The MUST HAVE Codex of Power improvement for Season 2

TLDR: Allow players to imprint legendary aspects on the Codex of Power. Once the aspect is imprinted on the Codex, it can be used an unlimited number of times on items. Once a Season is over, the seasonal Codex and eternal realm Codex merge keeping the highest aspect rolls on both.

I think the Codex is a great idea. It’s a great early-to-mid game tool to get a build off the ground or to provide some extra juice or utility when fighting mobs. However, it becomes completely useless when players reach endgame. Why would anybody want to imprint the worst possible version of that aspect on a brand-new item at that point in the game?

There is only one plausible answer: you don’t have a better version of that aspect in your stash or inventory. That’s why people waste so much stash space with aspects! When you find one with a good roll you want to keep it for a really good item upgrade. Imagine upgrading from a mid-700 ilevel weapon with a perfect aspect roll to a 800+ ilevel weapon with a Codex roll. That doesn’t feel like an upgrade. And who knows when you’ll find that perfect aspect roll during the season again (if ever)?

Solution: players stash everything.

I have two seasonal characters at the moment: a 100 necro and a mule to hold aspects. I have three eternal realm characters: two of which are mules to hold… more aspects.

If the Codex worked right now in the way I suggest at the start of the post, I could immediately free up TWO seasonal stash tabs and delete ALL of my mules.

There are several builds and item combinations I’d like to try (and I’ve tried a few) but the aspect-imprinting system feels too restrictive. This change would incentivize players to mix and match aspects as they please without feeling they are being punished for it or second-guessing themselves.

Last but not least, it’s not the first time something like this is being proposed (see below). Unfortunately, those threads seemed to have attracted zero attention. So here’s hoping.

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