I did once in beta when I found a good synergy. But it seems wasteful to do it at low levels. Nothing was really so hard that tuning the build to that extent seemed necessary.
Actually in last beta I spent like 1.2million gold which was all I had. I can’t imagine how would it be on end game. Actually, I prefer grinding system because I’m pretty sure unique items won’t drop much. We can say rares and legendaries are the same thing. But I prefer middle difficulty. I don’t wanna spend 2-3 days just for 1 enchantment example. Hope they balanced it in a good way.
The gold in a game like Diablo 4 is inflationary. There is an infinite supply. Just kill a mob, get the gold, leave the area, go back, the mob is alive again with fresh gold, kill the mob etc etc.
So… the gold is pointless beyond using it for repairs and crafting and other transactions. I like the scarcity early game as it forces you to think a little bit where to spend it… but that part of the game goes away pretty quickly I suspect, with plenty of gold to be had.
I hope I am wrong! We shall find out how it really works (long term) in 10 days or so. See you in the game