The Nahantu Dungeon Layouts Sucks!

I thought we covered this over the last year on many iteration on classic dungeons and how backtracking and dumb layouts are bad! You come back a year later and make the same mistake, albeit the objectives are gone that a step in the right direction, but one step forward 10 step back!

Most of the Nahantu dungeon layouts are just simply terrible, there are few ok ones but majority are back!

I only play the new dungeons now.
I’m not forced to do all the objectives, though I can if I want.
I have much more fun in the new dungeons farming Ob.

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:100:

I do enjoy they are not just linear hallways. They feel more like dungeons

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The lack of doors is nice though; so one positive…

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They’re hit or miss for me. Most of the time they are fine, but every so often I’ll get one that puts the unlock mechanism for the treasure room deep in the dungeon, while the treasure room is near the beginning. Necessitating a bunch of backtracking.

It’s not every time, but it does happen.

As a DoK Rogue, agree on this. :point_up_2:

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