We should be allow to play different build easily and maximise the build harder.
We need to expand the skill tags such that more type of mods can appear on items. That will make it much harder to be strong.
(For sure you also need to reduce the damage of high item power or buff the mods to make sure mods are more important than ip.)
Paragon should give more stats that base on skill tags. For example, bone spear is bone, core, projectile, physical. We should have points that affect our build instead of useless attributes.
Next stuff is the passive ability on different skill. Skills should change drastically instead of just giving more stats. For example, whirlwind give more damage after 2s. We should give something like damage turns from physical to cold. Then we can start playing elemental ww with the latest unique sword and find mods that are elemental and cold.
Glyph should reduce exp needed and expand as the mods expand too.
For sure there are lack of endgame content but I think not enough things to try out is more harmful to players.
There are so much potential to go big and blizzard just takes the simplest way.
Thoughts?
The idea of aspects is horrible
Ugh no, that is actually one of the better ones.
You wall of text is wrong.
Not because it’s a wall of text (doesn’t help), but because everything you’ve said would make the game worse.
The aspect concept isn’t altogether bad, it is just very poorly implemented IMO in D4…like most things.
It’s very clear the designers of D4 think we cannot have any fun unless we first experience frustration. This mantra goes to the core of every system in the game. The game is broken by philosophy, not system type.
Hard pass.
aspects are so bad, theyre one of the reason that stop me from playing. Hour long grinding and the hope for the aspect you need to drop so your build works and you can finally start playing the game but till then its just pain and stupid grinding and praying the thing you need drop by the rng gods. I just hate the design of aspects
I like some of your ideas but in regards to the subject, I think aspects are great. They could be implemented in a smoother way but making it so rare items have value and giving reason to search through them is nothing but a good thing.
Yes, one of the worst parts of the game.
Current aspects should all be a more expansive skill tree.
Same. Illusion of loot.
Half your pickups are aspects to distract you from loot being nonexistent.
Legendaries themselves are such a boring concept. Rares and uniques are all you need.
Aspects are great but it would be nicer to not have to rely on rng for the best ones.
I think it has some merit, but the implementation is poor. Anything that detracts from the excitement of getting new loot is a horrible thing, in an ARPG. When you already have the aspects you need for a build, and are just farming rares to stick them on, legendary drops become something you don’t want to see. And that’s a bad place for this game to be.
Maybe the solution is something like an additive system, where you can fuse two of the same aspects into one of higher quality, exceeding any possible drop? Something to keep the loot chase going, cause right now that train really stops once you hit ~75.
The idea, and gameplay around aspects is actually fantastic and have been throughly enjoying it. The way I could see it being improved is when you have a better rolled aspect you take it to the homie occultist and you can permanently upgrade your corresponding aapect.
There are also aspects that drop with the same drop rate as uniques. These are often build enabling. These drops should be buffed slightly…
Not when it’s the only type of loot you get. It’s a lazy way to itemize a game. Aspects if they are in the game, should be the base of itemization, a sort of starter set, nothing more. You need actual cool items to strive for, not the same garbage rares. The game basically has 2 item type drops, rares and aspects. That is unacceptable for a loot based ARPG.
The problem with aspects are 2:
- they need space on stash and inventory
- the rolls are crap, we need an option to improve it on the book to get the max (gold, materials something)
Its basically a take on the D2 rune system, and its fine but could be implemented better as I said above…
The idea of Aspects is one of their best currently.
The Codex of Power should be greatly expanded. It should be the place to store BEST rolled aspects. The idea is that you put there the same aspect many times, until you find a perfect roll which finishes that Aspect farming. ALL UNIQUE AFFIXES should be Aspects and ALL should be available from the Codex over time. This way this Codex could be your main collection of the best legendary/unique items which you can always access, provided that you have materials to Imprint them. Unique and better items should also be in that Codex. Notice that my approach also greatly reduces end-game problems with stash space.
Additionally, I would like to get a “base item” system for Imprinting Aspects. It can be brought straight from D2, with some tweaks.
Aspects were designed to replace loot which in return makes the game feel unrewarding. The game was designed to make you desperate enough to buy cosmetics to feel some kind of reward. Do yourself a favor and move on - play another game.
No. Aspects were intended as a replacement for the Kanai’s Cube from D3 and it is an improvement in some respects, but it can be much better.
LMFAOOOOOO, this is legit one of the worst takes I have seen on these boards, Ridiculous…